Jaime Griesemer: Difference between revisions
From Halopedia, the Halo wiki
m (Possibly missing comma found.) |
No edit summary |
||
Line 22: | Line 22: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Bungie staff]] | |||
{{DEFAULTSORT:Griesemer, Jaime}} |
Revision as of 08:55, March 19, 2022
Jaime Griesemer is a video game designer and a former senior employee at Bungie Studios. He served as a designer for Halo: Combat Evolved and a design lead for Halo 2[1] and Halo 3.[2] In addition, he did additional design work for Halo 3: ODST and Halo: Reach, and provided regular feedback for Halo Wars. He worked at Bungie from 1997 to 2010, and is currently working for Sucker Punch Productions.[3][4]
Jaime is responsible for much of the vehicle design in Halo 2.
Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.
After Myth II shipped, he just kept coming in to work. He was the Head Bungie.net Administrator for a little while, and then Jason Jones asked him to join the Halo team.
I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.
Trivia
He is responsible for the Easter Egg in Halo: Combat Evolved, Megg. This was the final egg found in the game, almost two years after release.
See also
- Interview Nov 1, 2004
- Jaime Griesemer at Bungie.net
- Jaime Griesemer at the Internet Movie Database
- Jaime Griesemer - The Tip of the Sphere blog