Halopedia:Main Page/Random/Content: Difference between revisions

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{{Halopedia:Main Page/Random/Layout|''Halo: Starfighter''|File:HSF Concept Hangar boarding.jpg|''Halo: Starfighter'' was an internal pitch created by a team within 343 Industries during the early development of ''Halo Infinite''. A playable prototype of the game was created, intending to take the concepts of space combat from the ''Halo: Reach'' level Long Night of Solace and expand it into a full game. ''Halo: Starfighter'' was inadvertently revealed in a 343 Industries recruitment advertisement in 2018, and concept art created for the prototype was finally released in early 2022 after the launch of ''Halo Infinite''.}}</option>
{{Halopedia:Main Page/Random/Layout|''Halo: Starfighter''|File:HSF Concept Hangar boarding.jpg|''Halo: Starfighter'' was an internal pitch created by a team within 343 Industries during the early development of ''Halo Infinite''. A playable prototype of the game was created, intending to take the concepts of space combat from the ''Halo: Reach'' level Long Night of Solace and expand it into a full game. ''Halo: Starfighter'' was inadvertently revealed in a 343 Industries recruitment advertisement in 2018, and concept art created for the prototype was finally released in early 2022 after the launch of ''Halo Infinite''.}}</option>
<option><!--February 2022-->
{{Halopedia:Main Page/Random/Layout|''Highcharity''|File:H3 Cortana Concept 2.jpg|The ''Halo 3'' campaign level that would come to be known as ''Cortana'' in the game's final release was originally planned to be much more expansive in scope. As the player progressed through the wreckage of High Charity, they would eventually reach the Mausoleum of the Arbiter, where the player would encounter and fight an army of Arbiters that had been reanimated by the Flood. After recovering Cortana, the player would find a damaged Scarab and be confronted by the Gravemind itself. Cortana would control the Scarab in battle against the Gravemind as the player fended off both Flood forms and the Gravemind's tendrils as it attempted to latch onto the Scarab.}}</option>


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<option><!--March 2021-->
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{{Halopedia:Main Page/Random/Layout|Have S'Moa|File:H5G HaveS'moa.jpg|Have S'Moa is a restaurant and petting zoo located on Gannick 22, a human Inner Colony world. Owned by entrepreneur Wiljax Brantley, the business makes its money from Moa, bird-like creatures native to Reach. When that planet was glassed in 2552, Have S'Moa was lucky enough to have just received a shipment of Moa from Reach. The sudden scarcity of Moa caused their value to skyrocket, and it made Brantley a very wealthy man. His Moa nuggets and burgers are still popular meals in the post-war period.}}</option>
{{Halopedia:Main Page/Random/Layout|Have S'Moa|File:H5G HaveS'moa.jpg|Have S'Moa is a restaurant and petting zoo located on Gannick 22, a human Inner Colony world. Owned by entrepreneur Wiljax Brantley, the business makes its money from Moa, bird-like creatures native to Reach. When that planet was glassed in 2552, Have S'Moa was lucky enough to have just received a shipment of Moa from Reach. The sudden scarcity of Moa caused their value to skyrocket, and it made Brantley a very wealthy man. His Moa nuggets and burgers are still popular meals in the post-war period.}}</option>
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==How to add an item==
==How to add an item==

Revision as of 00:45, February 24, 2022

San'Shyuum

San'Shyuum, also known as Prophets by many individuals, are a sapient species native to Janjur Qom. Prior to the Great Schism in 2552, the San'Shyuum formerly served as the leadership caste of the Covenant. At that time, the San'Shyuum had exerted complete control over the Covenant's religious and political affairs. Since the fall of High Charity, the San'Shyuum population has greatly diminished and the species is believed to be near-extinct. However, evidence of a fleet carrying thousands of San'Shyuum emerged in 2553.


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