Cut Halo Wars buildings: Difference between revisions
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===Barracks=== | ===Barracks=== | ||
{{Main|UNSC Barracks}} | {{Main|UNSC Barracks}} | ||
Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself. | Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself.{{Ref/Site|URL=https://www.facebook.com/Jennell.Jaquays.Artist/posts/halo-wars-was-the-last-project-that-i-did-with-ensemble-studios-we-completed-the/1544019829199457/|Site=Facebook|Page=Jennell Jaquays' Halo Wars pre-release overview|Quote=This was an unfolding version of the barracks building. The idea from the art director was that it dropped from orbit, landed on retro thrust rockets and then all the details of the model unfolded or unpacked themselves. This was my first project after shifting over from the recently completed Warchiefs game expansion ... and my first experience at very-high poly modeling for normal mapping. | ||
The upper left image was created by a freelance concept artist working with the art director. The AD made a simple folding version of the concept. I developed my model from the AD's prototype.|LocalArchive=Archive:Facebook - Jennell Jaquays' Halo Wars pre-release overview|D=01|M=5|Y=2021}} | |||
A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release. | A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release. |
Revision as of 15:45, January 16, 2022
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
This article is part of a series on
Halo Wars cut content
- Cut content
- Development
Halo Wars development
Concept art
Storyboards
Title Updates
Halo Wars Alpha
E3 2007 demo
E3 2008 demo
Cancelled sequel
Phoenix
To check out cut content for other Halo games, see here!
- "The next (and last) big problem on base building and building size turned out to be the need for the units to exit their buildings. We really wanted to showcase that. It had been received very well in our E3 2007 demo. We had gutted that base scheme during the various un-fun iterations of the “place anywhere” systems, so most of the E3 2007 stuff was gone. But, we were determined to keep the units exiting their buildings. But those tanks are so f’ing big. Each building site had to be big enough to accommodate the Vehicle Depot, which was killing our attempts to reduce the base size."
- — Dave Pottinger on the E3 2007 bases.[2]
Throughout the development of Halo Wars, a large number of buildings were cut from the final release. Over the game's development, the building system went through over six iterations prior to settling on the Firebase system ultimately found in the E3 2008 Demo and final game.[2]
UNSC buildings
Air pad
- Main article: UNSC Airpad
While the Air Pad was ultimately included in the final game, it underwent several revisions to reach that stage. An early design of the air pad found in the E3 2007 build consists of a small hangar and runway for several aircraft including a B-65 Shortsword and three Falcons or Sparrowhawks.[1] Icons depicting this design remain in the files of the final release.
Barracks
- Main article: UNSC Barracks
Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have Marines doing pushups behind the building.[1] Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself.[3]
A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release.
Command centre
- This section needs expansion. You can help Halopedia by expanding it.
Landing pad
- This section needs expansion. You can help Halopedia by expanding it.
Missile silo
- "Two missile silos... two guys standing uncomfortably close to the edge."
- — Graeme Devine, referring to the silos in the E3 2007 demo.[1]
Found in the E3 2007 Demo, the missile silo was presumably intended for launching missiles as part of the leader power system. The building is never used in the demo, leaving its full functionality a mystery.[1]
Power extractor
- This section needs expansion. You can help Halopedia by expanding it.
Spec ops building/ field armory
- Main article: UNSC Field Armory
Another building that was realised in the final release, the field armory went through similar revision as other buildings. A particularly early revision labels the field armory as the "spec ops building", though the building went through at least one other iteration before the final design was chosen; this second iteration's icon remains in the files for Halo Wars. Icons additionally remain in the files for yet another "specialops" building design alongside the aforementioned field armory.
Supply pad
- This section needs expansion. You can help Halopedia by expanding it.
Turrets
Some early designs for the base turrets would have seen the turrets able to be deployed from orbit, similar to abilities later implemented into Halo Wars 2. These designs would have reused turret geometry from existing UNSC vehicles, with a third (unfinished) variation intended to create a crater with a small fortification in the middle.[4]
Vehicle depot
- This section needs expansion. You can help Halopedia by expanding it.
Miscellaneous
- This section needs expansion. You can help Halopedia by expanding it.
Covenant buildings
Heavy factory
- This section needs expansion. You can help Halopedia by expanding it.
Wall generator
Found in the earliest builds of Halo Wars, these structures are descended from mechanics intended for the original Phoenix IP developed by Ensemble prior to adopting the Halo themeing. As part of this game, the alien enemies were to have the ability to build "fog-of-war killing barriers".[5] Covenant-themed models for these structures were created by artist Duane Santos, though the mechanic was ultimately cut.[6]
Monument
Identified only via filenames cov_bdlg_monument
and cov_bdlg_upgradedmonument
of icons in the released build of Halo Wars, the Covenant monument building was to have five tiers of upgrade, shown below. The monument's intended function is unknown, though the labelling of the base defense turrets as cov_nodemonumentupgrade
suggests the monument was intended to serve as the base headquarters/ command centre in the original free-placement building system.
Flood buildings
Flood spawner
- Main article: Flood Den
- This section needs expansion. You can help Halopedia by expanding it.
Sources
- ^ a b c d e Halo Wars E3 2007 Demo
- ^ a b Official Halo Wars Community Site, How to Build a Base in the 26th Century (Retrieved on Jan 17, 2010) [archive]
- ^ Facebook, Jennell Jaquays' Halo Wars pre-release overview: "This was an unfolding version of the barracks building. The idea from the art director was that it dropped from orbit, landed on retro thrust rockets and then all the details of the model unfolded or unpacked themselves. This was my first project after shifting over from the recently completed Warchiefs game expansion ... and my first experience at very-high poly modeling for normal mapping. The upper left image was created by a freelance concept artist working with the art director. The AD made a simple folding version of the concept. I developed my model from the AD's prototype." (Retrieved on May 1, 2021) [local archive] [external archive]
- ^ Facebook, Jennell Jaquays' Halo Wars pre-release overview: "Drop from space gun emplacements/fortifications. The middle piece (unfinished) would be fired from space to create a crater with a small fortification in the middle. The upper two used weaponry taken off existing UNSC vehicles" (Retrieved on May 1, 2021) [local archive] [external archive]
- ^ Twitter, Graeme Devine (@zaphodgjd): "I think they were wall generators? Left over from Phoenix when non-humans could build fog of war killing barriers." (Retrieved on Sep 21, 2021) [archive]
- ^ ArtStation, Halo Wars: Covenant Wraith (Retrieved on Sep 21, 2021) [archive]