Cut Halo 5: Guardians weapons: Difference between revisions
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===Brute gatling mortar=== | ===Brute gatling mortar=== | ||
The brute gatling mortar was going to be a weapon in Halo 5 that would have been a massive mortar held like the detachable [[turret]] the mortar was one of four brute weapons cut. The weapon holds no rounds and instead has a percent of ammo that while being fired doesn't go down though it is likely the weapon was scraped before this was programed. The projectiles that are fired from the gun are fast firing explosives bolts. It takes only five of these rounds to drop a fully shielded spartan regardless of body shot or not. With no reload speed and its fast fire rate would've made this a deadly weapon if implemented.{{Ref/Reuse|GCREQs}} | |||
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File:H5G_Brute_gatling_mortar.jpg|The brute gatling mortar using the [[Assault cannon|Hunter cannon]] placeholder model | |||
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==Scopes== | ==Scopes== |
Revision as of 05:47, December 3, 2021
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |
This article is part of a series on
Halo 5: Guardians cut content
- Cut content
- Development
To check out cut content for other Halo games, see here!
During the development of Halo 5: Guardians, a number of various weapons were concepted and prototyped by 343 Industries for inclusion in the game, though were ultimately cut for various reasons.
Human weapons
Glass cutter
The glass cutter was likely intended to be a support weapon based around the concept of a tool developed for cutting through the glass on Meridian. The weapon was concepted by David Bolton.[1]
A marine holding a version of it.
Grenade launcher CLUSTER
The Grenade Launcher CLUSTER is an unused REQ weapon that can be found within the files of Halo 5: Forge. The weapon appears to have been fully modelled, textured, and functionally implemented in-game based on the existing Grenade Launcher. It is unknown why it was cut from the game.[2]
Like other M319 grenade launchers, it can be fired immediately or held down to manually detonate on release. Additionally, manual detonation results in an EMP effect. Upon detonation, the projectile will split into 8 separate projectiles dealing damage in an area. Due to the spread and EMP effect, the secondary fire could be useful in disabling air vehicles. The splinters attempt to assemble into the same shape made by splinters of the traditional splinter grenade. Said shape is a plus-shape viewed from one side and a horizontal hexagon viewed perpendicular to that side.[2]
Brute weapons
Files within Halo 5: Guardians show that 343 Industries was planning on releasing some Brute weapons into the Halo 5 sandbox - possibly to coincide with the release of Halo Wars 2. These weapons coincide with a new scope variant planned for inclusion for use on loadout weapons.[3]
Brute sniper rifle
The brute sniper rifle was going to be a weapon in Halo 5 that would have been a precision sniper rifle that was one of four brute weapons cut. The weapon only holds four rounds with a maximum magazine capacity of sixteen holding twelve in reserve and four in chamber, the projectiles that are fired from the gun are super heated twisted spines of metal resembling that of a needler these shots would then explode after a few seconds being stuck in the target, the explosion is not massive and likely only to hit the enemy if they stand on it or are impaled. It takes one body shot with explosion to drop spartan shields and another body shot to kill, while if hitting the head it is a one shot. With the sniper having a 3.5 second reload speed could ensure this would've been a deadly sniper if implemented in game.[2]
The Brute sniper rifle using the DMR place holder model with the brute scope.
Brute magnetic missile
The brute magnetic missile was going to be a weapon in Halo 5 that would have been a rocket launcher that was one of four brute weapons cut. The weapon holds only one round with a maximum capacity of six holding five back up and one loaded, the projectile that are fired from the gun is a shot that splits into five mid flight which then explode after a few seconds and causes a emp to vehicles on impact. It can completely disable vehicles with one shot emping the vehicle and can destroy a vehicle afterwards with the explosions. It only takes one shot to kill a fully shielded spartan. With the launcher having a 5 second reload speed this launcher would've been deadly to vehicles and spartans if implemented.[2]
The brute magnetic missile using the SPNKR placeholder model
Brute spiker
The brute spiker was going to be a weapon in Halo 5 that would have been like the Spiker though was one of four brute weapons cut. The weapon holds thirty rounds though this is likely a placeholder with a maximum capacity of one hundred and ten rounds holding eighty in reserve and thirty in chamber, the projectiles fired from the gun are tiny glowing needles using the needler spikes place holder though lacking the tracing. It takes roughly twelve rounds to drop shields while hitting the body and then six or more for the kill. With the spiker having a 1.5 seconds reload speed made sure this would've been a useful backup pistol.[2]
The brute spiker using the Boltshot placeholder model
Brute gatling mortar
The brute gatling mortar was going to be a weapon in Halo 5 that would have been a massive mortar held like the detachable turret the mortar was one of four brute weapons cut. The weapon holds no rounds and instead has a percent of ammo that while being fired doesn't go down though it is likely the weapon was scraped before this was programed. The projectiles that are fired from the gun are fast firing explosives bolts. It takes only five of these rounds to drop a fully shielded spartan regardless of body shot or not. With no reload speed and its fast fire rate would've made this a deadly weapon if implemented.[2]
The brute gatling mortar using the Hunter cannon placeholder model
Scopes
Brute scopes
Contained within the files of Halo 5: Forge are scopes of Brute origin. The scopes are compatible with the Battle Rifle and Assault Rifle, and may have been intended to coincide with the 2016-2017 release of Halo Wars 2 - which primarily focused on the Banished as an enemy.[2]
The scope mounted on an M395B DMR.
The scope mounted on an BR85N battle rifle.
The scope mounted on an MA5D assault rifle].
Early Promethean scope
Early builds and concept art show an earlier revision of the Morph sight available for use in the final game.[2]
Test weapons
These weapons can be found within the files of Halo 5: Forge and made functional via modding. They consist of various weapon prototypes tested by 343 Industries but ultimately never implemented.[4]
Test laser guided
Test launcher
Test Mine layer
Test multi lock
Test supercombine rifle
Sources
- ^ ArtStation, Halo 5: Guardians concept art (Retrieved on Jun 9, 2016) [archive]
- ^ a b c d e f g h YouTube - Gamecheat13, Halo 5 REQ Leaks - ONI Wasp, Grenade Launcher Variants, and Scopes
- ^ YouTube - Gamecheat13, Halo 5 REQ Leaks - Brute Prototype Weapons
- ^ YouTube - Gamecheat13, Halo 5 Mods - Unused Test Weapons