Vulpard: Difference between revisions
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[[File:Vulpard.png|thumb|right|A render by [[Bungie]] employee [[Paul Russel]].]] | [[File:Vulpard.png|thumb|right|A render by [[Bungie]] employee [[Paul Russel]].]] | ||
The '''Vulpard''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''[[Halo: Combat Evolved]]''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | The '''Vulpard''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''[[Halo: Combat Evolved]]''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
==Sources== | |||
{{Ref/Sources}} | |||
{{Deleted Material}} | {{Deleted Material}} |
Revision as of 07:10, November 27, 2021
File:Vulpard.png
A render by Bungie employee Paul Russel.
The Vulpard was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.[1]
Gallery
- Vulpard.png
This is a render of the model designed by Paul Russel of the Vulpard creature, seen here as standing a simple 1m tall.
Sources