Fragmentation: Difference between revisions
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|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}} | |gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}} | ||
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}} | *[[Capture the Flag]]{{Ref/Reuse|HWOverview}} | ||
*[[ | *[[Total Control]]{{Ref/Reuse|HWOverview}} | ||
|terrain=Canyon, Forest, Forerunner structures | |terrain=Canyon, Forest, Forerunner structures | ||
|symmetry= | |symmetry= | ||
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==Production notes== | ==Production notes== | ||
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} | Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}} | ||
The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}} | The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}} |
Revision as of 13:47, November 1, 2021
Fragmentation | |
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Gameplay overview | |
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Canyon, Forest, Forerunner structures |
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“ | Now more than ever, Installation 07’s serene surface belies a deeper strain and conflict.[1] | ” |
Fragmentation is a multiplayer map in Halo Infinite.[1]
Universe and lore
The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two beam emitters, and various Forerunner nodes and beacons.[1][3]
Overview
The map allows the use of Razorbacks, Wasps, Banished Choppers, Banished Ghosts, Banished Banshees, Chaingun Warthogs, Rocket Warthogs, Mongooses, Scorpions, and Banished Wraiths.[4]
Layout
Callouts
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Canyon Base
- Canyon Roadway
- Broken Ring
- Hex Vault Courtyard
- Center Rock Path
- Hex Junction
- Center Hex Path
- Canyon Wall
- Front Canyon Base
- Rock Junction
- Hex Vault Hike
- Hex Vault - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various equipment and weapons.[5]
- Wreckage - The road and trees around a burning, wrecked Warthog
Production notes
Cliff Schuldt was the level designer for Fragmentation.[5] Multiplayer designer Andrew Witts cited Valhalla from Halo 3 and its Halo 4 remake Ragnarok as influences for Fragmentation.[6]
The map was first shown unnamed in the A New Generation trailer,[4] and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer.[7] Finally, in a Canon Fodder post on Halo Waypoint, Fragmentation had its name revealed and further story details divulged.[1] The map is playable in the second Halo Infinite multiplayer preview.[5]
In Capture the Flag once a flag is captured the scoring team's beam emitter will fire.
Gallery
Browse more images in this article's gallery page. |
Screenshots
Sources
- ^ a b c d e Halo Waypoint, Canon Fodder - Showcase Sensitive (Retrieved on Jun 16, 2021) [archive]
- ^ a b c Halo Waypoint, Multiplayer Technical Preview Overview (Retrieved on Sep 30, 2021) [archive]
- ^ Halo Waypoint, Canon Fodder - Preview Purview (Retrieved on Sep 30, 2021) [archive]
- ^ a b A New Generation
- ^ a b c YouTube - HALO, Halo Infinite Multiplayer Tech Preview Early Look
- ^ IGN, Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First (Retrieved on Nov 1, 2021) [archive]
- ^ Halo Infinite Multiplayer Overview