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Guardian Forest: Difference between revisions

From Halopedia, the Halo wiki

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File:H3 GuardianForest Concept 2.jpg|Concept art of a forest on "Waypoint", the former name for [[Installation 00|the Ark]].
File:H3 GuardianForest Concept 2.jpg|Concept art of a forest on "Waypoint", the former name for [[Installation 00|the Ark]].
File:H3 GuardianMap Concept 1.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept Mood.jpg|Steve Cotton's "mood" concept for the final Guardian multiplayer map.
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Revision as of 08:39, September 13, 2020

This article is about a cut campaign level. For other uses, see Guardian (disambiguation).

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The Ark (Intended)

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The Covenant (Intended)

Guardian Forest
H3 GuardianForest Concept 1.jpgA concept art image of Guardian Forest.

Game:

Halo 3

Player:

John-117

Location:

Installation 00

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 

Guardian Forest was a planned level in Halo 3's campaign[1], intended to take place later in the campaign.

Description

Guardian Forest was a level intended to be set on Installation 00, in the eponymous forest. During the level, the Master Chief would have piloted an AV-14 Hornet through the trees in an aerial battle. Although Bungie scrapped Guardian Forest, the team felt the aerial battle was too fun to lose, and transplanted the sequence onto the next level, The Covenant. The level was also intended to introduce a new Forerunner enemy type, the titular Guardian. Described by producer Allen Murray as a "floating, conical sentry" with a laser-emitting eyeball that the player could rip out and use as a weapon.[2][3]

Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.[2][3] The Guardian was intended to be massive in size, similar to the cut Strato-Sentinels.[4] The Guardian model remained in the final release of Halo 3, existing as a hologram on the map Epitaph, while the Guardians' concept was later used and expanded upon for the Guardian Custode which debuted in Halo 5: Guardians.

By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in Halo 3 for time. However, by this time many pieces of concept art had been put together for Guardian Forest by artists Chris Barrett and Frank Capezzuto, which inspired level designer Steve Cotton to create a map with lots of platforms and walkways similar to Halo 2's Lockout. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the Halo 3 multiplayer map Guardian.[5]

Although most level files for Guardian Forest do not exist within Halo 3 anymore, one texture file does remain in the 080_forest folder, indicating that Guardian Forest was intended to take place following the level The Ark and before the level The Covenant (The Ark and The Covenant are known internally, respectively, as 070_waste and 100_citadel).[6] However, a GDC talk given by Allen Murray lists the level as intended to take place after The Covenant and before the level Cortana.[2][3].

Gallery

Level concept art

Guardian enemy

Sources

  1. ^ IGN, GDC 09: The Halo 3 Level You Never Played
  2. ^ a b c GDC Vault, Building Your Airplane While Flying: Production at Bungie
  3. ^ a b c Bungie.net, Building Your Airplane While Flying: Production at Bungie: Original presentation download
  4. ^ a b Twitter, Vic DeLeon: "Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel."
  5. ^ Bungie.net, Forest For The Trees: Guardian Postmortem
  6. ^ YouTube, Halo 3 - Cut Campaign Levels DISCOVERED!