Brutes (music): Difference between revisions
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| album = ''[[Halo 3: Original Soundtrack]]'' | | album = ''[[Halo 3: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = 5: | | length = 5:07 | ||
| last = [[Last of the Brave]] | | last = [[Last of the Brave]] | ||
| next = [[Out of Shadow]] | | next = [[Out of Shadow]] | ||
}} | }} | ||
'''Brutes''' is the sixth track in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0: | '''Brutes''' is the sixth track in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0:35), ''Lost'' (0:35-2:29), ''Dream Again'' (2:29-3:59), and ''We're Done Here'' (3:59-5:07). | ||
''Brutes'' (0: | ''Brutes'' (0:35) is a reorchestration of the climatic second section of ''[[Enough Dead Heroes]]'' (from ''[[Halo: Original Soundtrack]]''. The piece plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks. | ||
''Lost'' (1: | ''Lost'' (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the ''Veins of Stone'' from ''[[Sacred Icon Suite]]'' (in ''[[Halo 2: Original Soundtrack]]''). The piece plays when [[John-117]] takes the elevator outside the barracks, and during the ensuing fight against [[Jiralhanae Jumper]]s. ''Lost'' was reprised in ''Overcome'' (from the track ''[[Behold a Pale Horse]]''). | ||
''Dream Again'' (1:30) is a reorchestration of ''[[Perchance to Dream]]'' (alluded in the name of the piece) from ''Halo Original Soundtrack'', with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on [[Type-52 plasma cannon]]s. | ''Dream Again'' (1:30) is a reorchestration of ''[[Perchance to Dream]]'' (alluded in the name of the piece) from ''Halo Original Soundtrack'', with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on [[Type-52 plasma cannon]]s. | ||
''We're Done Here'' (1: | ''We're Done Here'' (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the [[Delta Halo Suite|"''Halo 2'' monk theme" from ''Delta Halo Suite'']]. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece. | ||
{{Soundtrack|H3}} | {{Soundtrack|H3}} |
Revision as of 11:35, August 19, 2020
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Brutes is the sixth track in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Crow's Nest. It is composed of Brutes (0:00-0:35), Lost (0:35-2:29), Dream Again (2:29-3:59), and We're Done Here (3:59-5:07).
Brutes (0:35) is a reorchestration of the climatic second section of Enough Dead Heroes (from Halo: Original Soundtrack. The piece plays during the battle with the Jiralhanae in the Crow's Nest barracks.
Lost (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to (but slower than) the Veins of Stone from Sacred Icon Suite (in Halo 2: Original Soundtrack). The piece plays when John-117 takes the elevator outside the barracks, and during the ensuing fight against Jiralhanae Jumpers. Lost was reprised in Overcome (from the track Behold a Pale Horse).
Dream Again (1:30) is a reorchestration of Perchance to Dream (alluded in the name of the piece) from Halo Original Soundtrack, with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters Unggoy on Type-52 plasma cannons.
We're Done Here (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the "Halo 2 monk theme" from Delta Halo Suite. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.
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