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A Walk in the Woods: Difference between revisions

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==Appearances==
==Appearances==
This track can be heard:
This track can be heard:
*In the level ''[[Assault on the Control Room (level)|Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the [[Control Room (Installation 04)|Control Room]].
*In the level ''[[Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the [[Control Room (Installation 04)|Control Room]].
*During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to [[Jacob Keyes]] in time.
*During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to [[Jacob Keyes]] in time.



Revision as of 11:28, June 9, 2020

A Walk in the Woods

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

01:52

Previous:

Perilous Journey

Next:

Ambient Wonder

 

A Walk in the Woods is the sixth piece included in Halo: Original Soundtrack.

Overview

The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.

Appearances

This track can be heard:

Reorchestrated versions

Other than the Halo Theme, this track is the only one to be featured in the entire trilogy plus Halo: Reach. It is reorchestrated into the following: