Scenario Four: Run!: Difference between revisions
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{{succession box | before = ''[[Scenario Three: Evacuate]]'' | title = ''Halo: Fleet Battles'' Campaign Scenarios| years = '''''Scenario Four: Run!''''' |after = ''[[Scenario Five: Into the fire]]''}} | {{succession box | before = ''[[Scenario Three: Evacuate]]'' | title = ''Halo: Fleet Battles'' Campaign Scenarios| years = '''''Scenario Four: Run!''''' |after = ''[[Scenario Five: Into the fire]]''}} | ||
{{Levels | {{Levels|HFB}} | ||
[[Category:Halo: Fleet Battles campaign|Scenario 4]] | [[Category:Halo: Fleet Battles campaign|Scenario 4]] |
Revision as of 11:46, June 5, 2020
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Scenario Four: Run! | |
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The scenario map for this mission. | |
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
“ | Dr. Daniels was a xeno-archaeologist, not an intelligence officer; but it was obvious that the object hastily removed from Site 17 was extremely valuable. The Covenant fleet had detached a significant portion of its fleet to recover it, and now Daniels and his fellow scientists could only trust in Admiral Stanforth's plan to lure the pursuing enemy into a trap near Reach. | ” |
Scenario Four: Run! is the fourth scenario mission of the campaign of Halo: Fleet Battles.
Scenario
“ | The Fleet of Valiant Prudence is enraged at the desecration of Site 17's Forerunner reliquary, and Supreme Commander 'Barutamee has ordered his reconnaissance elements to retrieve the stolen relic and avenge the human's insult. UNSC forces must escape the implacable Covenant forces and avoid taking losses that will ultimately weaken Reach's defences. | ” |
- The Battlefield: 4' x 4'
- Covenant Deployment Zone: 12" x 8"
- UNSC Deployment: 12" x 8"
TERRAIN
Terrain is placed as shown on the Scenario Map.
DEPLOYMENT
Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. Elements deployed must be placed inside the designated Deployment Zones. Players will alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.
MAXIMUM TURN LIMIT
There is no Maximum Turn Limit attached to this Scenario. The Game is played until either the FLAGSHIP of the UNSC is Destroyed or it exits the Battlefield. If the FLAGSHIP escapes the UNSC win, if it is Destroyed, the Covenant win.
VICTORY CONDITIONS
- The Covenant will score 1 Victory Point for every BR of UNSC Elements Destroyed.
- The Covenant will score 4 Victory Points if they can successfully board the UNSC FLAGSHIP and Destroy it via boarding (Damage to Destroy it must come from succesful Boarding Actions rather than Weapons fire). This would include Damage as a result of a Critical Core Breach in the End Phase.
- The UNSC will score 1 Victory Point for every BR of Covenant Elements Destroyed.
- The UNSC will score 4 Victory Points if they can move their FLAGSHIP off the Battlefield via the cyan base edge.
OPTIONAL RULES
We suggest players use the following Reach Campaign Optional Rule: Battle Damage, Dominance.
THE FORCES
- Covenant Fleet: 540 Pts
- Fleet Commander: Rho 'Barutamee 100 Pts
- Covenant Battle Group 1: 250 Pts
- 1x CCS Supported Battlecruiser Element
- 2x SDV Heavy Corvette Element (Oblique Formation)
- Covenant Battle Group 2: 190 Pts
- 1x CCS Battlecruiser Element
- 1x SDV Heavy Corvette Element (Line Formation)
- UNSC Fleet: 525 Pts
- Fleet Commander: Michael Stanforth 100 Pts
- Battle Group 1: 240 Pts
- 2x Marathon Heavy Cruiser Elements
- 2x Paris Class Frigate Elements (Arrowhead Formation)
- Battle Group 2: 185 Pts
- 1x Supported Marathon Heavy Cruiser Element (acting as the FLAGSHIP)
- 3x Paris Class Frigate Elements (Trident Formation)
Preceded by Scenario Three: Evacuate |
Halo: Fleet Battles Campaign Scenarios Scenario Four: Run! |
Succeeded by Scenario Five: Into the fire |
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