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Scenario Eight: Rally Point Zulu: Difference between revisions

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{{succession box | before = ''[[Scenario Seven: Finishing Blow]]'' | title = ''Halo: Fleet Battles'' Campaign Scenarios| years = '''''Scenario Eight: Rally Point Zulu''''' |after = ''N/A''}}
{{Levels/HFB}}
{{Levels/HFB}}
[[Category:Halo: Fleet Battles campaign]]
[[Category:Halo: Fleet Battles campaign|Scenario 8]]

Revision as of 18:27, May 23, 2020

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Scenario Seven: Finishing Blow

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Scenario Eight: Rally Point Zulu
HFB ScenarioEight Map.jpg

The scenario map for this mission.

Game:

Halo: Fleet Battles

Location:

Epsilon Eridani system

Objective(s):

  • UNSC and Covenant: Destroy the enemy fleet and flagship
Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 
ALPHA PRIORITY TRANSMISSION 04592Z-83

/START FILE/ COVENANT PRESENCE DETECTED ON REACH SYSTEM'S EDGE COORDINATES 030 RELATIVE.

ALL UNSC WARSHIPS ARE HEREBY ORDERED TO CEASE ALL ACTIVITIES AND REGROUP AT RALLY POINT ZULU AT BEST SPEED.

ALL SHIPS ARE TO ENACT THE COLE PROTOCOL IMMEDIATELY. /END FILE/

Scenario Eight: Rally Point Zulu is the eighth and final mission in the campaign of Halo: Fleet Battles.

Scenario

Rho 'Barutamee was missing and presumed dead, the twisted remains of Long Night of Solace falling to the surface of Reach. As battle raged for the fate of the planet, a single engagement in the larger melee would have massive implications. Rho's lieutenant, Shipmaster Kantar 'Utaralee assumed command of the splintered Fleet of Valiant Prudence, leading them in a last ditch effort to recover the artefact that had eluded them. Held on a station near Turul, only a small picket fleet remained between the fleet's honor and ignominious defeat.
  • The Battlefield: 4' x 4'
  • Covenant Deployment Zone: 48" x 8" as per the Scenario Map.
  • UNSC Deployment Zone: 48' x 8" as per the Scenario Map.

TERRAIN

Terrain is placed as shown on the Scenario Map.

DEPLOYMENT

Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. All Elements deployed must be placed inside the designated Deployment Zones. In the event of a draw, re-roll until a winner is determined. Players will alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.

VICTORY CONDITIONS

  • Both sides score 1 Victory Point for every BR of Elements Destroyed.
  • Both sides score 2 extra Victory Points for Destroying the enemy FLAGSHIP.

VICTORY POINTS TARGET

Both sides need to score 10 Victory Points

OPTIONAL RULES

Use all Reach Campaign Optional Rules

THE FORCES

Preceded by
Scenario Seven: Finishing Blow
Halo: Fleet Battles Campaign Scenarios
Scenario Eight: Rally Point Zulu
Succeeded by
N/A