Halo Infinite: Difference between revisions

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|platform=*[[Xbox One]]<ref name="waypoint journey"/><ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref><br>
|platform=*[[Xbox One]]<ref name="waypoint journey"/><ref name="Teaser">[https://www.youtube.com/watch?v=Fmdb-KmlzD8 '''YouTube''': ''Halo Infinite - E3 2018 - Announcement Trailer'']</ref><br>

Revision as of 03:57, August 18, 2019

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Halo Infinite
HI E3 2019 box art.jpg

Developer(s):

343 Industries[1]
SkyBox Labs[2]

Publisher(s):

Microsoft Studios[1]

Composer(s):

Curtis Schweitzer

Joel Yarger

Platform(s):

Release date(s):

Holiday 2020

Genre(s):

First-person shooter

 

"You should just consider it Halo 6. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on."
Jeff Easterling[4]

Halo Infinite[5][6][notes 1] is an upcoming video game serving as a sequel to Halo 5: Guardians, which will be developed by 343 Industries and SkyBox Labs, and published by Microsoft Studios. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date being unknown. The third chapter in the Reclaimer Saga, the game will focus on the Master Chief and continue his story following the events of Halo 5: Guardians.[1] It has been described as a "spiritual reboot" for the franchise.[7]

The game will have some form of microtransactions in multiplayer and an "out of game" progression system.[8] Lootboxes may feature, but they won't be purchasable with real-world money.[9]

Appearances

Characters

Species

Locations

Events

Vehicles



Development

A sequel to Halo 5 had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "Halo 6,"[12] before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the cooperative mode introduced in Halo 5. Halo Infinite will have four-player splitscreen, as will all other future Halo FPS games.[13] As of June 2017, it has been confirmed that Halo Infinite will not be discussed "for quite some time", implying a longer development cycle.[14] Halo Infinite will have a beta at some point prior to its release.[15] Halo Infinite will also have more focus on the Master Chief by "doubling down" on him.[16] There will be no Battle Royale mode featured according to Jeff Easterling's claim “The only BR we're interested in is the Battle Rifle”, in response to the popular trend during a livestream.[11]

File:FirstPersonHaloInfinite.png
Early development of Halo Infinite in first person.

Since the launch of Halo 5: Guardians in October 2015, 343 Industries has been developing a new game engine—Slipspace Engine. The engine was built to help the development team fully realize their goals for the upcoming successor to Guardians, Halo Infinite. First announced with an engine demonstration at Microsoft's E3 2018 conference, Halo Infinite is still currently in relatively early development. The trailer depicted the Master Chief aiding Marines on a Halo installation, encountering wildlife similar to deer and rhinoceroses.[1]

Halo Infinite will be the first debut of a new artstyle introduced by Nicolas "Sparth" Bouvier[17]; Bouvier having worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the Halo franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the Xbox One's capabilities. The game will focus on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in Halo 5. The studio has stated that they are making changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.[1]

On a Mixer stream on December 19, 2018, several 343i employees confirmed that players who liked Halo: Reach's armor customization would be pleased with Halo Infinite's. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach SR 152 in Halo 5: Guardians will be rewarded in some way in Halo Infinite.[18]

E3 2019 provided more information about the game. It showed an early scene from the game where a pilot of a derelict Pelican finds the Master Chief floating in space in front of a damaged Halo, retrieves him and powers his suit back up; preparing for battle. Another scene shows the Master Chief moving inside of an environment resembling a Halo's control room, and preparing a AI chip with the explicitly deliberate goal of "reconnecting" with someone or something.[19] Additionally, an audio file hidden within the trailer's HUD sequence features Cortana's voice remarking that "This... This is part of me. I don't know why. I don't know how. But it is me."

Marketing

E3 2018 trailer

Main article: Halo Infinite - E3 2018 - Announcement Trailer

On June 10, 2018 an announcement trailer for Halo Infinite was released, showcasing the ideas of what 343 Industries have in mind for the game.[1]

E3 2019 trailer

Main article: Halo Infinite - E3 2019 - Discover Hope Trailer

On June 9, 2019, a new, five minute trailer for Halo Infinite debuted alongside the announcement of Project Scarlett. This trailer introduced a new human character, and revealed John-117's fully redesigned armor, alongside a damaged Halo installation.

Trivia

  • 343 Industries created a joke script for Halo 6 in 2016, titled Halo 6: Yabda Cuts Loose. It was featured in their mannequin challenge video.[20]

Gallery

Promotional images

Concept art

E3 2018 Announcement trailer

E3 2019 Discover Hope trailer

Development images

E3 2018 Announcement trailer

E3 2019 Discover Hope trailer

343 Industries' joke script

Logos

Notes

  1. ^ Despite Halo Infinite having the same naming format as previous Halo games in the logo, the written name does not have a colon contrary to past games such as "Halo: Reach"

Sources

  1. ^ a b c d e f g Halo Waypoint: Our Journey Begins
  2. ^ WCCFTECH - Halo Infinite to be Co-Developed by Halo 5: Forge and Project Spark Studio Skybox Labs
  3. ^ a b YouTube: Halo Infinite - E3 2018 - Announcement Trailer
  4. ^ Microsoft Confirms That Yes, 'Halo: Infinite' Is Actually Just 'Halo 6'
  5. ^ "Halo Infinite" - Halo Waypoint - Halo Infinite
  6. ^ "Halo: Reach" - Halo Waypoint - Halo: Reach
  7. ^ IGN - HALO INFINITE WILL BE A 'SPIRITUAL REBOOT' FOR THE FRANCHISE - IGN UNFILTERED
  8. ^ IGN - HALO INFINITE WILL HAVE MICROTRANSACTIONS AND PC ANTI-CHEAT TECH
  9. ^ IGN - HALO INFINITE WON'T SELL LOOT BOXES FOR CASH
  10. ^ Twitter, GrimbrotherOne
  11. ^ a b IGN: HALO DEV REPLIES TO BATTLE ROYALE QUERY: "THE ONLY BR WE'RE INTERESTED IN IS THE BATTLE RIFLE"
  12. ^ GameSpot - Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says
  13. ^ Dice Summit 2017 - "And I will say, for every FPS going forward, we will have splitscreen, going forward", Bonnie Ross.
  14. ^ IGN - E3 2017: HALO 6 REVEAL 'WON'T BE SOON,' SAYS 343 INDUSTRIES
  15. ^ http://in.ign.com/halo-5/76851/news/all-future-halo-games-will-have-betas-says-343-industries "Going forward, you will never see a Halo game coming out without a beta." -Bonnie Ross
  16. ^ 343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus
  17. ^ Twitter - Sparth response
  18. ^ Halo Waypoint Community Update: Happy Holidays
  19. ^ 343 Unpacks E3 2019 Halo Infinite Trailer "That was a... a really important part of the trailer where Master Chief is um, going into a very... Forerunner um, environment, to kind of uh, reconnect."
  20. ^ Halo Waypoint: Canon Fodder: Bounty Hunters

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