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::I think that the question was referring a cure/immunity to the Flood. Hadn't a cure been found, but lost? [[User talk:DefeatingLine|DefeatingLine]] 21:24, 5 March 2012 (EST) | ::I think that the question was referring a cure/immunity to the Flood. Hadn't a cure been found, but lost? [[User talk:DefeatingLine|DefeatingLine]] 21:24, 5 March 2012 (EST) | ||
:::Yes, actually. In ''Halo: Cryptum'' it is revealed that humans had figured out a cure for the Flood, but chose not to tell the Forerunners as revenge for destroying their civilization and exiling them back to Earth.--{{User:Spartacus/Sig}} | :::Yes, actually. In ''Halo: Cryptum'' it is revealed that humans had figured out a cure for the Flood, but chose not to tell the Forerunners as revenge for destroying their civilization and exiling them back to Earth.--{{User:Spartacus/Sig}} | ||
::::Primordium counters that, and says that whatever humans and Forerunners thought, there really never was a cure - it was all just a Flood/Precursor test of humanity's mettle. As for the Borens Syndrome, we're still not sure if that exists, whether it stopped the Flood infecting Johnson or if it was his own skill, or whether it was an intentional result of his augmentations rather than an unfortunate side-effect. Halsey, medical genius that she is, doesn't give him a clean bill of health, regardless of his condition's origin. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[ | ::::Primordium counters that, and says that whatever humans and Forerunners thought, there really never was a cure - it was all just a Flood/Precursor test of humanity's mettle. As for the Borens Syndrome, we're still not sure if that exists, whether it stopped the Flood infecting Johnson or if it was his own skill, or whether it was an intentional result of his augmentations rather than an unfortunate side-effect. Halsey, medical genius that she is, doesn't give him a clean bill of health, regardless of his condition's origin. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 00:24, 6 March 2012 (EST) | ||
This may not be the proper place or time, but i'm curious as to what you're favorite halo level is. personally mine is HALO from Combat Evolved.[[User talk:Weeping Angel|Weeping Angel]] 21:34, 10 March 2012 (EST) | This may not be the proper place or time, but i'm curious as to what you're favorite halo level is. personally mine is HALO from Combat Evolved.[[User talk:Weeping Angel|Weeping Angel]] 21:34, 10 March 2012 (EST) | ||
:My favorite ''Halo'' level of all time is Long Night of Solace from ''Halo: Reach'', mainly because of the space combat.--{{User:Spartacus/Sig}} 21:58 10 March 2012 (EST) | :My favorite ''Halo'' level of all time is Long Night of Solace from ''Halo: Reach'', mainly because of the space combat.--{{User:Spartacus/Sig}} 21:58 10 March 2012 (EST) | ||
:Well, it's a forum for questions, so I guess anything goes? | :Well, it's a forum for questions, so I guess anything goes? | ||
:Mine is ''Halo'', from Halo: CE. All that talk 343i is building up about how Halo 4 will bring back the feeling of exploring something vast? That's what ''Halo'' did for me. I'll never forget...well, practically every moment of it! Crawling out of the lifeboat wreck, finding the Marines you thought you had saved dead, is a powerful moment dealt with only a few words - fantastic. Linking up with Johnson's squad and fending off dropships. Heading out with a pair of Marines in a Warthog, and rounding up survivors - being able to navigate a wide range of play spaces in any order you choose. That, especially, is why I fell in love with Halo as a series. The level has a feeling of vastness, of scale, of grandeur, and is beautiful to look at, even in the old graphics. To me, that single level represents the entire series. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[ | :Mine is ''Halo'', from Halo: CE. All that talk 343i is building up about how Halo 4 will bring back the feeling of exploring something vast? That's what ''Halo'' did for me. I'll never forget...well, practically every moment of it! Crawling out of the lifeboat wreck, finding the Marines you thought you had saved dead, is a powerful moment dealt with only a few words - fantastic. Linking up with Johnson's squad and fending off dropships. Heading out with a pair of Marines in a Warthog, and rounding up survivors - being able to navigate a wide range of play spaces in any order you choose. That, especially, is why I fell in love with Halo as a series. The level has a feeling of vastness, of scale, of grandeur, and is beautiful to look at, even in the old graphics. To me, that single level represents the entire series. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 05:27, 11 March 2012 (EDT) | ||
:The Covenant from ''Halo 3''. It's the combination of almost every iconic moment in the ''Halo'' series. Landing on a hot LZ that's a beach (The Silent Cartographer from ''CE''), driving the Hog on a Forerunner grassy landscape (Halo from ''CE''), traveling above water and a Prophet's death (Regret from ''2''), watching Elites fights Brutes (Gravemind from ''2''), entering a Control Room (Assault on the Control Room from ''CE'') to stop activation of the Halo Array (The Great Journey from ''2''), two betrayals (exactly what it says on the tin), and escaping from the Flood (343 Guilty Spark from ''CE'' and High Charity from ''2''). Heck, Pelican crashes. Twice. Indoor and outdoor. —[[User:Spartan331|<span style="color:silver;">S331</span>]] <sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 06:37, 11 March 2012 (EDT) | :The Covenant from ''Halo 3''. It's the combination of almost every iconic moment in the ''Halo'' series. Landing on a hot LZ that's a beach (The Silent Cartographer from ''CE''), driving the Hog on a Forerunner grassy landscape (Halo from ''CE''), traveling above water and a Prophet's death (Regret from ''2''), watching Elites fights Brutes (Gravemind from ''2''), entering a Control Room (Assault on the Control Room from ''CE'') to stop activation of the Halo Array (The Great Journey from ''2''), two betrayals (exactly what it says on the tin), and escaping from the Flood (343 Guilty Spark from ''CE'' and High Charity from ''2''). Heck, Pelican crashes. Twice. Indoor and outdoor. —[[User:Spartan331|<span style="color:silver;">S331</span>]] <sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 06:37, 11 March 2012 (EDT) | ||