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Rumble Pit: Difference between revisions

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| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Lockout]], [[Sanctuary]]
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Lockout]], [[Sanctuary]]
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April, 2007
{| class="wikitable"
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! Gametype !! Map
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| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Desolation]],<br> [[Elongation]], [[Foundation]], [[Gemini]],<br> [[Ivory Tower]], [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Tombstone]], [[Turf]], [[Warlock]]
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| [[Slayer Pro]] || [[Ascension]], [[Desolation]], [[Foundation]],<br> [[Gemini]], [[Lockout]], [[Midship]],<br> [[Sanctuary]], [[Tombstone]], [[Warlock]]
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| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Lockout]],<br> [[Lockout]], [[Sanctuary]], [[Tombstone]]
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| [[Shotguns]] || [[Beaver Creek]], [[Desolation]], [[Gemini]],<br> [[Midship]]
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| [[SWAT]] || [[Desolation]], [[Elongation]], [[Ivory Tower]],<br> [[Lockout]], [[Tombstone]]
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| [[Rockets]] || [[Desolation]], [[Sanctuary]], [[Tombstone]]
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| [[Swords]] || [[Desolation]], [[Sanctuary]]
|}
|}



Revision as of 14:51, May 20, 2018

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"A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other."
— In-game description for Halo 3's social Rumble Pit playlist


Rumble Pit is a Halo 2, Halo 3, Halo: Reach and Halo 4 playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays Slayer in many variants (though most often it's regular Slayer).

It allows up to 8 players in Halo 2, 8 players in Halo 3, and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like swords, and shotguns) "fiesta" rules.

The Rumble Pit matchmaking playlist was ranked in Halo 2 on Xbox Live from its release (in 2004) until early 2007, and is now unranked in Halo 3. Halo 3's ranked version of Rumble Pit is called Lone Wolves.

Halo 2

Put your skills to the test against up to 7 opponents. Play
Slayer and a smattering of objective based games.

Ranked: Yes | Min Players: 4 | Max Players: 8
Team Count: N/A
Min Party Size: 1 | Max Party Size: 1

November 8th, 2004:

Gametype Map
Slayer Ivory Tower, Lockout, Colossus,
Ascension, Midship
Rockets Lockout, Ivory Tower, Colossus
Shotguns Lockout, Midship
Oddball Lockout, Ascension
Crazy King Ascension

November 30th, 2004:

Gametype Map
Slayer Ivory Tower, Lockout, Ascension,
Midship, Beaver Creek, Colossus,
Foundation
Rockets Lockout, Foundation, Colossus
Shotguns Lockout, Midship
Swords Lockout, Beaver Creek
Fiesta Ball Ascension
Oddball Lockout
Crazy King Ascension
King Lockout
Phantom King Foundation

July 11th, 2005:

Gametype Map
Slayer Turf, Sanctuary, Ivory Tower,
Lockout, Warlock, Ascension,
Midship, Foundation
Slayer "Human" Beaver Creek, Midship
Slayer "Human BR" Colossus
Rifles Burial Mounds, Colossus
Pistols Lockout, Turf
Slayer "Covenant" Ivory Tower
Snipers Ascension, Burial Mounds
Oddball Warlock, Sanctuary, Turf,
Lockout
Crazy King Warlock, Sanctuary, Turf,
Ascension
Rockets Sanctuary, Colossus, Foundation,
Lockout, Ivory Tower
Shotguns Lockout, Midship
Swords Sanctuary, Beaver Creek, Lockout
King Foundation, Lockout

December 2nd, 2005:

Gametype Map
Slayer Elongation, Gemini, Ivory Tower,
Lockout, Sanctuary, Turf,
Warlock, Ascension, Foundation
Duals Beaver Creek, Midship
Rifles Burial Mounds, Colossus, Terminal
Slayer BR Relic, Terminal, Backwash
Slayer Covenant Ivory Tower
Snipers Ascension, Burial Mounds, Colossus,
Relic, Terminal
Rockets Backwash, Colossus, Foundation,
Ivory Tower, Lockout, Sanctuary
Crazy King Ascension, Backwash, Gemini,
Sanctuary, Turf, Warlock
King Foundation, Lockout
Oddball Backwash, Lockout, Sanctuary,
Turf, Warlock

April 25th, 2006:

Gametype Map
Slayer Elongation, Gemini, Ivory Tower,
Lockout, Sanctuary, Turf,
Warlock, Beaver Creek, Midship,
Ascension, Foundation
Rifles Burial Mounds, Colossus, Terminal
Slayer BR Relic, Terminal
Slayer Covenant Ivory Tower
Snipers Ascension, Burial Mounds, Colossus,
Relic, Terminal

August 22nd, 2006:

Gametype Map
Slayer Ascension, Beaver Creek, Elongation,
Foundation, Gemini, Ivory Tower,
Lockout, Midship, Sanctuary,
Turf, Warlock
Rifles Burial Mounds, Colossus, Terminal
Snipers Ascension, Burial Mounds, Colossus,
Relic, Terminal

October 10th, 2006:

Gametype Map
Slayer Ascension, Beaver Creek, Elongation,
Foundation, Gemini, Ivory Tower,
Lockout, Midship, Sanctuary,
Turf, Warlock
Slayer Pro Ascension, Lockout, Midship,
Warlock
Snipers Ascension, Burial Mounds, Colossus,
Lockout, Sanctuary

April, 2007

Gametype Map
Slayer Ascension, Beaver Creek, Desolation,
Elongation, Foundation, Gemini,
Ivory Tower, Lockout, Midship, Sanctuary,
Tombstone, Turf, Warlock
Slayer Pro Ascension, Desolation, Foundation,
Gemini, Lockout, Midship,
Sanctuary, Tombstone, Warlock
Snipers Ascension, Burial Mounds, Lockout,
Lockout, Sanctuary, Tombstone
Shotguns Beaver Creek, Desolation, Gemini,
Midship
SWAT Desolation, Elongation, Ivory Tower,
Lockout, Tombstone
Rockets Desolation, Sanctuary, Tombstone
Swords Desolation, Sanctuary

Halo 3

Maps played in Rumble Pit

Note: All maps have equal chance of being selected

Halo: Reach

Maps played in Rumble Pit

Gametypes played in Rumble Pit

All percentages are rounded.

  • Slayer (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
  • Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
  • Swords (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
  • Juggernaut (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2× Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
  • Oddball (11%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
  • Crazy King (4%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
  • Ninjaball (4%) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
  • Mosh Pit (3%) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.
  • Braaains (8%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit.
  • Save One Bullet (4%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have Energy Swords, and are colored black. Player with the highest score after 4 rounds wins. Three minute round time limit.
  • Slayer Pro
  • Crazy King Pro
  • Slayer DMRs
  • Elite Slayer
  • Headhunter

Tips and Tricks

A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a Guardian Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a Battle Rifle and a handful of grenades, hurl them in the arena and pick off your rivals.

Close-combat is almost always ill-advised in a Rumble Pit as it can help the leaders get easy points with better weaponry. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be extremely effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic.

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