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Prisoner: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Summary: changed redundant phrasing)
(I see nothing to confirm that it is a flood holding facility)
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|image=[[File:Prisoner.jpg|300px]]
|image=[[File:Prisoner.jpg|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Multi-Leveled Building
|terrain=Multi-Leveled building
|weapons=
|symmetry=
*[[MA5B ICWS Assault Rifle|Assault rifle]]
|playernumber=2-8
*[[M7057 Defoliant Projector|Flamethrower]] (PC/Mac only)
*[[Type-25 Directed Energy Rifle|Plasma rifle]]
*[[M19 SSM|Rocket launcher]]
*[[SRS99C-S2 AM|Sniper rifle]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation grenade]]s
*[[Type-1 Antipersonnel Grenade|Plasma grenade]]s
|vehicles=None
|power-ups=*[[Active Camouflage]]
*[[Health pack]]
|gametypes=
|gametypes=
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[Elimination]]
*[[Elimination]]
|playernumber=
*2-8
}}
}}
{{Article Quote|Get on Top.}}
{{Article Quote|Get on Top.}}
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==Summary==
==Summary==
This map takes place in some sort of [[Forerunner]] holding facility for the [[Flood]]. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]]. The shotgun is the most useful weapon in these close encounters.
This map takes place in some sort of [[Forerunner]] facility. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters.


The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 High-Explosive Dual-Purpose Grenade|grenades]] are not recommended while going up or down one of the hallways. Some players make a 16 person [[Capture The Flag|CTF]] servers with only rocket launcher, [[Type-33 Light Anti-Armor Weapon|fuel rod cannon]] and the [[M7057 Defoliant Projector|flamethrower]]. This creates a fast paced, chaotic but balanced game where players rarely survive for over a minute.
The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16 person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Type-33 fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast paced, chaotic, but balanced game where players rarely survive for over a minute.


==Strategies==
==Strategies==
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*In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
*In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
*Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
*Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
*In Team Slayer, its best for one player to wield a sniper rifle, several with assault rifles, and few with shotguns. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D Personal Defense Weapon System|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers.
*In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers.
*Use the ground floor and passageways to avoid enemy fire.
*Use the ground floor and passageways to avoid enemy fire.



Revision as of 16:55, December 10, 2017

Template:Multiplayer Map Infobox Template:Article Quote

Prisoner is a multiplayer map in Halo: Combat Evolved. It was remade for Halo: Reach mulitplayer as the Halo: Combat Evolved Anniversary map, Solitary.

Summary

This map takes place in some sort of Forerunner facility. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to snipers. The shotgun is the most useful weapon in these close encounters.

The most vulnerable spot on the map is the center; however, there is an Active Camouflage under the central pillar and a rocket launcher above it. It has a very "cramped" feel to it and rockets and frag grenades are not recommended while going up or down one of the hallways. Some players make a 16 person CTF servers with only rocket launchers, fuel rod guns and flamethrowers. This creates a fast paced, chaotic, but balanced game where players rarely survive for over a minute.

Strategies

  • Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
  • In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
  • Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
  • In Team Slayer, its best for one player to wield a sniper rifle, several with assault rifles, and few with shotguns. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and pistols near the sniper mentioned above, just in case the attack force of the other team overpowers.
  • Use the ground floor and passageways to avoid enemy fire.

Trivia

Sources

  1. ^ Halo 1.09 map table address: 40536218