Fetching: Difference between revisions
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==List of appearances== | ==List of appearances== | ||
*''[[Halo: First Strike]]'' {{1st}} | *''[[Halo: First Strike]]'' | ||
**''[[Tug o' War]]'' {{1st}} | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Human Businesses]] | [[Category:Human Businesses]] |
Revision as of 17:49, October 6, 2013
Fetching is a human industry that arose following the Human-Covenant War. With the great amount of derelict warships floating in space, the UNSC reasoned that it could recover a good amount of working Shaw-Fujikawa Translight Engines. Thus, companies such as Warner & Ives began contracting "fetchers" to prospect battlefield wreckages and recover usable drives. Oliver Birch was a fetcher.[1]
It is considered important to have two ships available when fetching, primarily because a fetcher often has to enter dense debris fields, something that isn't possible for most reasonably priced Slipspace-capable ships. For example, Oliver Birch had a small tug, the Galileo's Worst Enemy, for fetching runs of about four to five thousand kilometers, while using the slipspace-capable Template:Othership as a base of operations and for interstellar journeys.[1]
List of appearances
- Halo: First Strike
- Tug o' War (First appearance)
Sources
- ^ a b Halo: First Strike (2010), Tug o' War