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The Art of Halo 3: Difference between revisions

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The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''Halo 3''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].
The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''[[Halo 3]]''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]].


==Official summary==
==Official summary==
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==Background==
==Background==
Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of ''[[Halo 3]]''.<ref>Comic-Con 2008 - Halo universe panel</ref> ''The Art of Halo 3'' provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of ''Halo 3''.<ref>Comic-Con 2008 - Halo universe panel</ref> ''The Art of Halo 3'' provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.


==Gallery==
==Gallery==

Revision as of 16:30, July 19, 2013

The Art of Halo 3
Art of Halo 3.png
Publication information

Publisher:

Prima Games

Publication date:

November 25, 2008

Media type:

Print (Hardcover)

Pages:

168 pages

ISBN:

0761560726, 978-0761560722

 

The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.

Official summary

Template:Article Quote

Background

Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[1] The Art of Halo 3 provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.

Gallery

Trivia

  • In late 2008 or early 2009, The Art of Halo 3 unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
  • The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
  • The book reveals how a Halo is built and terraformed.
  • The ordnance for each UNSC weapon is shown.
  • It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
  • Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
  • The Guardian Sentinels are revealed and have a strong resemblance to the Compilers from Marathon.
  • The Strato-Sentinel is revealed and explained.
  • A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
  • Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI Armor is included.
  • The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
  • The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.


Sources

  1. ^ Comic-Con 2008 - Halo universe panel

Template:Books