The Art of Halo 3: Difference between revisions
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|ISBN=[[Special:BookSources/0761560726|0761560726]], [[Special:BookSources/978-0761560722|978-0761560722]] | |ISBN=[[Special:BookSources/0761560726|0761560726]], [[Special:BookSources/978-0761560722|978-0761560722]] | ||
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The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''Halo 3''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]]. | The '''''Art of Halo 3''''' is a collection of concept art used for the production of ''[[Halo 3]]''. It also includes a collection of commentary by numerous [[Bungie]] staff, and is written by Fernando Bueno. The book also includes a foreword by [[Marcus R. Lehto]]. | ||
==Official summary== | ==Official summary== | ||
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==Background== | ==Background== | ||
Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of '' | Like the [[The Art of Halo|previous art book]], ''The Art of Halo 3'' focuses on the artistic development aspects of ''Halo 3''.<ref>Comic-Con 2008 - Halo universe panel</ref> ''The Art of Halo 3'' provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the ''Halo 3'' marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game. | ||
==Gallery== | ==Gallery== |
Revision as of 16:30, July 19, 2013
The Art of Halo 3 | |
---|---|
Publication information | |
Publisher: |
Prima Games |
Publication date: |
November 25, 2008 |
Media type: |
Print (Hardcover) |
Pages: |
168 pages |
ISBN: |
|
The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.
Official summary
Background
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[1] The Art of Halo 3 provides an inside look behind ideas that changed over time. Ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Gallery
- Voi crater concept.jpg
Cover art in high resolution
- Art of Halo 3 Spartan armor concepts.jpg
Spartan armor concepts
- Art of Halo 3 flood concepts.jpg
Flood concepts
- Art of Halo 3 Forerunner structure concepts.jpg
Forerunner structure concepts from levels including Halo
- Art of Halo 3 Tsavo-Storm concepts.jpg
Concepts for the levels Tsavo Highway and The Storm
Trivia
- In late 2008 or early 2009, The Art of Halo 3 unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
- The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
- The book reveals how a Halo is built and terraformed.
- The ordnance for each UNSC weapon is shown.
- It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
- Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
- The Guardian Sentinels are revealed and have a strong resemblance to the Compilers from Marathon.
- The Strato-Sentinel is revealed and explained.
- A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
- Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI Armor is included.
- The book reveals seven armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armors.
- The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.
Sources
- ^ Comic-Con 2008 - Halo universe panel