Data Hive: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 30: Line 30:
*The [[Data Hive (Achievement)|Data Hive]] achievement <ref>[[Data Hive (Achievement)|Data Hive achievement]]</ref>, is unlocked after you complete the level, and therefore unlocks the [[Firefight: Chasm Ten (Achievement)|Chasm Ten]] in [[Firefight]] mode. There is also an achievement called [[I Like Fire]], which requires you to score 10 kills with the [[Flamethrower]] on this level, in order to be unlocked.
*The [[Data Hive (Achievement)|Data Hive]] achievement <ref>[[Data Hive (Achievement)|Data Hive achievement]]</ref>, is unlocked after you complete the level, and therefore unlocks the [[Firefight: Chasm Ten (Achievement)|Chasm Ten]] in [[Firefight]] mode. There is also an achievement called [[I Like Fire]], which requires you to score 10 kills with the [[Flamethrower]] on this level, in order to be unlocked.
*At one point in the level, the player will encounter an [[New Mombasa Police Department|NMPD]] officer. The Superintendent is seen acting strange towards him, such as not opening data stacks for him to allow access or saying phrases like "Warning: hitchhikers may be escaped convicts."(A possible reference to the final segment of the level [[The Maw (Level)|The Maw]] in ''[[Halo: Combat Evolved]]'').
*At one point in the level, the player will encounter an [[New Mombasa Police Department|NMPD]] officer. The Superintendent is seen acting strange towards him, such as not opening data stacks for him to allow access or saying phrases like "Warning: hitchhikers may be escaped convicts."(A possible reference to the final segment of the level [[The Maw (Level)|The Maw]] in ''[[Halo: Combat Evolved]]'').
*If 29 of the [[Audio Log]]s haven't been found, the cop can be killed by Drones, but if the player has found them, he will lead him to a normally-locked room; he will tell the player to wait outside, but if followed, he reveals his team's purpose of being in the data center: They were under orders from Commissioner [[Kinsler]] to kill the [[Vergil|Huragok]] in the Superintendent's core and recover the core data. He then tells the Rookie that he knows too much and that he must be eliminated by the death loop; Making this character the first human character ever to have to be killed by the player in a Halo game. After the player kills him, the Superintendent will say "Crime doesn't pay. Good citizens do their part".
*If 29 of the [[Audio Log]]s haven't been found, the cop can be killed by Drones, but if the player has found them, he will lead him to a normally-locked room; he will tell the player to wait outside, but if followed, he reveals he was under orders from Commissioner [[Kinsler]] to make sure [[Dr. Endesha]] was dead and that no one knew about it, this also reveals the true purpose of the teams mission; To kill the [[Vergil|Huragok]] in the Superintendent's core and recover the core data. He then tells the Rookie that he knows too much and that he must be eliminated by the death loop; Making this character the first human character ever to have to be killed by the player in a Halo game. After the player kills him, the Superintendent will say "Crime doesn't pay. Good citizens do their part".
*It is interesting to point out the speed of which the Drones can create a suitable Hive to breed and live in, considering the short timeframe between the Covenant attack and the setting of this level. This is partially explained by two grunts seen conversing in the level, who point out that the Yanme'e spent most of the time building their hive and not sealing the entrance to the tunnel.
*It is interesting to point out the speed of which the Drones can create a suitable Hive to breed and live in, considering the short timeframe between the Covenant attack and the setting of this level. This is partially explained by two grunts seen conversing in the level, who point out that the Yanme'e spent most of the time building their hive and not sealing the entrance to the tunnel.
*Around the level, there are multiple monitors which show data of the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified.
*Around the level, there are multiple monitors which show data of the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified.