MJOLNIR Powered Assault Armor (GEN2): Difference between revisions
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File:SpartanIVBattleRifle.png|A SPARTAN-IV in the MJOLNIR GEN2 armor. | File:SpartanIVBattleRifle.png|A SPARTAN-IV in the MJOLNIR GEN2 armor. | ||
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Revision as of 10:42, June 6, 2012
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The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2, which is lighter than the Marks IV through VI, is worn by the SPARTAN-IV supersoldiers.[1] The armor's first known use was by the SPARTAN-IVs aboard the UNSC Infinity in July 2557.[2]
Background
The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. Developed with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.[1]
Armor variants and upgrades
- MJOLNIR/CIO[3] A variant for Combat Intelligence Officers.
- MJOLNIR/Deadeye
- MJOLNIR/[G] - Developed parallel to the M6 Grindell/Galilean Nonlinear Rifle as part of Project GUNGNIR.
- MJOLNIR/HAZOP[4] - A variant for missions considered too hazardous for standard equipment.
- MJOLNIR/LOCUS
- MJOLNIR/Oceanic
- MJOLNIR/S[5]
- MJOLNIR/Soldier[5]
- MJOLNIR/Warrior[5]
- MJOLNIR/Venator
Various upgrades were made with the GEN2 that previous armor systems did not have.
- Sprint module: Unlike previous armor systems, the GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols,[1] similar to the version developed by Catherine-B320 of NOBLE Team.[6]
The armor system is built to support a variety of attachments and equipments which allows it to utilize armor abilities.
- Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
- Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
- Hard-light Shield
- Portable jump-jet
- Promethean vision - An "x-ray" like equipment that acts similar to a sonar to pick out enemy troops.
Armor components
- Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.
- Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[7]
- Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
- MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
- Power supply control unit: Manages the power supply of the armor.
Gallery
- SpartanIVBattleRifle.png
A SPARTAN-IV in the MJOLNIR GEN2 armor.
List of appearances
- Halo 4 (First appearance)
Sources
- ^ a b c Halo 4: ORDNANCE + ARMOR
- ^ Game Informer: May 2012
- ^ Amazon.com: CIO pre-order bonus
- ^ Gamestop: HAZOP pre-order bonus
- ^ a b c YouTube: Halo 4 - Spartan Ops [HD]
- ^ Halo: Reach game manual
- ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248