Zach Russell: Difference between revisions
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[[File:Zach-Russell.jpg|thumb|right|350px|Zach Russell in the ViDoc [[O Brave New World]].]] | |||
'''Zach Russell''', aka '''YeanlingRumble''', is the Head of Infrastructure at [[Bungie]]. Born in Scappoose, Oregon, he was originally tester for ''[[Halo: Combat Evolved]]''. In 2004, he worked on the Bungie.net webpage revamp for ''[[Halo 2]]'', doing programming and architecture alongside [[Tom Gioconda]] and [[Roger Wolfson]]. | |||
==Gameography== | ==Gameography== | ||
*Halo: | *''[[Halo: Combat Evolved]]'' (2001), Microsoft Game Studios | ||
* | *''MechAssault'' (2002), Microsoft | ||
*Halo | *''Age of Mythology'' (2002), Microsoft Game Studios | ||
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios | *''[[Halo 2]]'' (2004), Microsoft Game Studios | ||
*Halo | *''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios | ||
* | *''[[Halo 3]]'' (2007), Microsoft Game Studios | ||
* | *''[[Halo 3: ODST]]'' (2009), Microsoft Game Studios | ||
*''[[Halo: Reach]]'' (2010), Microsoft Game Studios |
Revision as of 07:36, June 13, 2012
Zach Russell, aka YeanlingRumble, is the Head of Infrastructure at Bungie. Born in Scappoose, Oregon, he was originally tester for Halo: Combat Evolved. In 2004, he worked on the Bungie.net webpage revamp for Halo 2, doing programming and architecture alongside Tom Gioconda and Roger Wolfson.
Gameography
- Halo: Combat Evolved (2001), Microsoft Game Studios
- MechAssault (2002), Microsoft
- Age of Mythology (2002), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 3 (2007), Microsoft Game Studios
- Halo 3: ODST (2009), Microsoft Game Studios
- Halo: Reach (2010), Microsoft Game Studios