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Halo Studios: Difference between revisions

From Halopedia, the Halo wiki

m ("couple" sounds trivial, while "number" sounds more balanced.)
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*[[Vic DeLeon]] - Lead Mission Artist, formerly of Bungie <ref>[http://www.linkedin.com/pub/vic-deleon/0/a4/376 '''LinkedIn''': ''Vic DeLeon'']</ref>
*[[Vic DeLeon]] - Lead Mission Artist, formerly of Bungie <ref>[http://www.linkedin.com/pub/vic-deleon/0/a4/376 '''LinkedIn''': ''Vic DeLeon'']</ref>
*Kenneth Scott - Senior Art Director <ref name="kotaku">[http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo '''Kotaku''' - ''It's Official MGS4 Producer Now Working on Halo'']</ref>
*Kenneth Scott - Senior Art Director <ref name="kotaku">[http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo '''Kotaku''' - ''It's Official MGS4 Producer Now Working on Halo'']</ref>
*Josh Holmes – Creative Director <ref name="GI"/>
*[[Josh Holmes]] – Creative Director <ref name="GI"/>
*Daniel Price - Senior Service Engineer <ref>[http://www.linkedin.com/pub/daniel-price/7/569/425 '''LinkedIn''': ''Daniel Price'']</ref>
*Daniel Price - Senior Service Engineer <ref>[http://www.linkedin.com/pub/daniel-price/7/569/425 '''LinkedIn''': ''Daniel Price'']</ref>
*Che Chou - Studio Producer <ref>[http://www.linkedin.com/pub/che-chou/4/a91/133 '''LinkedIn''': ''Che Chou'']</ref>
*Che Chou - Studio Producer <ref>[http://www.linkedin.com/pub/che-chou/4/a91/133 '''LinkedIn''': ''Che Chou'']</ref>
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*Sally Huang - Producer <ref>[http://www.linkedin.com/in/sallyhuang '''LinkedIn''': ''Sally Huang'']</ref>
*Sally Huang - Producer <ref>[http://www.linkedin.com/in/sallyhuang '''LinkedIn''': ''Sally Huang'']</ref>
*Chris Buckley - Graphic Designer
*Chris Buckley - Graphic Designer
 
*[[Kiki Wolfkill]] - Executive Producer <ref name="First Look">'''[[Making Halo 4: First Look]]</ref>
*[[Neill Harrison]] - Art Manager <ref name="First Look"/>
*[[Brad Welch]] - Lead Designer <ref name="First Look"/>
===Former===
===Former===
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.

Revision as of 00:23, March 6, 2012

Template:SeeWikipedia

343 Industries, commonly shortened to 343i or 343, is a subsidiary of Microsoft Studios located in Kirkland, Washington. It is tasked with overseeing the Halo franchise and creating new properties for the series. The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04.

Overview

After Bungie separated from Microsoft to become an independent studio in 2007, the intellectual property rights to the Halo franchise remained with Microsoft. In 2010, Bungie announced that Halo: Reach would be their last Halo game and that all future games in the series would be developed by 343 Industries.[1] Since its establishment in 2007, a number of Bungie employees have transferred to 343, namely Frank O'Connor and Chad Armstrong (still keeping the number of ex-Bungie Employees under five). In addition, 343 Industries has hired several of its employees from the Halo community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and Jessica Shea of Hawty McBloggy.

343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Its content is also available on the official Halo website at Xbox.com. Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343. Their current major projects include Halo: Combat Evolved Anniversary, developed in conjunction with Saber Interactive, and Halo 4, the first game in a new trilogy. In 2010, 343 released the first episode of their official podcast, entitled 343 Sparkast. After Bungie announced they would discontinue Halo-related Bungie Weekly Updates in July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of Halo news.[2]

Projects

Upcoming and ongoing

Released

Known employees

Former

  • Justin Korthof - Community Manager [20], now working at Robot Entertainment.
  • Ryan Payton - Creative Lead;[21] Narrative Designer for Halo 4,[13] left in Summer 2011, now the founder of Camouflaj.

Sources