High Noon: Difference between revisions
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{{Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.|Map | {{Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.|Map description}} | ||
'''High Noon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref> | '''High Noon''' is a multiplayer map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref>[http://uk.xbox360.ign.com/articles/120/1200543p1.html '''IGN Interview''' - ''Hang 'Em High coming to Halo: Anniversary'']</ref> | ||
==Setting== | ==Setting== | ||
The map is set in a massive [[Forerunner]] generator complex which powers | The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-11911-/290676 '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> | ||
==Locations== | ==Locations== |
Revision as of 08:21, November 11, 2011
Template:New Content Template:Multiplayer Map Infobox
- "Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly."
- — Map description
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]
Setting
The map is set in a massive Forerunner generator complex which powers an enormous slipspace portal, connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner keyship.[2] The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[3]
Locations
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Red Base
- Red Bunker
- Red Tunnels
- Blue Base
- Blue Bunker
- Blue Tunnels
- Overlook
- Overlook Room
- Portal Overlook
- Portal Footbridge
- Central Area
- Covered Ramp
- Lower Catwalk
- Upper Catwalk
- Outer Catwalk
- Trench
Trivia
- The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
- According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[3]
- According to gameplay footage found on youtube and 343's website, it appears that the red base and blue base have been switched.
Gallery
- HA - High Noon Overview.jpeg
An overhead view of the map.
Sources
- ^ IGN Interview - Hang 'Em High coming to Halo: Anniversary
- ^ Halo Waypoint: The Halo Bulletin: 11/9/11
- ^ a b Cite error: Invalid
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