Armor customization (Halo: Reach): Difference between revisions
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==Overview== | ==Overview== | ||
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player | In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player is also able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender is also reflected in their body type, instead of just their voice. Additionally, the player's character also appears in [[Campaign]] mode, as [[SPARTAN-B312|Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> | ||
In ''Halo: Reach,'' players | In ''Halo: Reach,'' players are no longer be able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites are used in Matchmaking for the new Spartan-vs-Elite gametypes, and are still able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref> | ||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.[[File:Armory_flaming.png|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]] | Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.[[File:Armory_flaming.png|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]] |
Revision as of 07:58, October 9, 2011
Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked through Halo: Reach's achievements, previous purchases, or by reaching a certain rank. Credits are earned by winning or finishing games in Campaign, Matchmaking, Custom Game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges.
Overview
In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet, Left and Right Shoulder, and the Chest piece, returning from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition, the player's helmet can be "upgraded" with various gadgets, known as Helmet Variants. The player is also able to choose their character's gender, but unlike Halo 3, the Spartan's gender is also reflected in their body type, instead of just their voice. Additionally, the player's character also appears in Campaign mode, as Noble Six.[1]
In Halo: Reach, players are no longer be able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites are used in Matchmaking for the new Spartan-vs-Elite gametypes, and are still able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in Halo: Reach has been downgraded from Halo 3 to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to the Recon Helmet (with a certain set of attachments; the basic version is still available for purchase, but only after the player has ranked up enough) was bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and do not impact gameplay whatsoever.
The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, Stage two of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3 Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).
List of permutations
SPARTAN
Spartan Armor Permutations | |||||||
---|---|---|---|---|---|---|---|
Helmet | Helmet Attachments | Shoulder | Chest | Wrist | Utility | Knee Guards | |
AIR ASSAULT | Warrant Officer, 15,000 cR |
|
- | - | - | - | - |
ASSAULT | - | - | - |
|
|
- | - |
COLLAR | - | - | - |
|
- | - | - |
COMMANDO | Commander, 85,000 cR |
|
Commander, 40,000 cR | - | - | - | - |
CQB | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
CQC | (Starter) |
|
Lt. Colonel, 20,000 cR | - | - | - | - |
EOD | Sergeant, 15,000 cR |
|
- | - | - | - | - |
EVA | Major, 30,000 cR |
|
3,000 cR | - | - | - | - |
EVA[C] | Commander, EVA Base, 120,000 cR |
|
- | - | - | - | - |
FJ/PARA | - | - | Recruit, 250 cR | - | - | - | 10,000 cR |
GRENADIER | Warrant Officer, 25,000 cR |
|
Colonel, 65,000 cR | - | - | Lt. Colonel, 45,000 cR | |
GUNGNIR | Brigadier, 250,000 cR |
|
8,000 cR | - | - | - | Captain, 25,000 cR |
HAZOP | Recruit, 7,000 cR |
|
Recruit, 500 cR | - | - | - | - |
HP | - | - | - |
|
- | - | - |
JFO | Lt. Colonel, 60,000 cR |
|
Recruit, 1,000 cR | - | - | - | - |
JUMP JET | - | - | 5,000 cR | - | - | - | - |
Mark V[B] | (Starter) |
|
(Starter) | (Starter) | (Starter) | (Starter) | (Starter) |
MILITARY POLICE | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
MJOLNIR Mk. V | Lt. Colonel, 130,000 cR |
|
|
- | - | - | - |
MJOLNIR Mk. VI | Brigadier, 300,000 cR |
|
- | - | - | - | - |
ODST | Recruit, 2,000 cR |
|
Captain, 25,000 cR | - | - | - | - |
OPERATOR | Sergeant, 7,000 cR |
|
Commander, 28,000 cR | - | - | - | - |
PILOT | Commander, 90,000 cR |
|
- | - | - | - | - |
RECON | Colonel, 100,000 cR |
|
Corporal, 1,500 cR | - | - | - | - |
SCOUT | Captain, 40,000 cR |
|
- | - | - | - | - |
SECURITY | General, 250,000 cR |
|
|
- | - | - | - |
SNIPER | - | - |
|
- | - | - | - |
TACTICAL | - | - | - |
|
|
|
- |
UA | - | - |
|
|
|
|
- |
Other SPARTAN Attachments
Visor Color | |
---|---|
Color | Cost |
Default | 0 cR - Default |
Silver | Sergeant, 35,000 cR |
Blue | Warrant Officer, 50,000 cR |
Black | Lt. Colonel, 100,000 cR |
Gold | Colonel, 250,000 cR |
Armor Effect | |
---|---|
Effect | Cost |
Birthday Party | 200,000 cR |
Eternal (Blue Flaming Helmet) | 0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. |
Legendary (Red Flaming Helmet) | 0 cR - Included with the Legendary Edition of Halo: Reach |
Heart Attack | 300,000 cR |
Pestilence | 1,000,000 cR |
Inclement Weather | 2,000,000 cR |
Firefight Voice | |
---|---|
Voice | Cost |
Noble Six | (Starter) |
Jorge S-052 | 10,000 cR |
Jun S-266 | 10,000 cR |
Emile S-239 | 10,000 cR |
Kat S-320 | 10,000 cR |
Auntie Dot [A.I.] | 15,000 cR |
Carter S-259 | 100,000 cR |
GYSGT Stacker | 5,000 cR |
GYSGT Buck | 15,000 cR |
SGTMAJ Johnson | 100,000 cR |
Cortana [A.I.] | 100,000 cR |
John S-117 | 150,000 cR |
Elite
Elite Armor Permutations | |
---|---|
Armor | Rank |
Minor | (Starter) |
Officer | Halo: Reach Xbox 360, Limited and Legendary editions only |
Spec Ops | Corporal |
Ranger | Sergeant |
Ultra | Warrant Officer |
Zealot | Captain |
General | Major |
Field Marshal |
Lieutenant Colonel |
Trivia
- With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. [verification needed]
- The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
- In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
- The player's combat knife is not visible during cutscenes in Halo: Reach. Armor Effects will also not display.
Gallery
SPARTAN
- Untitled.jpg
Mark V helmet with the UA attachment in Halo: Reach
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
- Reach Recon.jpg
The Recon helmet, available to all who purchase Halo: Reach on launch date in North America and pre-order in other countries.
FJ/Para Shoulders as they appear in the Halo: Reach Multiplayer Beta.
- CQB Helmet Reach.jpg
CQB in Halo: Reach
- CQC base.jpg
CQC in Halo: Reach
- MARKVI IN REACH.png
Mark Vl in Halo: Reach
- Reach InitialArmoryInventor.jpg
Initial Halo: Reach Armor Options
- All Known Helmet Variants.jpg
All Halo: Reach helmets
- SBgJn.jpg
Most armor permutations in Halo: Reach.
- Reach customization Concepts.jpg
Concept art of Spartan armor permutations.
- Reach helmet concepts.jpg
Concept art of various helmets in Halo: Reach.
- New helmet.jpg
The new GRD helmet seen in the Defiant Map Pack's official screen shots.
Elite
- Elitesv3.png
All Sangheili Armor Permutations in Halo: Reach.
- ReachConcept EliteOfficer.png
Concept art of the Elite Officer armor permutation.