Armor customization (Halo: Reach): Difference between revisions
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==Overview== | ==Overview== | ||
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player will also be able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in [[Campaign]] mode, as [[Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> | In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player will also be able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in [[Campaign]] mode, as [[SPARTAN-B312|Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> | ||
In ''Halo: Reach,'' players will no longer be able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref> | In ''Halo: Reach,'' players will no longer be able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref> | ||
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|[[MJOLNIR Powered Assault Armor/K variant|COMMANDO]] | |[[MJOLNIR Powered Assault Armor/Mark V/K variant|COMMANDO]] | ||
|Commander, 85,000 cR | |Commander, 85,000 cR | ||
| | | | ||
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|Captain, 25,000 cR | |Captain, 25,000 cR | ||
|-align="center" | |-align="center" | ||
|[[MJOLNIR Powered Assault Armor/HAZOP | |[[MJOLNIR Powered Assault Armor/Mark V/HAZOP|HAZOP]] | ||
|Recruit, 7,000 cR | |Recruit, 7,000 cR | ||
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|-align="center" | |-align="center" | ||
|[[MJOLNIR Powered Assault Armor/ | |[[MJOLNIR Powered Assault Armor/Mark V(J)|JFO]] | ||
|Lt. Colonel, 60,000 cR | |Lt. Colonel, 60,000 cR | ||
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|-align="center" | |-align="center" | ||
|[[ | |[[Jump jet safety restraints|JUMP JET]] | ||
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|-align="center" | |-align="center" | ||
|[[Mark V(B) | |[[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]]] | ||
|(Starter) | |(Starter) | ||
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|(Starter) | |(Starter) | ||
|-align="center" | |-align="center" | ||
|[[MJOLNIR Powered Assault Armor/ | |[[MJOLNIR Powered Assault Armor/Mark V(MP)|MILITARY POLICE]] | ||
|Downloaded Free From Halo Waypoint | |Downloaded Free From Halo Waypoint | ||
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|-align="center" | |-align="center" | ||
|[[ODST | |[[ODST armor|ODST]] | ||
|Recruit, 2,000 cR | |Recruit, 2,000 cR | ||
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|-align="center" | |-align="center" | ||
|[[ | |[[Asymmetrical Action Group Operator armor|OPERATOR]] | ||
|Sergeant, 7,000 cR | |Sergeant, 7,000 cR | ||
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|[[ | |[[UNSC Air Force Pilot helmet|PILOT]] | ||
|Commander, 90,000 cR | |Commander, 90,000 cR | ||
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|[[MJOLNIR Powered Assault Armor/R variant|RECON]] | |[[MJOLNIR Powered Assault Armor/Mark VI/R variant|RECON]] | ||
| Colonel, 100,000 cR | | Colonel, 100,000 cR | ||
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|[[MJOLNIR Powered Assault Armor/S variant|SCOUT]] | |[[MJOLNIR Powered Assault Armor/Mark VI/S variant|SCOUT]] | ||
|Captain, 40,000 cR | |Captain, 40,000 cR | ||
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|-align="center" | |-align="center" | ||
|[[ | |[[MJOLNIR Powered Assault Armor/M variant|SECURITY]] | ||
|General, 250,000 cR | |General, 250,000 cR | ||
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|[[MJOLNIR Powered Assault Armor/UA | |[[MJOLNIR Powered Assault Armor/UA|UA]] | ||
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{|cellpadding="3" border="1" | {|cellpadding="3" border="1" | ||
|-align="center" | |-align="center" | ||
!colspan="2"|[[Armor Effect]] | !colspan="2"|[[Armor effects|Armor Effect]] | ||
|-align="center" | |-align="center" | ||
!Effect | !Effect | ||
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|15,000 cR | |15,000 cR | ||
|-align="center" | |-align="center" | ||
|[[Avery Johnson|SGTMAJ Johnson]] | |[[Avery Junior Johnson|SGTMAJ Johnson]] | ||
|100,000 cR | |100,000 cR | ||
|-align="center" | |-align="center" | ||
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!Rank | !Rank | ||
|-align="center" | |-align="center" | ||
|[[Minor | |[[Sangheili Minor|Minor]] | ||
|(Starter) | |(Starter) | ||
|-align="center" | |-align="center" | ||
|[[Sangheili | |[[Sangheili Major|Officer]] | ||
|Halo: Reach Xbox 360, Limited and Legendary<br />editions only | |Halo: Reach Xbox 360, Limited and Legendary<br />editions only | ||
|-align="center" | |-align="center" | ||
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<gallery> | <gallery> | ||
File:Untitled.jpg|Mark V helmet with the UA attachment in ''Halo: Reach'' | File:Untitled.jpg|Mark V helmet with the UA attachment in ''Halo: Reach'' | ||
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''. | File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | ||
File:Reach Recon.jpg|The Recon helmet, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | File:Reach Recon.jpg|The Recon helmet, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | ||
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com. | File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com. |
Revision as of 09:28, May 13, 2011
Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked through Halo: Reach's achievements, previous purchases, or by reaching a certain rank. Credits are earned by winning or finishing games in Campaign, Matchmaking, Custom Game, Firefight, and Forge, or by completing Achievements, getting Commendations, or completing daily and weekly challenges.
Overview
In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet, Left and Right Shoulder, and the Chest piece, returning from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition, the player's helmet can be "upgraded" with various gadgets, known as Helmet Variants. The player will also be able to choose their character's gender, but unlike Halo 3, the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in Campaign mode, as Noble Six.[1]
In Halo: Reach, players will no longer be able to use Elites as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in Custom Games, through a "Preferred Species" setting. Elite armor customization in Halo: Reach has been downgraded from Halo 3 to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and do not impact gameplay whatsoever.
The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the Military Police helmet requires the user to have completed Halo: Reach on Normal Difficulty, Stage two of the helmet requires the user to have the A Spoonful of Blamite achievements and Halo 3 Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).
List of permutations
SPARTAN
Spartan Armor Permutations | |||||||
---|---|---|---|---|---|---|---|
Helmet | Helmet Attachments | Shoulder | Chest | Wrist | Utility | Knee Guards | |
AIR ASSAULT | Warrant Officer, 15,000 cR |
|
- | - | - | - | - |
ASSAULT | - | - | - |
|
|
- | - |
COLLAR | - | - | - |
|
- | - | - |
COMMANDO | Commander, 85,000 cR |
|
Commander, 40,000 cR | - | - | - | - |
CQB | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
CQC | (Starter) |
|
Lt. Colonel, 20,000 cR | - | - | - | - |
EOD | Sergeant, 15,000 cR |
|
- | - | - | - | - |
EVA | Major, 30,000 cR |
|
3,000 cR | - | - | - | - |
EVA[C] | Commander, EVA Base, 120,000 cR |
|
- | - | - | - | - |
FJ/PARA | - | - | Recruit, 250 cR | - | - | - | 10,000 cR |
GRENADIER | Warrant Officer, 25,000 cR |
|
Colonel, 65,000 cR | - | - | Lt. Colonel, 45,000 cR | |
GUNGNIR | Brigadier, 250,000 cR |
|
8,000 cR | - | - | - | Captain, 25,000 cR |
HAZOP | Recruit, 7,000 cR |
|
Recruit, 500 cR | - | - | - | - |
HP | - | - | - |
|
- | - | - |
JFO | Lt. Colonel, 60,000 cR |
|
Recruit, 1,000 cR | - | - | - | - |
JUMP JET | - | - | 5,000 cR | - | - | - | - |
Mark V[B] | (Starter) |
|
(Starter) | (Starter) | (Starter) | (Starter) | (Starter) |
MILITARY POLICE | Downloaded Free From Halo Waypoint |
|
- | - | - | - | - |
MJOLNIR Mk. V | Lt. Colonel, 130,000 cR |
|
|
- | - | - | - |
MJOLNIR Mk. VI | Brigadier, 300,000 cR |
|
- | - | - | - | - |
ODST | Recruit, 2,000 cR |
|
Captain, 25,000 cR | - | - | - | - |
OPERATOR | Sergeant, 7,000 cR |
|
Commander, 28,000 cR | - | - | - | - |
PILOT | Commander, 90,000 cR |
|
- | - | - | - | - |
RECON | Colonel, 100,000 cR |
|
Corporal, 1,500 cR | - | - | - | - |
SCOUT | Captain, 40,000 cR |
|
- | - | - | - | - |
SECURITY | General, 250,000 cR |
|
|
- | - | - | - |
SNIPER | - | - |
|
- | - | - | - |
TACTICAL | - | - | - |
|
|
|
- |
UA | - | - |
|
|
|
|
- |
Other SPARTAN Attachments
Visor Color | |
---|---|
Color | Cost |
Default | 0 cR - Default |
Silver | Sergeant, 35,000 cR |
Blue | Warrant Officer, 50,000 cR |
Black | Lt. Colonel, 100,000 cR |
Gold | Colonel, 250,000 cR |
Armor Effect | |
---|---|
Effect | Cost |
Birthday Party | 200,000 cR |
Bungie | 0 cR- Only available to Bungie Employees. |
Legendary (Flaming Helmet) | 0 cR - Included with the Legendary Edition of Halo: Reach |
Heart Attack | 300,000 cR |
Pestilence | 1,000,000 cR |
Inclement Weather | 2,000,000 cR |
Firefight Voice | |
---|---|
Voice | Cost |
Noble Six | (Starter) |
Jorge S-052 | 10,000 cR |
Jun S-266 | 10,000 cR |
Emile S-239 | 10,000 cR |
Kat S-320 | 10,000 cR |
Auntie Dot [A.I.] | 15,000 cR |
Carter S-259 | 100,000 cR |
GYSGT Stacker | 5,000 cR |
GYSGT Buck | 15,000 cR |
SGTMAJ Johnson | 100,000 cR |
Cortana [A.I.] | 100,000 cR |
John S-117 | 150,000 cR |
Elite
Elite Armor Permutations | |
---|---|
Armor | Rank |
Minor | (Starter) |
Officer | Halo: Reach Xbox 360, Limited and Legendary editions only |
Spec Ops | Corporal |
Ranger | Sergeant |
Ultra | Warrant Officer |
Zealot | Captain |
General | Major |
Field Marshall |
Lieutenant Colonel |
Trivia
- There are a total of 12,899,450,880 different combinations of armor in Halo: Reach excluding the choice of gender.
- The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
- In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
- The player's combat knife is not visible during cutscenes in Halo: Reach. Armor Effects will also not display.
Gallery
SPARTAN
- Untitled.jpg
Mark V helmet with the UA attachment in Halo: Reach
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
- Reach Recon.jpg
The Recon helmet, available to all who purchase Halo: Reach on launch date in North America and pre-order in other countries.
FJ/Para Shoulders as they appear in the Halo: Reach Multiplayer Beta.
- CQB Helmet Reach.jpg
CQB in Halo: Reach
- CQC base.jpg
CQC in Halo: Reach
- MARKVI IN REACH.png
Mark Vl in Halo: Reach
- Reach InitialArmoryInventor.jpg
Initial Halo: Reach Armor Options
- All Known Helmet Variants.jpg
All Halo: Reach helmets
- SBgJn.jpg
Most armor permutations in Halo: Reach.
- Reach customization Concepts.jpg
Concept art of Spartan armor permutations.
- Reach helmet concepts.jpg
Concept art of various helmets in Halo: Reach.
- New helmet.jpg
The supposed new helmet seen in the Defiant Map Pack's official screen shots.
Elite
- Elitesv3.png
All Sangheili Armor Permutations in Halo: Reach.
- ReachConcept EliteOfficer.png
Concept art of the Elite Officer armor permutation.