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===Ammunition=== | ===Ammunition=== | ||
The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[Plasma]] bursts which can be inaccurate and slow at long range, this weapon utilizes caseless radioactive projectiles, shot out at supersonic speeds.<ref name="encyclopedia"/> It is unknown how or when the Covenant developed this weapon, but its ammunition is believed to be based off of the [[Type-33 Light Anti-Armor Weapon]]'s ammunition. When fired, the projectile is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range. Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' - ''[[Midnight in the Heart of Midlothian]]: Chapter 4, page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. At longer ranges the damage and kinetic impact is much weaker. After a round comes to a halt inside the target's body, the round will continue to burn the victim's innards until the properties of the round has cooled off. However, the aftermath of being struck with a round from the Carbine is moderate-to-severe due to the round's radioactive nature. A surviving victim will require additional radiation treatment to ensure survivability. In the Halo Trilogy, the Carbine's strength and lethality is compensated for the sake of gameplay | The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[Plasma]] bursts which can be inaccurate and slow at long range, this weapon utilizes caseless radioactive projectiles, shot out at supersonic speeds.<ref name="encyclopedia"/> It is unknown how or when the Covenant developed this weapon, but its ammunition is believed to be based off of the [[Type-33 Light Anti-Armor Weapon]]'s ammunition. When fired, the projectile is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range. Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' - ''[[Midnight in the Heart of Midlothian]]: Chapter 4, page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. At longer ranges the damage and kinetic impact is much weaker. After a round comes to a halt inside the target's body, the round will continue to burn the victim's innards until the properties of the round has cooled off. However, the aftermath of being struck with a round from the Carbine is moderate-to-severe due to the round's radioactive nature. A surviving victim will require additional radiation treatment to ensure survivability. In the Halo Trilogy, the Carbine's strength and lethality is compensated for the sake of gameplay. | ||
===Advantages=== | ===Advantages=== |
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