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Halo: Reach radio conversations: Difference between revisions

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'''[2]''': Well, uh, I dunno man. Zombie plans are kinda... deeply personal things.
'''[2]''': Well, uh, I dunno man. Zombie plans are kinda... deeply personal things.


'''[1]''': Well, I'm just saying, it's just, I got all these things in my mind, you know, and getting 'em out in the open really helps for building up (???) in my head.
'''[1]''': Well, I'm just saying, it's just, I got all these things in my mind, you know, and getting 'em out in the open really helps reveal any flaws they might have.


'''[2]''': Makes sense.
'''[2]''': Makes sense.

Revision as of 14:46, December 2, 2010

Template:Ratings Template:New Content

File:Overlook Radio.png
Image of one of the radios.

In Halo: Reach, there are UNSC radio conversations in most of the Multiplayer and Firefight maps. Some of the conversations are linked to each other to form a narrative.[1] Transcripts are presented in the order of the areas in which the appear are visited in campaign.

Dialogue

Overlook

Radio is located on the top floor of the large two story building (in the 'Barn High' area) across from a pair of blue water drums.

  • [2]: Well, newsfeed says it was Insurrectionists. But if you're going to make a statement, why hit a remote place like Visegrad?
  • [1]: You think it was UNSC goons? Like, maybe they found out the URF was running a pirate station out of the Visegrad hub?
  • [2]: If that was the case, why blame the outage on an Innie success? Why not apologize for a temporary outage and play up the futility of resistance?
  • [1]: Well, what do you think it is, then? If it ain't the Innies, and the UNSC is spinning it...
  • [2]: Nah, brother, don't even say it.
  • [1]: I'm just saying we should be prepared for the worst, is all. We should—
  • [2]: So you think the next logical step is Covenant invasion? Those guys blow up planets, not shut down local carrier hubs.
  • [1]: Visegrad isn't just a local carrier hub, though. It's one of the three hubs that connects the northern out field with the main complex down south, and thus the rest of the colonies.
  • [2]: Okay...
  • [1]: I'm saying this is either a very ballsy and strategically sound move on the Innies part, and we're in the middle of a coup d'etat...
  • [2]: Or?
  • [1]: Or the Covenant's here and it's already too late.

Courtyard

Radio is located at the bottom of the ramp that leads out of Sword Base (area labeled 'Bend'), to the west side of the (blocked off) exit on a concrete ledge.

Dragon X-ray: "Blue Delta, this is Dragon X-ray. We are on the ground and three Mikes out from the objective. Over."

Blue-Delta: "Dragon X-ray, be advised that you are the only UNSC ground asset in that grid."


Dragon X-ray: "Say again, Blue Delta. We've got movement due east. That should be strike red. Over."

Blue-Delta: "That's a negative, Dragon X-ray. I say again; be advised that you are the only UNSC asset in that area."


Dragon X-ray: "Roger, Blue Delta. We're picking up that movement again due east. You got something to soften it up?"

Blue-Delta: "You got a location, Dragon X-ray?"


Dragon X-ray: "Grid as follows: Whiskey-Delta-One-Five-Seven-Four-One-Seven-One-Two, Over."

Blue-Delta: "I copy Whiskey-Delta-One-Five-Seven-Four-One-Seven-One-Two."


Dragon X-ray: "That is correct. Request immediate support from any assets on-station. Over."

Blue-Delta: "Dragon X-ray, it looks like all I've got available at this time is the UNSC Aegis Fate."


Dragon X-ray: "Blue Delta, is the Aegis Fate 'wet Navy'?"

Blue-Delta: "Negative, Dragon. She's currently listed as an exo-asset; a frigate."


Dragon X-ray: "Whoa! We are less than a klick from the target area, Blue Delta. We ain't that desperate for help."

Blue-Delta: "Understood, Dragon X-ray. Give 'em hell out there, and good luck."

Waterfront

Radio is to the right of the gate at the end of the road (area labeled 'Road') that leads out of the pumping station.

Well, cousins, the gig is finally up. As an indication of how serious this is, I'm broadcasting to you over an open, unencrypted channel.

When I'm done, I'm gonna loop it and split. There's no sense sticking around here yapping any longer than 'tis necessary.

I saw a for sale sign go up in the front yard of your dad's place, but your older brother didn't put it there. Some out of towners might have.

When there's nothing left to look forward to, there's nothing but absolute destruction. These folks don't do things by half-measures.

They aim to kill us all, burn our cities and leave Reach as one more burned-out rock spinning in the darkness.

And they're gonna do it too. Nothing you and me can do to stop them. They've done it plenty of times before.

They've bloodied our noses at Harvest, at Madrigal, at Miridem, but this time it's gonna cost them. This time they're gonna jerk back a bloody stump.

There's no two ways about this. It's gonna be a nightmare. The heavens are gonna burn, and the ground is going to tremble beneath our feet.

They're gonna rain death and destruction upon our heads, but we're not gonna give up a single damn inch of dirt without a fight.

And they're gonna get their full measure of nightmare, too. And when I see 'em, I'm gonna tell 'em - welcome to the nightmare, you sons of bitches. Welcome to Reach.

[loops]

Powerhouse

Radio is located on the kitchen counter of the dormitory (area is labeled 'Dormitory', natch). The dormitory is the single story building south of the gate.

  • Gamma 5: Gamma 1, Facility Alpha 412 is overrun, and I'm heading to your location with what's left of Gamma 5, over.
  • Gamma 1: Gamma 5? damn, it's good to hear you. How many are you bringing? I thought BNet said your house got knocked down.
  • Gamma 5: Confirm. ODG-412 is slag. Lost all but fourteen able bodies. Making our way over in two 'Hogs and a radio van.
  • Gamma 1: The more the merrier. Looks like we got makin's for a party. Some honest-to-god Spartans are ridin' up here with some boys from Third Mech as we speak.
  • Gamma 5: Hate to break it to you, Gamma 1, but Covie's hit us with two divisions at A-412. How many Spartans you got on approach?
  • Gamma 1: Gamma 5, say again? That was two divisions, over?
  • Gamma 5: That's affirmative. We put a dent in 'em, but that's about it. The only reason I ain't one of them on the line with you right now is HighCom decided to drop every available asset right on top of em, and us. Over.
  • Gamma 1: Well, I hope you're bringing extra ammo, then, Gamma 5.
  • Gamma 5: All we could carry and then some. ETA twenty-five mike, out.

Spire

Radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'.

  • Recon 43: Gamma 1 Actual, this is Recon 43. We are in position, over.
  • Gamma 1: Recon 43, this is Gamma 1 Actual, gimme a radio check, over.
  • Recon 43: <fading in> Got eyes on three Ghosts and twenty-four infantry. Typical scout detachment, please advise.
  • Gamma 1: Recon 43, do not engage. Sit tight and keep your eyes and ears open. I say again, gimme a radio check, over.
  • Recon 43: Gamma 1 Actual, we do not read you, say again, we do not read you, over.
  • Gamma 1: Recon 43, you are not cleared to engage. I say again, you are not cleared to engage.
  • Gamma 1: Is there anyone else close to their grid? Dammit!
  • Recon 43: Looks like we're on our own, boys. This is their eyes and ears, we flatten these guys and disengage, tag your targets and get ready to go loud on my mark.
  • Gamma 1: Recon 43 this is Gamma 1 Actual. I say again, you are to stand down and withdraw immediately, do not engage, over.
  • Recon 43: Fire, that's it, make 'em count! <gunfire>
  • Gamma 1: What do we have that we can send to support them? Dammit!
  • Recon 43: Pull back, move and shoot, move and shoot! Where the hell did all these hostiles come from?
  • Gamma 1: Tell Beta Romeo Actual that the company we are expecting is going to be arriving a little sooner than we anticipated. <fades out> (directed to Recon 43) I say again, you are not cleared to engage! Stow your weapons, we are reading multiple inbound hostiles in your sector—you do not want their attention, over!
  • Recon 43: Aw, damn! Tip of the spear, nothin', it's the whole god-forsaken fleet! Fire, fire, fire!
  • Gamma 1: Recon 43 respond. Check in. I say again, Recon 43, do you read me? Dammit. Get Red Team up and running, high alert. We're about to have company.

[loops]


Countdown

Radio is located in the south-east corner of the third floor (unsurprisingly, area is labeled 'Third Floor'), tucked behind a ridge of concrete near a fusion core.

  • Beta Red: Gamma 1 Actual, my team is in position. Get your people ready to move as soon as I give the signal, over.
  • Gamma 1: With respect Red, we might not be Spartans, but this is our home. My men will die here if I ask them to.
  • Beta Red: I don't doubt that, Gamma 1 Actual. Let's hope we won't need them to. Defensive perimeter online.
  • Gamma 1: This is nuts. What in the hell are those autoturrets supposed to do against what they're bringin'? Over.
  • Beta Red: Divide their attention.
  • Beta Red: Visual. Thirty-two Wraiths moving with two hundred sixty infantry at two hundred meters, closing on our lines due west at six kilometers per hour. Beta Red, hold position until I trigger primaries, then close on their front line as fast as you can.
  • Gamma 1: Dammit, Red, I heard you Spartans were crazy. Gamma 5, radio check over.
  • Gamma 5: Five by five, Gamma 1 Actual. Drone's holding station at over ten thousand feet. We got eyes on the whole damn thing.
  • Gamma 1: Those Spartans are crazy, they're gonna get us killed.
  • Gamma 5: Holy...! <static> You're ain't gonna believe this! Beta Red just punched right up into the guts of that Covie column! Ever see a Spartan go hand to hand with a Wraith? Unbelievable!
  • Gamma 1: What are eleven Spartans gonna do against thirty thousand Covenant? They're dead men.
  • Gamma 5: Can't argue that, but those Spartans just bought us some time! We might just make it outta this alive! Get ready to move, over!
  • Gamma 1: <unintelligible, fading in> Let's get the hell outta here.

[radio hiss, gunfire, explosions]

Boardwalk

Radio is located in the north-west corner of the map, bottom level (in the 'Courtyard' area), on a bench next to an overlook.

  • Gamma 1: <beep> Unknown station, this is Gamma One Actual, do you read, over?
  • Iron Fist: Gamma 1 Actual, this is Iron Fist. We read you. What is the current status of Facility Alpha 331?
  • Gamma 1: Facility Alpha 331 is overrun and offline, defense grid at uniform delta (???) is running at starvation levels. If you're looking for survivors, we've got a few.
  • Iron Fist: Negative, Gamma, we are en route to support Beta Red. Any word on his status?
  • Gamma 1: None, over.
  • Iron Fist: Acknowledged. There is a temp evac station 50 klicks west along your current vector at UD 0896 3987. I'll let them know you're coming.
  • Gamma 1: Might want to tell them to pull up stakes. Beta Red may be tough as hell, but I have no idea how long they'll be able to tie up two armor divisions.
  • Iron Fist: Say again, Gamma, over.
  • Gamma 1: I said Beta Red may be tough as hell but - oh, my god!
  • Iron Fist: Gamma 1 Actual, we lost you, say again, over.
  • Gamma 1: Iron Fist, This is Gamma 1 Actual. Three Covenant cruisers just dropped out of cloak directly above us, holding at approximately twenty thousand feet traveling due east at approximately three hundred knots, three-zero-zero knots!
  • Iron Fist: Visual confirm, Gamma 1. They just passed within 50 meters of our bird.
  • Iron Fist: Go NOA, and punch it, there's still a chance we can pull Beta outta there.
  • Gamma 1: (disbelief) Wait a minute, you're not thinking of heading into that mess, are you?
  • Iron Fist: Godspeed, and see you on the other side Gamma. Out.

[loops]

Beachhead

Radio is located in a room in the 'Pavilion' section that overlooks the south-west section of the map. It is near the spawn area and is the room that contains the missile launch control in the campaign.

[1]: I need to know where I can send these people to.

[2]: You yelling in my ear isn't helping me find solutions any faster.


[1]: The evac stations in Manassas and New Ezhtergom are no longer responding. They haven't been for...

[2]: (Fades in) I'm doing what I can here...The closest evac station to you is-

[1]: What?!

[2]: Nevermind, I'm looking for another one.


[2]: Just, if you can, get your people into whatever vehicles you have over there, and...

[1]: What are you talkin' about? [Static] Whoa? What was...

[2]: That was a shockwave. You should move all of your people and just start heading West as fast as you can. I'll keep looking for...

[1]: This isn't a portable unit! I don't have any way to get back in contact with you.


[2]: Look, I'm sending this over the IMF. It's the number to my personal chatter. Call me when you get everyone moving.

[1]: Oh, God, thank you!

[2]: It's not over yet. I still have to find you a way off this rock.

[1]: Thank you, thank you!

Reflection

Radio is located at the south end of the map (area labeled 'Back Hall'), in the room with the vending machines.

  • UNSC Majestic: Alpha 20, This is UNSC Majestic, two mikes out from window. Once we're on station you'll have us for all of three-zero seconds, over.
  • Alpha 20: Acknowledged, Majestic. Stand by, we are waiting for the go/no go on the shoot. Uploading telemetry on target.
  • UNSC Majestic: Telemetry received, on standby.
  • Alpha 20: CENTCOM, OWA is one mike three-zero seconds out from window, DD with five-zero one-hundred-sixty charlie mike, once on station we'll have three-zero seconds of trigger time, over.
  • CENTCOM: Alpha 20, this is CENTCOM. Beta Red is directly in the splash zone. Until we have visual confirmation of their status we are no go, over.
  • Alpha 20: CENTCOM, those cruisers are burning birds out to five-zero klicks; hell, they've hit civvy evac birds all the way out to CIS. Beta Red have gone above and beyond but there's no way out for them, they just bought us our window, now give me the go and I'll finish the job.
  • CENTCOM: God help us. Go hot. Out.
  • UNSC Majestic: <fade in> (???) This is Majestic. Copy, Alpha, requesting go for shoot.
  • Alpha 20: Affirmative, we are go on the shoot.
  • UNSC Majestic: Acknowledge, shoot is a go, out.
  • UNSC Majestic: Six rounds, target number KT 2005.
  • Alpha 20: Copy, Majestic, target number KT 2005.
  • UNSC Majestic: Shot, over.
  • Alpha 20: Shot, out.
  • UNSC Majestic: Splash, over.
  • Alpha 20: Splash, out.
  • UNSC Majestic: Rounds complete, over.
  • Alpha 20: Rounds complete, out.
  • Alpha 20: <fade in> Alpha 20 to Majestic, all three target vehicles neutralized. I don't even want to guess what happened below.
  • UNSC Majestic: I copy, Alpha. End of mission, all three target vehicles neutralized. It's been fun, hope we get a chance to do it again. Out.
  • Alpha 20: God willing. Out.

(loops)

Outpost

Radio is located in the small lookout building to the east of the AAA batteries. (In the area labeled 'Central Fire Zone'.)

[1]: Charlie Hotel!

[2]: For Pete's sake.

[1]: What?

[2]: You really love the idea that you're deep in the cloak and dagger BS, don't you? This isn't a clandestine meeting, Joe, we're pulling everyone out because the planet is burning.

[1]: Oh, my god.

[2]: If it'll help keep your mind off it, you can tell me what you've got.

[1]: Halsey's new pet project, this new AI. It's a generational leap - I'm not even sure that's strong enough language.

[2]: So it's a pretty big deal, huh? Any idea who the donor was?

[1]: Just showed up one day. A couple months after one of the annexes in Omega Wing was quarantined. Is that cloak and dagger enough for ya?

[2]: Ha ha.

[1]: And typical of her work ethic, she's given total access to everything. It can bi-locate as well.

[2]: What do you mean?

[1]: It can be in multiple places at the same time. Maybe multi-locate would be a more accurate term.

[2]: Like a waldo? What use is -

[1]: No, as a duplicate - capable of independent action. I've never seen it work in concert with itself, so I'm not sure if there's some technical issue with that, or...

[2]: So maybe a safety issue? Or, just, you never saw it happen.

[1]: Technical issue. Something that would make doing it impossible. A safety issue wouldn't stop Halsey.

[2]: Yeah, I guess not. You know what, let's get the hell outta here.

[1]: Isn't that what we were doing?

[2]: Sure, let's just keep moving.

[loops]

Glacier

Radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it. Note: the voices in this conversation is the same as Outpost.

[1]: I swear, you're pathological about entering places through the HVAC system.

[2]: Ha ha ha.

[1]: There's still three friendlies registering with the security system.

[2]: Yeah. They got names?

[1]: Kinda. Chump One, Chump Two, and Dr. Catherine Elizabeth Halsey, Ph.D.

[2]: You got lifesigns, or?

[1]: I got a bunch of noise, is what I got.

[2] Yeah?

[1]: What I don't have is her exiting through a secure checkpoint.

[2]: So it may just be her badge, right?

[1]: And if she's actually down there?

[2]: She's either dead, or is refusing to leave her most recent pet project.

[1]: I'm not carrying her narrow ass outta here.

[2]: Neither am I. Either she's dead, and it ain't gonna matter, or she's alive and can't interfere with the op.

[1]: Yeah?

[2]: If she's alive, I say whoever finds her puts two in her head, then dumps the body in a rigid container of thermite 'nades and pulls the pin. See if they pull any recognizable teeth out of that mess.

[1]: Harsh. We could just strap her to one of these Mike Foxtrot Delta Deltas.

[2]: Sounds like we got a plan.

[loops]

Boneyard

Radio is located in the north-east corner of the map (area labeled 'Junkyard'), inside the temporary prefab building next to a rock wall.

  • Gamma 1: Gamma 5, holy crap, Buckman, d'you see that?
  • Gamma 5: See it? Felt that in my damn chest. Whoever pulled that trigger wanted those sons-of-bitches dead.
  • Gamma 1: Can't believe we just walked outta that crater. We gotta be the two luckiest bastards on this whole planet.
  • Gamma 5: Luck ain't got nothing to do with it, Jake.
  • Gamma 1: Think anybody could have survived that?
  • Gamma 5: You mean Beta Red? They say Spartans never die, but I don't think anything lived through that.
  • Gamma 1: Damn, whole lotta real estate burning down there. Won't be much left once this is all said and done.
  • Gamma 5: Here we are, hightailing it to anywhere else. Doesn't seem right.
  • Gamma 1: Well, pretty soon won't be any place else to run to. What's next, Earth?
  • Gamma 5: Jake, anyone tell you you talk too damn much?
  • Gamma 1: All the time. What the hell else was there to do on Reach besides chase pioneer girls?
  • Gamma 5: Now there's nothing. Now there's nothing at all. Five out.

[loops]

Holdout

Radio is located on a table in the yellow building on the west side of the map (in the 'Field Office' area). (Building contains an ammo resupply crate, and has a small shed on the roof.)

[1]: So, uh.

[2]: Come on, spit it out.

[1]: You, uh, got a zombie plan?

[2]: Hell yeah.

[1]: Yeah? Maybe we could exchange notes.

[2]: Well, uh, I dunno man. Zombie plans are kinda... deeply personal things.

[1]: Well, I'm just saying, it's just, I got all these things in my mind, you know, and getting 'em out in the open really helps reveal any flaws they might have.

[2]: Makes sense.

[1]: Okay.

[2]: Huh. So, zombies can still hear and stuff, so that makes guns a weapon of last resort, right?

[1]: Yeah, yeah, guns all fire ammo, too.

[2]: Exactly. So I was thinking that, hey, what is a weapon that'll keep them out of grabbing range, AND won't run out of ammo? A spear.

[1]: Hold up.

[2]: What?

[1]: Now, see, this is workin' already.

[2]: Huh?

[1]: Spear! I thought so too at one time, but the possibility of getting it stuck in the brainpan of a walking corpse is very real.

[2]: Oh yeah, you're right. Man, I hadn't thought about that. Well, uh...

[1]: Ball-peen hammer.

[2]: But, you'd have to get right up on top of the zombie to use it, man.

[1]: Yeah, so if I'm the one running around killing zombies, man?

[2]: What?

[1]: A single charged blow to the head would drop most zombies. It'd work on cheetahs, too.

[2]: What the... There aren't cheetahs on Reach. Anyway, we should probably be working the kinks out of our alien invasion plan first. Aliens are smarter, faster, and more technologically advanced than zombies. They're also here. Zombies, not so much.

[1]: When in doubt(?), you're reaching in a place no self-respecting Marine would spend any amount of time.

[2]: Hey, we ain't in the Autumn yet, pal.

[loops]

Anchor 9

Radio is located on a table in the yellow building on the west side of the map (in the 'Weapons room' area).

[1]: Charlie Alpha Alpha: [loops]

Breakpoint

Template:Expand-Section A radio conversation is supposedly found on this map. It is said to be found on the roof of the center building. [2]

Tempest

Template:Expand-Section A radio conversation is supposedly found on this map. It is said to be found under the downed UNSC Longsword on the beach. [3]

Trivia

  • To date, no radios have been found on the multiplayer maps Forge World, Zealot, and Sword Base. There is a radio in the 'Safe Room' area of the Firefight map Corvette, however there have been no reports of it picking up anything other than static.
  • The radio has the number '7.070.763' on its display.
  • In the Halo: Reach Multiplayer Beta, the Courtyard conversation could instead be heard on the map Overlook, from a radio in the structure where the Spartan team spawns. [4]
  • The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in Red vs. Blue. It also foreshadows The Flood.

Sources

External links