Loadout: Difference between revisions
From Halopedia, the Halo wiki
SPARTAN-118 (talk | contribs) (Undo revision 1038699 by 96.240.34.47 (talk)) |
|||
Line 87: | Line 87: | ||
=== Sangheili === | === Sangheili === | ||
;'''Ranger''' | ;'''Ranger''' | ||
:Armor Ability: [[Jetpack]] | :Armor Ability: [[Jetpack]] | ||
Line 92: | Line 93: | ||
:Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Warrior''' | ;'''Warrior''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
Line 98: | Line 98: | ||
:Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | :Main Weapon: [[Type-51 Directed Energy Rifle/Improved]] (Plasma Repeater) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Gladiator''' | ;'''Gladiator''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
Line 105: | Line 103: | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
:Secondary Weapon: None | :Secondary Weapon: None | ||
;'''Honor Gladiator''' | ;'''Honor Gladiator''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] | ||
Line 111: | Line 108: | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | ||
:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Armor Ability: [[Evade]] | :Armor Ability: [[Evade]] |
Revision as of 20:37, July 2, 2010
Template:Ratings Template:New Content
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
|
Sangheili
|