The Art of Halo 3: Difference between revisions
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==Contents== | ==Contents== | ||
*The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of [[Halo: The Cole Protocol]], it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]]. | *The very first piece of art shown is a colored sketch of a redux [[MJOLNIR Mark V]]. However, comparing certain elements from the sketch to the final cover art of ''[[Halo: The Cole Protocol]]'', it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the [[MJOLNIR Mark IV]]. | ||
*The book reveals how a [[Halo Array|Halo]] is built and terraformed. | *The book reveals how a [[Halo Array|Halo]] is built and terraformed. | ||
*The ordinance for each [[UNSC]] weapon is shown. | *The ordinance for each [[UNSC]] weapon is shown. | ||
*It is | *It is stated, likely inaccurately, that the D77-TC [[Pelican]] troop bay is large enough to fit a modern day Abrams M1A1 Tank in it. | ||
*Several other Flood | *Several other Flood [[Pure Form]]s were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created. | ||
*The [[Guardian Sentinel]]s are revealed and have a | *The [[Guardian Sentinel]]s are revealed and have a strong resemblance to the Compilers from Marathon. | ||
*The [[Strato-Sentinel]] is revealed and explained. | *The [[Strato-Sentinel]] is revealed and explained. | ||
*A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th century aircraft carrier. | *A seaborne [[UNSC Navy]] is revealed as well, including a concept of a 26th century aircraft carrier. | ||
*Along with the cover art for [[Ghosts of Onyx]], a full sketch of the [[SPI Armor]] is included. | *Along with the cover art for ''[[Halo: Ghosts of Onyx]]'', a full sketch of the [[SPI Armor]] is included. | ||
*The book reveals [[7]] | *The book reveals [[7]] armour permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the [[Scout]], [[Rogue]], and [[Hayabusa]] armours. | ||
*The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3. | *The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3. | ||
==Trivia== | ==Trivia== | ||
*In late 2008 or 2009, ''The Art of Halo 3'' unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000. | *In late 2008 or 2009, ''The Art of Halo 3'' unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000. |
Revision as of 13:50, November 2, 2010
Template:Ratings Template:Book Info
The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.
Background
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3.[1] The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous Art of Halo, ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, environments concepts and items cut from the final game.
Contents
- The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
- The book reveals how a Halo is built and terraformed.
- The ordinance for each UNSC weapon is shown.
- It is stated, likely inaccurately, that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 Tank in it.
- Several other Flood Pure Forms were designed, including a Stealth form, and a concept of a Flood transport vehicle/creature was also created.
- The Guardian Sentinels are revealed and have a strong resemblance to the Compilers from Marathon.
- The Strato-Sentinel is revealed and explained.
- A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
- Along with the cover art for Halo: Ghosts of Onyx, a full sketch of the SPI Armor is included.
- The book reveals 7 armour permutations that didn't make it past the conceptual art stage. This includes a desert camo version, what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa armours.
- The book also includes a collection of environment concepts for the campaign and multiplayer levels of Halo 3.
Trivia
- In late 2008 or 2009, The Art of Halo 3 unknowingly went out of print making it an extremely rare collector's item. Online stores have an average low price of just over $200 with prices known to go well over $1000.
Sources
- ^ Comic-Con 2008 - Halo universe panel