A Walk in the Woods: Difference between revisions
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{{Ratings}} | {{Ratings}} | ||
{{Infobox song | {{Infobox song | ||
| name = A Walk in the Woods | | name = A Walk in the Woods | ||
| video = | | video = <youtube width="200" height="167">iEJ3VLJd_0E</youtube> | ||
| album = [[Halo Original Soundtrack]] | | album = [[Halo Original Soundtrack]] | ||
| composer = [[Martin O'Donnell]] | | composer = [[Martin O'Donnell]] | ||
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| last = | | last = | ||
| next = | | next = | ||
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'''A Walk in the Woods''' is a piece included in the ''[[Halo: Original Soundtrack]]''. It was remade as [[Heretic, Hero]] in the ''[[Halo 2: Original Soundtrack]]'', and remade again as "Another Walk", part of [[Released]], in the ''[[Halo 3: Original Soundtrack]]''. | '''A Walk in the Woods''' is a piece included in the ''[[Halo: Original Soundtrack]]''. It was remade as [[Heretic, Hero]] in the ''[[Halo 2: Original Soundtrack]]'', and remade again as "Another Walk", part of [[Released]], in the ''[[Halo 3: Original Soundtrack]]''. | ||
==Appearances== | ==Appearances== | ||
The only two levels in ''[[Halo: CE]]'' in which it can be heard is [[Assault on the Control Room]], after the land bridge with two Banshees. It continues until the player reaches the bottom floor and Cortana tells the player to commandeer the Ghosts, and in [[Two Betrayals]], during the cutscene after the last pulse generator is destroyed, until Cortana transports both her and the Chief out. | The only two levels in ''[[Halo: CE]]'' in which it can be heard is [[Assault on the Control Room]], after the land bridge with two Banshees. It continues until the player reaches the bottom floor and Cortana tells the player to commandeer the Ghosts, and in [[Two Betrayals]], during the cutscene after the last pulse generator is destroyed, until Cortana transports both her and the Chief out. | ||
==Overview== | ==Overview== | ||
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum at 00:16. Starting at 00:29, the woodwinds begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. At 00:37, the winds join back in, re-establishing the melody of the piece. At 01:07, the melody fades out again, to be replaced by contrasting beats on cymbals; at 01:13, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. At 01:43, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum. | The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum at 00:16. Starting at 00:29, the woodwinds begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. At 00:37, the winds join back in, re-establishing the melody of the piece. At 01:07, the melody fades out again, to be replaced by contrasting beats on cymbals; at 01:13, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. At 01:43, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum. | ||
{{Halo Music}} | |||
[[Category:Halo Music]] | [[Category:Halo Music]] | ||
[[Category:Halo: Combat Evolved]] | [[Category:Halo: Combat Evolved]] |
Revision as of 09:42, March 18, 2010
A Walk in the Woods is a piece included in the Halo: Original Soundtrack. It was remade as Heretic, Hero in the Halo 2: Original Soundtrack, and remade again as "Another Walk", part of Released, in the Halo 3: Original Soundtrack.
Appearances
The only two levels in Halo: CE in which it can be heard is Assault on the Control Room, after the land bridge with two Banshees. It continues until the player reaches the bottom floor and Cortana tells the player to commandeer the Ghosts, and in Two Betrayals, during the cutscene after the last pulse generator is destroyed, until Cortana transports both her and the Chief out.
Overview
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum at 00:16. Starting at 00:29, the woodwinds begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. At 00:37, the winds join back in, re-establishing the melody of the piece. At 01:07, the melody fades out again, to be replaced by contrasting beats on cymbals; at 01:13, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. At 01:43, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.