Armor customization: Difference between revisions
From Halopedia, the Halo wiki
Kurt - O51 (talk | contribs) m (grammar) |
TDSpiral94 (talk | contribs) |
||
Line 278: | Line 278: | ||
|N/A | |N/A | ||
|-align="center" | |-align="center" | ||
|[[MJOLNIR_Powered_Assault_Armor/JFO_variant|JFO]] | |'''[[MJOLNIR_Powered_Assault_Armor/JFO_variant|JFO]]''' | ||
|N/A | |N/A | ||
|1000 cR | |1000 cR | ||
Line 285: | Line 285: | ||
|N/A | |N/A | ||
|-align="center" | |-align="center" | ||
|[[Project_GUNGNIR|Gungnir]] | |'''[[Project_GUNGNIR|Gungnir]]''' | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 292: | Line 292: | ||
|25000 cR | |25000 cR | ||
|-align="center" | |-align="center" | ||
|HALO | |'''[[MJOLNIR Powered Assault Armor/HP/HALO|HP/HALO]]''' | ||
|UNKNOWN | |UNKNOWN | ||
|N/A | |N/A | ||
Line 299: | Line 299: | ||
|N/A | |N/A | ||
|-align="center" | |-align="center" | ||
|Counterassault | |'''Counterassault''' | ||
|600 cR | |600 cR | ||
|N/A | |N/A | ||
Line 313: | Line 313: | ||
|'''Rank''' | |'''Rank''' | ||
|- | |- | ||
| style="vertical-align: top;"| | | style="vertical-align: top;"|'''[[Minor Elite|Minor ]]''' | ||
| style="vertical-align: top;"|Default | | style="vertical-align: top;"|Default | ||
|- | |- | ||
| | |'''[[Sangheili Officer]]''' | ||
|[[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only (Officer) | |[[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only (Officer) | ||
|- | |- | ||
| | |'''[[Special Operations Harness|Spec-Ops]]''' | ||
| | | | ||
Corporal | Corporal | ||
|- | |- | ||
| | |'''[[Sangheili Ultra]]''' | ||
|Warrant Officer | |Warrant Officer | ||
|- | |- | ||
| | |'''[[Sangheili Ranger]]''' | ||
|Unknown | |Unknown | ||
|- | |- | ||
| | |'''[[Zealot|Sangheili Zealot]]''' | ||
|Unknown | |Unknown | ||
|- | |- | ||
| | |'''[[Sangheili General]]''' | ||
|General | |General | ||
|- | |- | ||
|[[Sangheili Field Marshall]] | |'''[[Sangheili Field Marshall]]''' | ||
|Unknown | |Unknown | ||
|} | |} |
Revision as of 20:28, August 1, 2010
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article. |
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations. |
Armor Permutations are a feature in Halo 3, Halo 3: ODST, and Halo: Reach that lets players customize their multiplayer character's armor to their liking. In Halo 3 and Halo: Reach, this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a Spartan or Elite in Halo 3's multiplayer, while Halo: Reach features the Elite character models only in specific gametypes such as Invasion.
SPARTAN Armor Permutations
There is a wide variety of SPARTAN-II armor permutations in Halo 3. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the Rogue, Mark V, and ODST armor only have helmet pieces, and Security Armor has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
Sangheili Armor Permutations
There is a wide variety of Sangheili armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.
Unlocking Permutations
Spartan Armor Permutations | |||
---|---|---|---|
Chest | Shoulder | Helmet | |
Mark VI | (Starter) | (Starter) | (Starter) |
CQB | (Starter) | (Starter) | (Starter) |
EVA | Beat Template:Levelname (Normal) | Beat Template:Levelname (Normal) | Campaign Complete: Normal |
EOD | Beat Tsavo Highway (Legendary) | Beat The Ark (Legendary) | Campaign Complete: Legendary |
Hayabusa | Collect 5 skulls | Collect 9 skulls | Collect all 13 skulls |
Katana | Earn 49 Achievements or 1000 Gamerscore | N/A | N/A |
Bungie | Bungie employees only | N/A | N/A |
Security | N/A | Get 750 Gamerscore | Get 1000 Gamerscore |
Recon | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. | Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST. |
Scout | Get the Achievement Too Close to the Sun | Get the Achievement Mongoose Mowdown | Get the Achievement Used Car Salesman |
ODST | N/A | N/A | Become a Spartan Graduate |
Mark V | N/A | N/A | Become a UNSC Spartan |
Rogue | N/A | N/A | Become a Spartan Officer |
Sangheili Armor Permutations | |||
Combat | (Starter) | (Starter) | (Starter) |
Assault | (Starter) | (Starter) | (Starter) |
Flight | Beat Tsavo Highway (Heroic) | Beat The Ark (Heroic) | Campaign Complete: Heroic |
Ascetic | Get the Achievement Up Close and Personal | Get the Achievement Overkill | Get the Achievement Steppin' Razor |
Commando | Get the Achievement Triple Kill | Halo 3 Auto-Updates/Steppin' Razor[1] |
Get the Achievement Overkill |
ODST Permutations
Halo 3: ODST features armor customization, though it is not as complex as Halo 3's. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use VISR mode.
Characters
- Rookie: Unlocked by default.
- Dare: Complete the Campaign on Legendary.
- Buck: Unlock the Tayari Plaza Achievement.
- Dutch: Unlock the Uplift Reserve Achievement.
- Romeo: Unlock the NMPD HQ Achievement.
- Mickey: Unlock the Kizingo Boulevard Achievement.
- Sergeant Johnson: Came with the pre-order of Halo 3: ODST.
The Armory (Halo: Reach Permutations)
Halo: Reach offers a new and more abundant amount of player customizations. As a new feature, the customized character will appear in Campaign mode as well as Multiplayer as Noble Six. Players will also be able to choose whether their character is male or female, which will change their body type. The Firefight Voice of the player can also be changed.[2] There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to Spartans feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from Halo 3. The new slots are the customization of the player's Knee Guards, Visor Color, Wrist, Armor Effects, Utility, and Firefight voice. Halo: Reach also grants players the ability to add various accessories to their armor, such as helmet cameras and bandoleers, which affect aesthetics only.
Armor Effects are effects on your character model performed while either living or dead, depending on the one chosen. Two post-mortem Armor Effects icons have been released through Bungie's weekly update on 7.16.2010.
Firefight voices include: Master Chief, Cortana, GYSGT Buck, Sergeant Johnson, GYSGT Stacker , Auntie Dot [A.I.], and members of Noble Team.
By winning or finishing Matchmaking games, beating Campaign levels, playing Firefight, Using Forge, getting Commendations, completing Achievements, or by completing daily and weekly challenges, players will be able to earn "credits" (cR) which will allow them to purchase new armor. Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[3]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[4]
Spartan customization in Reach is increased from the four areas in Halo 3 and the Multiplayer Beta to ten areas in Reach. These areas are: Helmet, Left Shoulder, Right Shoulder, Chest, Knee Pads, Visor Color, Armor Effect, Utility, Wrist, and Firefight Voice.
It was demonstrated in Red vs. Blue Halo: Reach PSA: Deja View that Jun-A266's ghillie suit was usable, and that a combat knife can be placed on various places on the body.
SPARTAN
Spartan Armor Permutations | |||||
---|---|---|---|---|---|
Chest | Shoulder | Helmet | Upgrades | Knees | |
Mark V[B] | (Starter) | 5000 cR | (Starter) | (Starter) | |
CQC | 2000 cR | N/A | 1000 cR |
|
N/A |
Military Police | 200 cR | N/A | 2000 cR |
|
N/A |
Scout | 400 cR | 200 cR | UNKNOWN | UNKNOWN | N/A |
EOD | UNKNOWN | 1000 cR | UNKNOWN | UNKNOWN | N/A |
ODST Armor | N/A | UNKNOWN | UNKNOWN |
|
N/A |
FJ/PARA | N/A | 3500 cR | N/A | N/A | 10000 cR |
Mark V | N/A | N/A | UNKNOWN | UNKNOWN | N/A |
Recon | N/A | N/A | Pre-Order and Release-Day Purchase Only |
|
N/A |
Mark VI | N/A | N/A | UNKNOWN | N/A | N/A |
CQB | N/A | N/A | UNKNOWN | UNKNOWN | N/A |
AA | N/A | N/A | UNKNOWN | UNKNOWN | N/A |
Grenadier | N/A | N/A | UNKNOWN | UNKNOWN | 45000 cR |
Operator | N/A | N/A | UNKNOWN | UNKNOWN | N/A |
HAZOP | N/A | 500 cR | 7000 cR |
|
N/A |
JFO | N/A | 1000 cR | N/A | N/A | N/A |
Gungnir | N/A | N/A | N/A | N/A | 25000 cR |
HP/HALO | UNKNOWN | N/A | N/A | N/A | N/A |
Counterassault | 600 cR | N/A | N/A | N/A | N/A |
Sangheili
Armor | Rank |
Minor | Default |
Sangheili Officer | Limited and Legendary editions only (Officer) |
Spec-Ops |
Corporal |
Sangheili Ultra | Warrant Officer |
Sangheili Ranger | Unknown |
Sangheili Zealot | Unknown |
Sangheili General | General |
Sangheili Field Marshall | Unknown |
Trivia
- There was originally going to be an Arbiter Armor Permutation in Halo 3, but it was taken out before the game's release. Bungie, however, did not explain why. Many fans expected it to be released as DLC, but due to the nature of the game that would be impossible.
- In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
- Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
- It is likely that players will be able to use the Elite character models in Halo: Reach Custom Games, as they were utilised in several gametypes that appeared in matchmaking during the Halo: Reach Multiplayer Beta. These included the Slayer gametype varients 'Covenant Slayer'; in which the players on both teams used Elite player models and Covenant themed loadouts, and 'SvE Slayer'; which pitted a team using Spartan player models and UNSC themed loadouts against another team using Elite player models and Covenant themed loadouts.
Gallery
Spartans
- Halo3 Spartan-pistol-01.jpg
A Khaki CQB Spartan wielding an M6G.
- Flaminghayabusa.jpg
Flaming Helmet. Note: It is the Bungie chest permutation that makes the flaming helmet, and can be equipped with any helmet and shoulders.
- 753777342 19c07c569a o.jpg
The Recon armor permutation wielding a Machine Gun Turret ripped off its tripod. The back is covered by a knee that was blocking the picture.
- Mark V mix.jpg
A mix and match with the original Mark V helmet from Halo Combat Evolved.
- IMGP0819.JPG
Three conceptual armor sets from The Art of Halo 3.
- Recon armor.jpg
Halo 3 Recon armor, was a very rare armor set until Halo 3: ODST was released.
- 1208737266 Scout.jpg
The Scout variant dual-wielding Brute Spikers.
- EOD Red.JPG
The EOD variant in a fire, wielding a Mauler.
- 1233418918-12Hayabusa-KatanaRightShot.jpg
The Katana chest plate on the Hayabusa variant. Please note that the Katana is not a usable part of the game and is only placed there for decoration.
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
- Reach Recon.jpg
The Recon helmet, available to all who purchase Reach on launch date in North America and pre-order in other countries.
Sangheili
- Elite Armor Permutations.png
All of the Elite armor permutations in Halo 3.
- Assaultarmor.jpg
A light green Elite Assault armor permutation.
An Elite armor that is only shown in the campaign level Floodgate (it is not usable). This is simply a glitch from the making of the game.
- 1224212556 Ascetic Combat Harness.jpg
An Elite wearing the Ascetic Harness permutation holding an Energy Sword.
- SpecOpsPic.png
Elite Spec-Ops armor in Halo: Reach.
Sources
- ^ Bungie.net: "The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."
- ^ Bungie.net: Bungie Weekly Update 06.18.10
- ^ Bungie.net: Bungie Weekly Update: 6/11/10
- ^ Bungie.net: Bungie Weekly Update: 6/4/2010