PFR: Difference between revisions
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'''PFR''', or Plasma, [[Frag]], Rocket, is the act of throwing a [[plasma grenade]],then throwing a [[ | '''PFR''', or [[Plasma Grenade|Plasma]], [[Frag grenade|Frag]], [[Rocket Launcher|Rocket]], is the act of throwing a [[plasma grenade]],then throwing a [[fragmentation]] grenade, and last shooting a [[rocket]], consecutively at the same area of ground. You can use this to send yourself, another player, or a vehicle flying very far in either [[Halo: Combat Evolved]] and [[Halo 2]]. | ||
===Method (Halo | == Requirements == | ||
#At least one [[Frag grenade]]. | |||
#At least one [[Plasma Grenade]]. | |||
#A [[Rocket Launcher]]. | |||
#A light vehicle. (Optional) | |||
===Method ([[Halo:Combat Evolved]] and [[Halo 2]])=== | |||
1. Take aim under the object you wish to launch | 1. Take aim under the object you wish to launch | ||
1a. If launching a player, be sure not to aim straight down to avoid sticking yourself | 1a. If launching a player, be sure not to aim straight down to avoid sticking yourself | ||
2. Throw a plasma, and while the throw animation is occurring, press the grenade-change button | 2. Throw a [[Plasma Grenade|plasma]], and while the throw animation is occurring, press the grenade-change button | ||
3. Tap the throw-grenade button to throw a frag as quickly as possible | 3. Tap the throw-grenade button to throw a frag as quickly as possible. | ||
4. Tap the fire button to shoot a rocket as quickly as possible. | 4. Tap the fire button to shoot a rocket as quickly as possible. | ||
4a. If launching a player, the player should jump at about the same time as firing the rocket | 4a. If launching a player, the player should jump at about the same time as firing the rocket. | ||
5. | 5. See how high you fly. | ||
In order to do this you need customized shielding(Halo: | In order to do this you need customized shielding ([[Halo:Combat Evolved]]) or an [[overshield]]([[Halo 2]]). In [[Halo 2]], this can be harder to do since the time to throw a grenade after another is longer than in [[Halo:Combat Evolved]]. | ||
There are several ledges and places you can get to by doing this. In [[Blood Gulch]] for example, if you do this with 400% shielding on, you can reach the top of the cliff pillar near blue base. | There are several ledges and places you can get to by doing this. In [[Blood Gulch]] for example, if you do this with 400% shielding on, you can reach the top of the cliff pillar near the blue base. | ||
[[Category:Tricks and Cheats]] | [[Category:Tricks and Cheats]] |
Revision as of 12:03, July 28, 2008
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PFR, or Plasma, Frag, Rocket, is the act of throwing a plasma grenade,then throwing a fragmentation grenade, and last shooting a rocket, consecutively at the same area of ground. You can use this to send yourself, another player, or a vehicle flying very far in either Halo: Combat Evolved and Halo 2.
Requirements
- At least one Frag grenade.
- At least one Plasma Grenade.
- A Rocket Launcher.
- A light vehicle. (Optional)
Method (Halo:Combat Evolved and Halo 2)
1. Take aim under the object you wish to launch
1a. If launching a player, be sure not to aim straight down to avoid sticking yourself
2. Throw a plasma, and while the throw animation is occurring, press the grenade-change button 3. Tap the throw-grenade button to throw a frag as quickly as possible. 4. Tap the fire button to shoot a rocket as quickly as possible.
4a. If launching a player, the player should jump at about the same time as firing the rocket.
5. See how high you fly.
In order to do this you need customized shielding (Halo:Combat Evolved) or an overshield(Halo 2). In Halo 2, this can be harder to do since the time to throw a grenade after another is longer than in Halo:Combat Evolved.
There are several ledges and places you can get to by doing this. In Blood Gulch for example, if you do this with 400% shielding on, you can reach the top of the cliff pillar near the blue base.