Major League Gaming: Difference between revisions

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==Pro Circuit==
==Pro Circuit==


In the Pro Circuit 2 teams of 4 players play against each other in [[Team Slayer]], [[Team Ball]], and [[CTF]] in multiple rounds. It is cut up into 7 parts, 5 regular season and 2 playoffs. The tournament is a double elimination meaning if you lose once you go from the Winner's bracket to the Loser's bracket. If you lose twice your team is out. The winners from the Winner's bracket and Loser's bracket face off against each other in a championship match.
In the Pro Circuit 2 teams of 4 players play against each other in [[Team Slayer]], [[Team Ball]], and [[CTF]] in multiple rounds. It is cut up into 7 events, 5 regular season and 2 playoffs. The tournament is a double elimination meaning if you lose once you go from the Winner's bracket to the Loser's bracket. If you lose twice your team is out. The winners from the Winner's bracket and Loser's bracket face off against each other in a championship match.


In each round the first team to reach 3 wins moves on. However, if 2 teams face each other a second time in the same part of the tournament then the first team to reach 6 wins moves on.
In each round the first team to reach 3 wins moves on. However, if 2 teams face each other a second time in the same event of the tournament then the first team to reach 6 wins moves on.


==Gametypes==
==Gametypes==

Revision as of 14:51, April 20, 2007

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MLG Logo

MLG, Major League Gaming, is an unoffical sport where thousands of people play Halo 2 in tournaments. Every year there is a MLG tournament called the Pro Circuit.

Pro Circuit

In the Pro Circuit 2 teams of 4 players play against each other in Team Slayer, Team Ball, and CTF in multiple rounds. It is cut up into 7 events, 5 regular season and 2 playoffs. The tournament is a double elimination meaning if you lose once you go from the Winner's bracket to the Loser's bracket. If you lose twice your team is out. The winners from the Winner's bracket and Loser's bracket face off against each other in a championship match.

In each round the first team to reach 3 wins moves on. However, if 2 teams face each other a second time in the same event of the tournament then the first team to reach 6 wins moves on.

Gametypes

The gametypes for the 2007 Halo 2 Pro Circuit are as followed:

All preferences not listed below remain as default.

FFA

Slayer Settings

  1. Score to Win Round = Unlimited
  2. Round Time Limit = 15 Minutes
  3. Suicide Penalty = None
  4. Starting Weapon = Battle Rifle
  5. Weapons on Map = Human
  6. Map = Midship


4v4

All Games

  1. Resolve Ties = Off
  2. Suicide Penalty = None
  3. Motion Sensor = Off
  4. Team Changing = Off
  5. Respawn Time Modifier = None
  6. Betrayal Penalty = None
  7. Starting Weapon = Battle Rifle
  8. Weapon Respawn = Double Time

Team Slayer (except Sanctuary)

  1. Round Time Limit = 15 Minutes
  2. Weapons on Map = No Duals
  3. No vehicles or turrets

Team Slayer Sanctuary

  1. Round Time Limit = 15 Minutes
  2. Primary Turret = None
  3. No vehicles or turrets

Team Ball

  1. Score to Win Round = 5 Minutes
  2. Round Time Limit = 15 Minutes
  3. Weapons on Map = No Duals
  4. No vehicles or turrets

CTF Classic Sanctuary

  1. Round Time Limit = 30 Minutes
  2. Flag at Home to Score = Off
  3. Flag Touch Return = Off
  4. Flag Reset Time = 10 Seconds
  5. Flag Indicator = Off

CTF Classic Midship & Warlock

  1. Score to Win Round = 5
  2. Round Time Limit = 30 Minutes
  3. Flag Reset Time = 15 Seconds
  4. Flag Indicator = Off
  5. Weapons on Map = No Duals
  6. No vehicles or turrets

Neutral Bomb

  1. Number of Rounds = 1 Round
  2. Score to Win Round = 3
  3. Round Time Limit = 30 Minutes
  4. Bomb Reset Time = 60 Seconds
  5. Bomb Arm Time = 5 Seconds
  6. Weapons on Map = No Duals
  7. No vehicles or turrets

The only maps used for these gametypes are Lockout, Midship, Beaver Creek, Sanctuary, and Warlock.

External Links

MLG Website