Unggoy Ultra: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(cleaned up)
Line 7: Line 7:
|species=[[Unggoy]]
|species=[[Unggoy]]
|weapons=*[[Plasma Pistol]]
|weapons=*[[Plasma Pistol]]
*[[Needler]] (common]
*[[Needler]] (common)
*[[Plasma Rifle]] (extremely rare)
*[[Plasma Rifle]] (extremely rare)
*[[Fuel rod gun]] (uncommon)
*[[Fuel rod gun]] (uncommon)
|equipment=*[[Methane environmental suit]]
|equipment=*[[Methane environmental suit]]
*[[Active Camouflage]] (Only on Halo 2 level the Oracle and regret)
*[[Active Camouflage]] (Only on the ''Halo 2'' levels [[The Oracle (Level)|The Oracle]] and [[Regret (Level)|Regret]])
|vehicles=*[[Ghost]]
|vehicles=*[[Ghost]]
[[Shade]]
*[[Shade]]
|missions=Special Operations: infiltration, stealth
|missions=Special Operations (infiltration and stealth)
|role=[[Lance]] leaders and infantry commanders
|role=[[Lance]] leaders and infantry commanders
|notable=
|notable=
|affiliation=[[Covenant]] [[Covenant Loyalists|Loyalists]]
|affiliation=[[Covenant]], later [[Covenant Loyalists]]
}}
}}
'''Ultra''' is the the highest known [[Unggoy]] [[Covenant]] rank.
'''Ultra''' is the the highest known [[Unggoy]] [[Covenant]] rank.


== Rank ==
==Rank==


The Ultra Grunt is the highest [[Unggoy]] rank seen so far in the [[Covenant]] military. Like [[Ultra Elite]]s, Ultra Grunts wear distinct white/pearl-like armor<ref>''[[Halo 2]]''</ref>.
The Ultra Grunt is the highest [[Unggoy]] rank seen so far in the [[Covenant]] military. Like [[Ultra Elite]]s, Ultra Grunts wear distinct white/pearl-like armor<ref>''[[Halo 2]]''</ref>.
Line 31: Line 31:
These Grunts usually display more bravery in combat than a [[SpecOps]] unit, and are more often used for general missions, rather than specialized attacks.
These Grunts usually display more bravery in combat than a [[SpecOps]] unit, and are more often used for general missions, rather than specialized attacks.


== Combat ==
==Combat==


Ultra Grunts usually throw more [[grenades]] and are far more accurate and deadly at a greater distance than the lower ranked [[Major Grunt|Major]] and [[Minor Grunt]]s. They are usually seen with [[Needler]]s or [[Plasma Pistol]]s. They can also take the same amount of damage Spec Ops [[Grunts]] do (more than three times as much as a Minor Grunt can), but they are still vulnerable to head shots (even though it may take more than one for lower-end weapons). Like [[SpecOps Grunts]], they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic-especially if one of their comrades was killed by a grenade. An Ultra Grunt, compared to an average Minor Grunt, can take much more damage and usually takes two to three [[melee]]s instead of one to be killed, even on lower difficulties like Normal.
Ultra Grunts usually throw more [[grenades]] and are far more accurate and deadly at a greater distance than the lower ranked [[Major Grunt|Major]] and [[Minor Grunt]]s. They are usually seen with [[Needler]]s or [[Plasma Pistol]]s. They can also take the same amount of damage Spec Ops [[Grunts]] do (more than three times as much as a Minor Grunt can), but they are still vulnerable to head shots (even though it may take more than one for lower-end weapons). Like [[SpecOps Grunts]], they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic-especially if one of their comrades was killed by a grenade. An Ultra Grunt, compared to an average Minor Grunt, can take much more damage and usually takes two to three [[melee]]s instead of one to be killed, even on lower difficulties like Normal.


== Background ==
==Background==


The purpose of this rank designation has been generally unclear. They were first mentioned in ''[[Halo: First Strike]]'', pushing carts of cleaning fluid, implying that they were even lower than [[Grunt Minors]]. However, they were also seen inside the [[Scarab]] walker in [[New Mombasa]] along with high-ranking Elites ([[Minor]], [[Major]], and [[Ultra Elite|Ultra]]). They were also seen throughout [[New Mombasa]], [[Delta Halo]] and ''[[Cairo Station]]''. This led some to believe that they were "technicians" or engineers (Not to be confused with the [[Engineers (Huragok)|Engineer]] species) of some sort, but the production book, ''[[The Art of Halo]]'', confirms that they outrank [[Major Grunts]]. It has, however, been suggested that white armor actually signifies manual labor, while the more silver armor signifies Ultra. Still, there is not a sufficient color difference to make this a significant case. It may simply be that when author Eric Nylund wrote the book, he chose the color white because it was a color not previously seen in ''[[Halo: Combat Evolved]]'', and did not know that [[Bungie]] would choose a similar color for the new Grunt rank. It is also possible that even though they are high ranking Grunts, they are not free from manual tasks.  
The purpose of this rank designation has been generally unclear. They were first mentioned in ''[[Halo: First Strike]]'', pushing carts of cleaning fluid, implying that they were even lower than [[Grunt Minors]]. However, they were also seen inside the [[Scarab]] walker in [[New Mombasa]] along with high-ranking Elites ([[Minor]], [[Major]], and [[Ultra Elite|Ultra]]). They were also seen throughout [[New Mombasa]], [[Delta Halo]] and ''[[Cairo Station]]''. This led some to believe that they were "technicians" or engineers (Not to be confused with the [[Engineers (Huragok)|Engineer]] species) of some sort, but the production book, ''[[The Art of Halo]]'', confirms that they outrank [[Major Grunts]]. It has, however, been suggested that white armor actually signifies manual labor, while the more silver armor signifies Ultra. Still, there is not a sufficient color difference to make this a significant case. It may simply be that when author Eric Nylund wrote the book, he chose the color white because it was a color not previously seen in ''[[Halo: Combat Evolved]]'', and did not know that [[Bungie]] would choose a similar color for the new Grunt rank. It is also possible that even though they are high ranking Grunts, they are not free from manual tasks.  
Line 41: Line 41:
The rank is a rare achievement for an [[Unggoy]], due to the fact that this species has a high death rate. Ultra Grunts most likely delegate a great degree of respect from the Grunts under their command, as their combat prowess must be exemplary, or they are just ''very'' lucky.
The rank is a rare achievement for an [[Unggoy]], due to the fact that this species has a high death rate. Ultra Grunts most likely delegate a great degree of respect from the Grunts under their command, as their combat prowess must be exemplary, or they are just ''very'' lucky.


== Appearances ==
==Appearances==
[[Image:Gruntiness.jpeg|right|100px]]
[[Image:Gruntiness.jpeg|right|100px]]
These Grunts are seen in both ''[[Halo: First Strike]]'' and ''[[Halo 2]]''. They are seen throughout ''[[Halo 2]]'', but are far more frequent in the [[Heroic]] or [[Legendary]] difficulty levels than the Easy or Normal ones.
These Grunts are seen in both ''[[Halo: First Strike]]'' and ''[[Halo 2]]''. They are seen throughout ''[[Halo 2]]'', but are far more frequent in the [[Heroic]] or [[Legendary]] difficulty levels than the Easy or Normal ones.


=== ''[[Halo: First Strike]]'' ===
===''[[Halo: First Strike]]''===


*''[[Unyielding Hierophant]]''- Two Ultra Grunts were seen pushing carts of cleaning fluid.
*''[[Unyielding Hierophant]]''- Two Ultra Grunts were seen pushing carts of cleaning fluid.


=== ''[[Halo 2]]'' ===
===''[[Halo 2]]''===
*''[[Cairo Station (level)|Cairo Station]]'' (Easy and Normal less common, Heroic and Legendary more commonly)- Seen throughout the level, most noticeable are in the hangars, but also in the Commons areas.  
*''[[Cairo Station (level)|Cairo Station]]'' (Easy and Normal less common, Heroic and Legendary more commonly)- Seen throughout the level, most noticeable are in the hangars, but also in the Commons areas.  
*''[[Outskirts (Level)|Outskirts]]'' - Ultra Grunts attacked [[SPARTAN-117]]'s position in the building near the [[Pelican]] crash site.
*''[[Outskirts (Level)|Outskirts]]'' - Ultra Grunts attacked [[SPARTAN-117]]'s position in the building near the [[Pelican]] crash site.
Line 58: Line 58:
*''[[High Charity (Level)|High Charity]]'' - At the beginning of the level, and a few more times throughout the whole level, they are seen fighting the [[Flood]].
*''[[High Charity (Level)|High Charity]]'' - At the beginning of the level, and a few more times throughout the whole level, they are seen fighting the [[Flood]].


== Trivia ==
==Trivia==
*Sometimes an Ultra Grunt's armor appears slightly darker, possibly meaning that they are more experienced Ultra Grunts.
*Sometimes an Ultra Grunt's armor appears slightly darker, possibly meaning that they are more experienced Ultra Grunts.
*If one plays ''Halo: Combat Evolved'' with an unsupported video card, but has at least 32 MB of video memory, all armor colors will be white, with some exceptions such as the Hunter - which has led to some fans thinking that all grunts in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until selected by an algorithm that would determine which Grunt variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Grunt Majors). There is a degree of randomness involved, as the player may notice a Grunt Minor in one location, die, then realize it is now a Grunt Major.<ref>This is most noticeable when viewing a map with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models (except [[Hunters]] and [[Marines]]) have white armor, including a [[Spartan]]</ref>.  
*If one plays ''Halo: Combat Evolved'' with an unsupported video card, but has at least 32 MB of video memory, all armor colors will be white, with some exceptions such as the Hunter - which has led to some fans thinking that all grunts in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until selected by an algorithm that would determine which Grunt variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Grunt Majors). There is a degree of randomness involved, as the player may notice a Grunt Minor in one location, die, then realize it is now a Grunt Major.<ref>This is most noticeable when viewing a map with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models (except [[Hunters]] and [[Marines]]) have white armor, including a [[Spartan]]</ref>.  

Revision as of 15:53, December 30, 2009

Template:Ratings

Template:Covenant Rank Infobox Ultra is the the highest known Unggoy Covenant rank.

Rank

The Ultra Grunt is the highest Unggoy rank seen so far in the Covenant military. Like Ultra Elites, Ultra Grunts wear distinct white/pearl-like armor[1].

Ultra Grunts can sometimes be seen commanding lower classes of Grunts in battle, even leading black-armored Special Operations Grunts into combat, and it is rare for the player to find them when playing Halo on lower difficulties, such as Easy or Normal.

Unlike Ultra Elites, Ultra Grunts do not appear to have any immunity with their command. It is just as likely that two or three will be encountered leading a small group of Grunts, yet the Elites, (or Brutes in the Loyalists) are ultimately in complete command. These Grunts, like their lower-ranking cousins, appear in groups. They are very intelligent, making as few tactical errors as Major Domo Elites.

These Grunts usually display more bravery in combat than a SpecOps unit, and are more often used for general missions, rather than specialized attacks.

Combat

Ultra Grunts usually throw more grenades and are far more accurate and deadly at a greater distance than the lower ranked Major and Minor Grunts. They are usually seen with Needlers or Plasma Pistols. They can also take the same amount of damage Spec Ops Grunts do (more than three times as much as a Minor Grunt can), but they are still vulnerable to head shots (even though it may take more than one for lower-end weapons). Like SpecOps Grunts, they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic-especially if one of their comrades was killed by a grenade. An Ultra Grunt, compared to an average Minor Grunt, can take much more damage and usually takes two to three melees instead of one to be killed, even on lower difficulties like Normal.

Background

The purpose of this rank designation has been generally unclear. They were first mentioned in Halo: First Strike, pushing carts of cleaning fluid, implying that they were even lower than Grunt Minors. However, they were also seen inside the Scarab walker in New Mombasa along with high-ranking Elites (Minor, Major, and Ultra). They were also seen throughout New Mombasa, Delta Halo and Cairo Station. This led some to believe that they were "technicians" or engineers (Not to be confused with the Engineer species) of some sort, but the production book, The Art of Halo, confirms that they outrank Major Grunts. It has, however, been suggested that white armor actually signifies manual labor, while the more silver armor signifies Ultra. Still, there is not a sufficient color difference to make this a significant case. It may simply be that when author Eric Nylund wrote the book, he chose the color white because it was a color not previously seen in Halo: Combat Evolved, and did not know that Bungie would choose a similar color for the new Grunt rank. It is also possible that even though they are high ranking Grunts, they are not free from manual tasks.

The rank is a rare achievement for an Unggoy, due to the fact that this species has a high death rate. Ultra Grunts most likely delegate a great degree of respect from the Grunts under their command, as their combat prowess must be exemplary, or they are just very lucky.

Appearances

Gruntiness.jpeg

These Grunts are seen in both Halo: First Strike and Halo 2. They are seen throughout Halo 2, but are far more frequent in the Heroic or Legendary difficulty levels than the Easy or Normal ones.

Halo: First Strike

Halo 2

  • Cairo Station (Easy and Normal less common, Heroic and Legendary more commonly)- Seen throughout the level, most noticeable are in the hangars, but also in the Commons areas.
  • Outskirts - Ultra Grunts attacked SPARTAN-117's position in the building near the Pelican crash site.
  • Metropolis - A few Ultra Grunts were present on the Scarab command deck.
  • The Oracle - An Ultra Grunt is dropped to help the Arbiter with some other Spec Ops forces at the exit of the Flood labs.
  • Gravemind (Legendary only) - Ultra Grunts aid the Brutes at the beginning of the level.
  • Uprising - If you are lucky, the Grunt assisting you in the turret will be an Ultra. This is very rare, though. On Heroic and Legendary, two Ultra Grunts are present near this turret.
  • High Charity - At the beginning of the level, and a few more times throughout the whole level, they are seen fighting the Flood.

Trivia

  • Sometimes an Ultra Grunt's armor appears slightly darker, possibly meaning that they are more experienced Ultra Grunts.
  • If one plays Halo: Combat Evolved with an unsupported video card, but has at least 32 MB of video memory, all armor colors will be white, with some exceptions such as the Hunter - which has led to some fans thinking that all grunts in Halo: Combat Evolved are Ultras. However, white is the basic color of all models in the Halo: Combat Evolved engine. The models are rendered with no specific color until selected by an algorithm that would determine which Grunt variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Grunt Majors). There is a degree of randomness involved, as the player may notice a Grunt Minor in one location, die, then realize it is now a Grunt Major.[2].

Sources

  1. ^ Halo 2
  2. ^ This is most noticeable when viewing a map with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models (except Hunters and Marines) have white armor, including a Spartan


Template:Grunt Ranks