Gameplay

Prism: Difference between revisions

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|date=
|date=
|playernumber=8
|playernumber=8
|gametypes=[[Extraction]]{{Ref/YouTube|Id=IGNS5|fsZLaDJxlYc|IGN|Halo Infinite Season 5: Reckoning - New Maps, Battle Pass, and Extraction Mode Explained|D=09|M=10|Y=2023}}
|gametypes=*[[Extraction]]{{Ref/Reuse|WaypointS5Maps}}{{Ref/YouTube|Id=IGNS5|fsZLaDJxlYc|IGN|Halo Infinite Season 5: Reckoning - New Maps, Battle Pass, and Extraction Mode Explained|D=09|M=10|Y=2023}}
*[[Infection]]{{Ref/Reuse|WaypointS5Maps}}
*[[King of the Hill]]{{Ref/Reuse|WaypointS5Maps}}
*[[1 Flag CTF]]{{Ref/Reuse|WaypointS5Maps}}
|terrain=Caverns, crystals, Banished structures{{Ref/Reuse|S5Trailer}}
|terrain=Caverns, crystals, Banished structures{{Ref/Reuse|S5Trailer}}
|symmetry=
|symmetry=Asymmetrical{{Ref/Reuse|WaypointS5Maps}}
}}
}}


'''Prism''' is a [[multiplayer]] arena map coming to ''[[Halo Infinite]]'' with [[Season 05: Reckoning]].{{Ref/YouTube|Id=S5Trailer|QORZtiws6Sk|HALO|Season 5: Reckoning Trailer <nowiki>|</nowiki> Halo Infinite|D=09|M=10|Y=2023}}
'''Prism''' is an asymmetrical [[multiplayer]] arena map coming to ''[[Halo Infinite]]'' with [[Season 05: Reckoning]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/YouTube|Id=S5Trailer|QORZtiws6Sk|HALO|Season 5: Reckoning Trailer <nowiki>|</nowiki> Halo Infinite|D=09|M=10|Y=2023}}


==Universe and lore==
==Universe and lore==
Prism is set within a [[Banished]] [[Subanese crystal]] mine on [[Suban]], one [[Sanghelios]]' two [[natural satellite]]s during a battle between Banished forces and the [[Swords of Sanghelios]].{{Ref/Reuse|WaypointS5Maps}}
Prism is set within a [[Banished]] [[Subanese crystal]] mine on [[Suban]], one of [[Sanghelios]]' two [[natural satellite]]s, in the midst of a battle between Banished forces and the [[Swords of Sanghelios]].{{Ref/Reuse|WaypointS5Maps}}


==Overview==
==Overview==
===Layout===
===Layout===
Prism features a high degree of verticality, including several low and high vantage points.{{Ref/Reuse|IGNS5}} Clusters of Subanese crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many [[Needle-based weaponry|need-based weapons]]. If enough of these shards penetrate a target, they will supercombine and explode.{{Ref/Reuse|S5Trailer}} The map also features the [[Pinpoint Needler]] as a power weapon by default.{{Ref/Site|Id=KotakuMaps|URL=https://kotaku.com/halo-infinite-season-5-maps-bandit-evo-forge-ai-1850908494|Site=Kotaku|Page=Halo Infinite: Here’s Your First Look At Season 5’s Awesome New Maps|D=09|M=10|Y=2023}}
Prism is an asymmetrical maps that features a high degree of verticality, including several low and high vantage points.{{Ref/Reuse|WaypointS5Maps}}{{Ref/Reuse|IGNS5}} Clusters of Subanese crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many [[Needle-based weaponry|need-based weapons]]. If enough of these shards penetrate a target, they will supercombine and explode.{{Ref/Reuse|S5Trailer}} The map also features the [[Pinpoint Needler]] as a power weapon by default.{{Ref/Reuse|WaypointS5Maps}}{{Ref/Site|Id=KotakuMaps|URL=https://kotaku.com/halo-infinite-season-5-maps-bandit-evo-forge-ai-1850908494|Site=Kotaku|Page=Halo Infinite: Here’s Your First Look At Season 5’s Awesome New Maps|D=09|M=10|Y=2023}}


===Callouts===
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{Expand-section}}
{{Expand-section}}
==Production notes==
As the design team started to work on Prism, they established the aesthetic before even beginning the blockout of the map. With this particular map, they wanted to lean into an aspect of the lore that had not been visualized before, and that mindset led them to picking a blamite mine as the setting.{{Ref/Reuse|WaypointS5Maps}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HINF Prism1.jpg|Several large crystals on Prism.
File:HINF Prism2.jpg|The [[Energy sword (fiction)|energy sword]] spawn area on the map.
File:HINF Prism3.jpg|The Pinpoint Needler and [[Power-up|power equipment]] spawn area.
File:HINF PrismShot.png|Part of the Banished minecart track on Prism.
File:HINF PrismShot.png|Part of the Banished minecart track on Prism.
File:HINF PrismMatch.png|A [[Spartan-IV|Spartan]] firing a {{Pattern|Posu'gelka|needler}} at another Spartan on Prism.
File:HINF PrismMatch.png|A [[Spartan-IV|Spartan]] firing a {{Pattern|Posu'gelka|needler}} at another Spartan on Prism.
File:HINF PrismBattle.jpg|A multiplayer match on Prism.
</gallery>
</gallery>



Revision as of 12:52, October 13, 2023

Template:Newcontent

Prism
A screenshot of Prism.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished Subanese crystal mine on Suban[1]

Gameplay overview

Terrain:

Caverns, crystals, Banished structures[2]

Map layout:

Asymmetrical[1]

Recommended number of players:

8

Recommended gametype(s):

 

Prism is an asymmetrical multiplayer arena map coming to Halo Infinite with Season 05: Reckoning.[1][2]

Universe and lore

Prism is set within a Banished Subanese crystal mine on Suban, one of Sanghelios' two natural satellites, in the midst of a battle between Banished forces and the Swords of Sanghelios.[1]

Overview

Layout

Prism is an asymmetrical maps that features a high degree of verticality, including several low and high vantage points.[1][3] Clusters of Subanese crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many need-based weapons. If enough of these shards penetrate a target, they will supercombine and explode.[2] The map also features the Pinpoint Needler as a power weapon by default.[1][4]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes

As the design team started to work on Prism, they established the aesthetic before even beginning the blockout of the map. With this particular map, they wanted to lean into an aspect of the lore that had not been visualized before, and that mindset led them to picking a blamite mine as the setting.[1]

Gallery

Sources