Gameplay

Armor mods: Difference between revisions

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'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].


Armor mods are similar to the [[support upgrade]]s and [[tactical package]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.
Armor mods are similar to the [[tactical package]]s and [[support upgrade]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.


==Overview==
==Overview==
===Campaign===
Blue Team's shared armor mod is '''Auto-Medic''', which increases the rate at which their energy shields and health recharge. All members of Fireteam Osiris use the '''Upgraded Thrusters''' armor mod, which decreases the cooldown between thruster pack uses, shortens the delay before reaching full sprinting speed, and slightly increases the maximum sprinting speed. Below is a list of the armor mods used by each character:
*'''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]].
*'''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]].
*'''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]].
*'''Increased Strength''' is used by [[Edward Buck]] and [[John-117]].
*Unique to Kelly is the '''Reflex Enhancers''' armor mod.
===Multiplayer===
===Multiplayer===
{{Expand-section}}
Below is a list of the armor mods available for use in warzone:
*'''Advanced Sensors''' - Combines the effects of Sensor and Awareness from ''Halo 4''. Increases motion tracker effectiveness.
*'''Auto-Medic''' - Combines the effects of Shielding and Recharge from ''Halo 4''. Increases health and shield recharge rates.
*'''Frag Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[frag grenades]]. Increases starting and max grenade capacity.
*'''Plasma Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[plasma grenades]]. Increases starting and max grenade capacity.
*'''Splinter Grenade Expert''' - Similar to Grenadier from ''Halo 4'' but only for [[splinter grenades]]. Increases starting and max grenade capacity.
*'''Increased Strength''' - Similar to Resistor from ''Halo 4''. Increases melee and spartan charge effectiveness. Damage no longer disables sprint.
*'''Reflex Enhancer''' - Combines the effects of Dexterity and Stealth from ''Halo 4''. Increases character handling and assassination speeds.
*'''Speed Booster''' - Increases movement speed and jump height.
*'''Upgraded Shields''' - Increases shield strength.
*'''Upgraded Thrusters''' - Similar to AA Efficiency from ''Halo 4''. Increases thruster and sprint speed. Increases thruster recharge rate.
Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions:
*'''Death From Above''' - added in [[Hammer Storm]]. Increases ground pound effectiveness.
*'''Grenadier''' - added in [[Ghosts of Meridian]]. Similar to Explosives from ''Halo 4''. Increases grenade effectiveness and explosive damage resistance.
*'''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman from ''Halo 4''. Increases vehicle effectiveness.
*'''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo from ''Halo 4''. Increases starting and max ammo capacity.


Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions:
===Campaign===
*'''Death From Above''' - added in [[Hammer Storm]].
Below is a list of the armor mods used in campaign:
*'''Grenadier''' - added in [[Ghosts of Meridian]].
*'''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an affect of Upgraded Thrusters, both team's shields recharge while sprinting.
*'''Wheelman''' - added in [[Memories of Reach]].
*'''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer.
*'''Patrol Case''' - added in [[Warzone Firefight]].
*'''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier. Locke and Fred have an 80% explosive damage resistance compared to warzone's 75%.
*'''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer.
*'''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It does not make either character harder to detect on motion trackers, as that would have no campaign benefit.
*'''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
*'''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in warzone.


==List of mods==
==List of mods==
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==Trivia==
==Trivia==
*Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blueteam each have their own unique armor mods in addition to having balancing tweaks exclusive to campaign.
*Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
*As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.
*As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.



Revision as of 02:07, September 24, 2023

Armor mods are gameplay enhancements featured in Halo 5: Guardians. They are prominently featured in the Warzone gamemode as REQ upgrades unlockable via the requisition system for use in a player's loadout, and in the co-operative campaign of the game. In co-op, the various upgrades are used by the co-op Spartan NPC characters, as a way to differentiate the individual members of Blue Team and Fireteam Osiris.

Armor mods are similar to the tactical packages and support upgrades introduced in Halo 4's multiplayer.

Overview

Multiplayer

Below is a list of the armor mods available for use in warzone:

  • Advanced Sensors - Combines the effects of Sensor and Awareness from Halo 4. Increases motion tracker effectiveness.
  • Auto-Medic - Combines the effects of Shielding and Recharge from Halo 4. Increases health and shield recharge rates.
  • Frag Grenade Expert - Similar to Grenadier from Halo 4 but only for frag grenades. Increases starting and max grenade capacity.
  • Plasma Grenade Expert - Similar to Grenadier from Halo 4 but only for plasma grenades. Increases starting and max grenade capacity.
  • Splinter Grenade Expert - Similar to Grenadier from Halo 4 but only for splinter grenades. Increases starting and max grenade capacity.
  • Increased Strength - Similar to Resistor from Halo 4. Increases melee and spartan charge effectiveness. Damage no longer disables sprint.
  • Reflex Enhancer - Combines the effects of Dexterity and Stealth from Halo 4. Increases character handling and assassination speeds.
  • Speed Booster - Increases movement speed and jump height.
  • Upgraded Shields - Increases shield strength.
  • Upgraded Thrusters - Similar to AA Efficiency from Halo 4. Increases thruster and sprint speed. Increases thruster recharge rate.

Four armor mods were added to Halo 5: Guardians over the course of the game's expansions:

  • Death From Above - added in Hammer Storm. Increases ground pound effectiveness.
  • Grenadier - added in Ghosts of Meridian. Similar to Explosives from Halo 4. Increases grenade effectiveness and explosive damage resistance.
  • Wheelman - added in Memories of Reach. Similar to Wheelman from Halo 4. Increases vehicle effectiveness.
  • Patrol Case - added in Warzone Firefight. Similar to Ammo from Halo 4. Increases starting and max ammo capacity.

Campaign

Below is a list of the armor mods used in campaign:

  • Upgraded Thrusters is used by Fireteam Osiris. Blue Team also benefits from an affect of Upgraded Thrusters, both team's shields recharge while sprinting.
  • Auto-Medic is used by Blue Team. It is otherwise unchanged from multiplayer.
  • Frag Grenade Expert is used by Jameson Locke and Frederic-104. It combines the effects of Grenadier. Locke and Fred have an 80% explosive damage resistance compared to warzone's 75%.
  • Increased Strength is used by Edward Buck and John-117. It is otherwise unchanged from multiplayer.
  • Advanced Sensors is used by Holly Tanaka and Linda-058. It does not make either character harder to detect on motion trackers, as that would have no campaign benefit.
  • Speed Booster is used by Olympia Vale and Kelly-087. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
  • Reflex Enhancer is used only by Kelly-087. Kelly's melee speed is increased to 130% rather than the 140% bonus present in warzone.

List of mods

Image Name Rarity Energy Cost Description
H5G-ArmorMod-AdvancedSensor.png Advanced Sensors Common 6 energy Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers.
H5G-ArmorMod-Auto-Medic.png Auto-Medic Common 4 energy Increased shield recharge rate and health recovery.
H5G-ArmorMod-Death From Above.png Death From Above Uncommon 3 energy Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed.
H5G-ArmorMod-UpgradedShields.png Upgraded Shields Uncommon 6 energy Increased shield strength.
REQ Card - Frag Grenade Expert.png Frag Grenade Expert Rare 4 energy Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased.
H5G-ArmorMod-Grenadier.png Grenadier Rare 3 energy All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions.
REQ Card - Reflex Enhancers.png Reflex Enhancers Rare 5 energy Increased weapon handling speed and you can reload while sprinting.
H5G-ArmorMod-SplinterGrenadeExpert.png Splinter Grenade Expert Rare 4 energy Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased.
H5G-ArmorMod-Wheelman.png Wheelman Rare 6 energy Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman.
Patrol Case Ultra Rare 3 energy You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice.
H5G-ArmorMod-PlasmaGrenadeExpert.png Plasma Grenade Expert Ultra Rare 4 energy Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased.
H5G-ArmorMod-SpeedBooster.png Speed Booster Ultra Rare 4 energy Increased movement speed and jump height.
H5G-ArmorMod-UpgradedThrusters.png Upgraded Thrusters Ultra Rare 5 energy Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running.
H5G-ArmorMod-IncreasedStrength.png Increased Strength Legendary 5 energy Extra melee and Spartan charge damage. Your Spartan Charge has extra range.


Statistics

Locke Buck Tanaka Vale Chief Fred Linda Kelly Upgraded Thrusters Auto-Medic Grenadier Increased Strength Advanced Sensors Speed Booster Reflex Enhancers Frag Grenade Expert Plasma Grenade Expert Splinter Grenade Expert Upgraded Shields Death From Above
spartan ability evade speed scalar 115% 115% 115% 115% 115%
spartan ability recharge delay 70% 70% 70% 70% 70%
spartan ability recharge duration 70% 70% 70% 70% 70%
spartan ability sprint full speed scalar 115% 115% 115% 115% 115%
spartan ability sprint seconds to full speed 50% 50% 50% 50% 50%
spartan ability stabilizer time scale 0% 0% 0% 0% 0% 0%
spartan ability sprint enable shield stun reset false false false false false false false false false
body recharge rate scalar 50% 50% 50% 50% 50%
body stun duration -25% -25% -25% -25% -25%
shield recharge rate scalar 50% 50% 50% 50% 50%
shield stun duration -25% -25% -25% -25% -25%
explosive aoe radius scalar 125% 125% 125%
explosive damage resistance 80% 80% 75%
grenade damage scalar 110% 110% 110%
grenade knockback scalar 120% 120% 120%
melee damage scalar 115% 115% 115%
melee knockback scalar 120% 120% 120%
spartan ability shoulderbash damage scalar 115% 115% 115%
spartan ability shoulderbash knockback scalar 125% 125% 125%
spartan ability shoulderbash target distance scalar 150% 150% 150%
spartan ability sprint enable stopping power false false false
player motion tracker range 125% 125% 160%
player motion tracker threshold speed enemies 10% 10% 10%
player motion tracker visibility scalar 70%
player motion tracker while zoom enabled true true true
biped acceleration airborne scalar 115% 115% 115%
biped acceleration forward scalar 115% 115% 115%
biped acceleration strafe scalar 115% 115% 115%
biped movement jump scalar 120%
biped movement speed scalar 110% 110% 110%
biped slide max distance scalar 140% 140% 140%
biped slide speed scalar 110% 110% 110%
biped movement clamber speed scalar 125% 130% 130%
melee recovery speed scalar 130% 140%
spartan ability sprint exit anim speed scalar 130% 130%
unit grenade throw speed scalar 130% 150% 130%
unit weapon assassination speed scalar 115% 115%
unit weapon empty reload speed scalar 130% 130%
unit weapon switch speed scalar 130% 130%
unit_weapon_tactical_reload_speed_scalar 130% 130%
spartan ability sprint enable while reloading true true
initial frag grenade count +1 -2 +1 +1
max frag grenade count +1 +1 +1
initial plasma grenade count +2 +1
max plasma grenade count +1
initial forerunner grenade count +1
max forerunner grenade count +1
maximum shield vitality +25%
spartan ability groundpound aoe radius scalar 120%
spartan ability groundpound damage scalar 115%
spartan ability groundpound fall speed 115%
spartan ability groundpound knockback scalar 105%
spartan ability groundpound min charge time scalar 66.7%
spartan ability stabilizer time limit 150%

Gallery

Trivia

  • Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
  • As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in Halo 4.

See also