Warhost: Difference between revisions
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===Siege Host=== | ===Siege Host=== | ||
A Siege Host is an armoured battle group consisting of a {{Pattern|Ogab'd|anti-aircraft Wraith}} and | A Siege Host is an armoured battle group consisting of a {{Pattern|Ogab'd|anti-aircraft Wraith}} and {{Pattern|Karo'etba|Ghost}} commanded by a {{Pattern|Zurdo|Wraith}}, alongside a small amount of infantry, a large amount of other vehicles and some air support.<ref name="HGC107">'''Halo: Ground Command''', ''Core rulebook, p. 107''</ref> | ||
In ''Halo: Ground Command'', Siege Hosts may have the following attributes{{Ref/Reuse|HGC107}} | In ''Halo: Ground Command'', Siege Hosts may have the following attributes{{Ref/Reuse|HGC107}} |
Revision as of 17:42, August 26, 2022
Warhosts are a Covenant military administrative grouping roughly analagous to a UNSC Task Force.[1]
Overview
Unlike other Covenant military units, the Warhost is purely a temporary grouping of soldiers and other units created on a temporary basis for the purpose of accomplishing a given objective. The Warhost will remain formed until the objective is fulfilled and the unit is disbanded, though the Covenant will repeatedly use a warhost in an operation until it is destroyed.[1] Evocati assigned to a Warhost would not answer directly to the Warhost commander, but instead elect a representative from within their ranks (known as Evocati Delegatus) who would swear a binding oath to obey their commander and act as an authority on specialist subjects.[2]
Types of Warhost
There are several major types of Warhost commonly employed across multiple fleets and Legions, as they have proven their usefulness.[1]
Hunting Host
Hunting Hosts are lead by a Sangheili Zealot and three Unggoy Levies, alongside other associated infantry, armour and aircraft.[3]
In Halo: Ground Command, Hunting Hosts may have the following attributes;[3]
- 1x Elite Zealot (Required)
- 3x Grunt Units (Required)
- Once the reqiured infantry are taken, a player may spend 0-6 Build Rating (BR) points on optional infantry units.
- A maximum of one optional character infantry or Heroic character may be chosen from the following;
- Elite Officer
- Heroic Character
- Once the required infantry are taken, a player may spend 0-8 BR points on optional armoured units.
- Once the required infantry are taken, a player may spend 0-6 BR points on optional flyer units.
Siege Host
A Siege Host is an armoured battle group consisting of a Ogab'd-pattern anti-aircraft Wraith and Karo'etba-pattern Ghost commanded by a Zurdo-pattern Wraith, alongside a small amount of infantry, a large amount of other vehicles and some air support.[4]
In Halo: Ground Command, Siege Hosts may have the following attributes[4]
- 1x AA Wraith (Required)
- 1x Artillery Wraith (Required)
- 1x Ghost Unit (Required)
- Once the required armoured units are taken, 0-4 BR points may be spent on optional infantry units.
- No character units may be taken.
- Once the required armoured units are taken, 0-10 BR points may be spent on optional armoured units.
- Once the required armoured units are taken, 0-6 BR points may be spent on optional flyer units.
List of appearances
- Halo: Ground Command (First appearance)
Sources
- ^ a b c Archive:Spartan Games - Kenneth Peters interview
- ^ Halo Waypoint: Canon Fodder - Log of War
- ^ a b Halo: Ground Command - Core rulebook p. 106
- ^ a b Halo: Ground Command, Core rulebook, p. 107
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