M7S SMG: Difference between revisions
From Halopedia, the Halo wiki
BaconShelf (talk | contribs) m (→Gallery) |
BaconShelf (talk | contribs) m (→Trivia) |
||
Line 41: | Line 41: | ||
*Can no longer be dual wielded. | *Can no longer be dual wielded. | ||
*Visible reticle bloom is replaced by spread. | *Visible reticle bloom is replaced by spread. | ||
==Production notes== | |||
The suppressed submachine gun is one of [[Cut Halo 2 weapons|several weapons]] cut during the production of ''[[Halo 2]]''. In this iteration, the SMG was simply the regular SMG with a suppressor attached and updated particles and sound effects. The weapon was later introduced in the ''Halo 2'' [[Halo 2 (Windows Vista)|PC port]] as a default spawn on the [[Example]] map, and for use in [[modding]]. However, the weapon was first properly introduced as a staple weapon of ''[[Halo 3: ODST]]'', and in the updated multiplayer component of ''[[Halo 2: Anniversary]]''. | |||
In ''[[Halo: The Master Chief Collection]]'', the release of ''Halo 2'' on PC saw the suppressed SMG added to the game's shared file directory, allowing anyone to use it via modding. The release of ''Halo 3: ODST'' on PC later saw the M7S and its pistol counterpart ported into ''[[Halo 3]]'', available for use in multiplayer and [[Forge/Halo 3|Forge]]. | |||
==Trivia== | ==Trivia== | ||
*The M7S is the starting weapon in most [[Firefight (Halo 3: ODST)|Firefight]] levels in ''[[Halo 3: ODST]]'' except for ''[[Windward]]'', where the player starts with a sniper rifle instead. | *The M7S is the starting weapon in most [[Firefight (Halo 3: ODST)|Firefight]] levels in ''[[Halo 3: ODST]]'' except for ''[[Windward]]'', where the player starts with a sniper rifle instead. | ||
*The ''Halo 3: ODST'' manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle". | *The ''Halo 3: ODST'' manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle". | ||
*The M7S is the first fully-automatic weapon in the ''Halo'' series to have a usable scope. | *The M7S is the first fully-automatic weapon in the ''Halo'' series to have a usable scope. | ||
*In ''[[Halo Wars 2]]'', the M7S SMGs wielded by ODSTs are equipped with laser sights. | *In ''[[Halo Wars 2]]'', the M7S SMGs wielded by ODSTs are equipped with laser sights. | ||
==Gallery== | ==Gallery== |
Revision as of 01:58, September 9, 2021
M7S SMG | |
---|---|
Production overview | |
Manufacturer: |
|
Model series: |
M7 |
Type: |
Caseless Submachine Gun |
Cost: |
|
Specifications | |
Length: |
|
Weight: |
Loaded: 1.3 kg (2.86 lbs)[1] |
Ammunition type: |
5×23mm M443 Caseless Full Metal Jacket/.197 Caliber rounds[1] |
Feed system: |
48-round magazine
|
Gas-operating, rotating breech | |
900 rounds/min[1] | |
Effective range: |
50 metres (160 ft)[1] |
Service history | |
In service: |
|
- "The suppressed M7 -- tears through armor and turns bad guys into chum."
- — Gunnery Sergeant Edward Buck[3]
The M7S Submachine Gun, sometimes referred to as the Suppressed or Silenced SMG or more colloquially by UNSC personnel as the bullet hose, black box, chum and popcorn, is a personal defense weapon issued to UNSC Armed Forces special operators.[1]
Overview
Design details
A variant of the M7 SMG, the M7S is equipped with an external flash and SS/M 49 sound suppressor on the barrel along with an underbarrel flashlight.[1] To assist the user in target acquisition, the weapon is fitted with a SLS/V 5B smart-linked scope.[1] Muzzle flash is significantly reduced, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil, making the weapon more efficient at medium-long range. It fires 5×23mm M443 Caseless Full Metal Jacket from a reduced 48-round magazine.[1] Some usage of the M7S sees the SMG employed with a laser sight.[4]
History
The M7S was introduced into UNSC service in 2431[2], and saw use during the Insurrection. The M7S was notably employed by SPARTAN-II Blue Team during Operation: TALON, during which they captured URF leader Robert Watts.[5] The weapon continued to see use throughout the Human-Covenant War, becoming notably iconic in the hands of Orbital Drop Shock Troopers. The weapon saw heavy use during the Battle of Mombasa in late 2552[6], and has since continued to see use by ODST units in the Post-Covenant War conflicts.[7][4]
Gameplay
Changes from Halo 2 Vista to Halo 3: ODST
- The weapon lacks an activated laser sight, which is now mitigated to a simple aesthetic on the weapon.
- The M7S now has a 2× zoom scope, adding more ranged capabilities.
Changes from Halo 3: ODST to Halo 2: Anniversary
- The magazine size is increased from 48 to 60 and ammo capacity also increased from 192 to 240.
- The M7S can now be dual wielded, however the player will be unable utilize the guns' scope while dual wielding.
- The weapon now has visible reticle bloom in place of spread.
Changes from Halo 2: Anniversary to Halo 3
- Can no longer be dual wielded.
- Visible reticle bloom is replaced by spread.
Production notes
The suppressed submachine gun is one of several weapons cut during the production of Halo 2. In this iteration, the SMG was simply the regular SMG with a suppressor attached and updated particles and sound effects. The weapon was later introduced in the Halo 2 PC port as a default spawn on the Example map, and for use in modding. However, the weapon was first properly introduced as a staple weapon of Halo 3: ODST, and in the updated multiplayer component of Halo 2: Anniversary.
In Halo: The Master Chief Collection, the release of Halo 2 on PC saw the suppressed SMG added to the game's shared file directory, allowing anyone to use it via modding. The release of Halo 3: ODST on PC later saw the M7S and its pistol counterpart ported into Halo 3, available for use in multiplayer and Forge.
Trivia
- The M7S is the starting weapon in most Firefight levels in Halo 3: ODST except for Windward, where the player starts with a sniper rifle instead.
- The Halo 3: ODST manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle".
- The M7S is the first fully-automatic weapon in the Halo series to have a usable scope.
- In Halo Wars 2, the M7S SMGs wielded by ODSTs are equipped with laser sights.
Gallery
Browse more images in this article's gallery page. |
The suppressed SMG as it appears in Halo 2 for Windows Vista. Note the absence of a sight and a flashlight.
The M7S being used in the Halo: The Master Chief Collection version of Halo 3.
First-person view of the M7S on Last Resort in Halo: The Master Chief Collection.
Concept art of the M7S for Halo 3: ODST.
The Rookie wielding an M7S with fully extended stock.
Taylor Miles and Michael Crespo firing M7S SMGs.
A Sangheili dual wielding M7Ss on Skyward.
First-person view of the M7S on Stonetown.
ODSTs using M7Ss in Hunt the Truth.
Linda-058 using an M7S in Halo: The Fall of Reach - The Animated Series.
ODSTs using M7Ss in Halo Wars 2.
List of appearances
- Halo: First Strike (First appearance)
- Halo 2 for Windows Vista
- Halo 3 (Halo: The Master Chief Collection only)
- Halo: Contact Harvest
- Halo: Helljumper
- The Life
- Halo 3: ODST
- Halo Legends
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo 2: Anniversary
- Halo: New Blood
- Hunt the Truth
- Halo: Spartan Strike
- Halo: The Fall of Reach - The Animated Series
- Halo Wars 2
- Halo: Retribution
Sources
- ^ a b c d e f g h i j k l Bungie.net, Halo 3: ODST - Field Guide (Retrieved on Jun 1, 2020) [archive]
- ^ a b The Rookie Cosplay Guide, p.60-64
- ^ Halo 3: ODST ViDoc: Desperate Measures
- ^ a b Halo Wars 2: ODST in-game unit
- ^ Halo: The Fall of Reach – The Animated Series
- ^ Halo 3: ODST
- ^ Hunt the Truth, Season 2 Blog Posts - Interrupted
|