Halo: Combat Evolved cut content: Difference between revisions
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===Hummer=== | ===Hummer=== | ||
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of '' | The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of ''Halo: Combat Evolved'' based on their previous game ''Myth''.<ref>'''[[Limited Collector's Edition Disc (Halo 2)|Halo 2 Limited Collector's Edition Disc]]''', ''Halo Origins''</ref> It was based on the real world [[wikipedia:Humvee|Humvee/HMMWV]] and featured a pair of roof-mounted machine guns. | ||
<gallery> | <gallery> | ||
File:Hummer Hog.jpg|Hummer | File:Hummer Hog.jpg|The Hummer model. | ||
</gallery> | </gallery> | ||
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The '''gravity rifle''' is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in ''[[Halo: Custom Edition]]'' on certain maps using the devmode command '''cheat_all_weapons'''. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine. | The '''gravity rifle''' is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in ''[[Halo: Custom Edition]]'' on certain maps using the devmode command '''cheat_all_weapons'''. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine. | ||
<gallery> | <gallery> | ||
File:REALGravity rifle.JPG | File:REALGravity rifle.JPG|Gravity rifle on the ground. | ||
File:GravityRifle.jpg|Developer Mode Screenshot from [[Halo: Combat Evolved (PC port)|''Halo'' PC]] on [[Battle Creek]] | File:GravityRifle.jpg|Developer Mode Screenshot from [[Halo: Combat Evolved (PC port)|''Halo'' PC]] on [[Battle Creek]]. | ||
File:Gravity Rifle.JPG|Another image of the gravity rifle | File:Gravity Rifle.JPG|Another image of the gravity rifle. | ||
</gallery> | </gallery> | ||
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The '''gravity wrench''' was a deleted [[Covenant Empire|Covenant]] weapon intended for an early version of 'the game. It may have also inspired the [[Type-25 Directed Energy Pistol|plasma pistol]], as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the [[M7057/Defoliant Projector|flamethrower]], or other [[support weapon]]s. | The '''gravity wrench''' was a deleted [[Covenant Empire|Covenant]] weapon intended for an early version of 'the game. It may have also inspired the [[Type-25 Directed Energy Pistol|plasma pistol]], as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the [[M7057/Defoliant Projector|flamethrower]], or other [[support weapon]]s. | ||
<gallery> | <gallery> | ||
File:Gravity Wrench.png|Gravity Wrench | File:Gravity Wrench.png|Gravity Wrench being held. | ||
</gallery> | </gallery> | ||
===Pattern-2 Composite Sword=== | ===Pattern-2 Composite Sword=== | ||
The '''Pattern-2 Composite Sword''',<ref>[https://twitter.com/game_fabricator/status/700529126734573569 '''Twitter''': ''Marcus Lehto @game_fabricator''] ("''Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?''")</ref> more commonly known as the '''machete''', was a [[melee]] [[weapon]] that was originally planned to be included in '' | The '''Pattern-2 Composite Sword''',<ref>[https://twitter.com/game_fabricator/status/700529126734573569 '''Twitter''': ''Marcus Lehto @game_fabricator''] ("''Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?''")</ref> more commonly known as the '''machete''', was a [[melee]] [[weapon]] that was originally planned to be included in ''Halo: Combat Evolved''. It was deleted before the final game was released; the final product has no melee-specific weaponry, the player can perform a 'pistol whip' or 'buttstroke' attack with any weapon. | ||
The machete shown on the [[Normal]], [[Heroic]], and [[Legendary]] difficulty icons for the ''Halo'' games appears to have been modeled after the Pattern-2 Composite Sword. | The machete shown on the [[Normal]], [[Heroic]], and [[Legendary]] difficulty icons for the ''Halo'' games appears to have been modeled after the Pattern-2 Composite Sword. | ||
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===Blind wolf=== | ===Blind wolf=== | ||
{{Main|Morolaath}} | {{Main|Morolaath}} | ||
The "blind wolf" was a creature designed by '' | The "blind wolf" was a creature designed by ''Halo: Combat Evolved'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref> | ||
<gallery> | <gallery> | ||
File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref> | File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref> | ||
File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for '' | File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.{{Ref/Reuse|Twitter4}} | File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.{{Ref/Reuse|Twitter4}} | ||
File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of '' | File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.{{Ref/Reuse|H2LCE}} | File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.{{Ref/Reuse|H2LCE}} | ||
File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref> | File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref> | ||
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The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref> | The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref> | ||
<gallery> | <gallery> | ||
File:H2_DobermanGator_Concept.jpg| | File:H2_DobermanGator_Concept.jpg|Concept art of the Doberman gator | ||
</gallery> | </gallery> | ||
===Threeleg=== | ===Threeleg=== | ||
The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in '' | The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref> | ||
<gallery> | <gallery> | ||
File:Threeleg.png|Threeleg | File:Threeleg.png|A render of the Threeleg. | ||
</gallery> | </gallery> | ||
===Thorax=== | ===Thorax=== | ||
The Thorax was an ambient lifeform intended to inhabit [[Installation 04]] in | The Thorax was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game. | ||
<gallery> | |||
File:Thorax.png|thumb|A render of the Thorax. | |||
</gallery> | |||
===Thorn beast=== | ===Thorn beast=== | ||
Thorn Beasts are large, bipedal reptilian creatures cut from | Thorn Beasts are large, bipedal reptilian creatures cut from ''Halo: Combat Evolved''. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from ''[[Halo Wars]]'', as ambient wildlife. Thorn beasts were also mentioned in ''[[Halo Contact Harvest]]'', Being a delicacy among the [[Jiralhanae]]. | ||
<gallery> | |||
File:Dinosaurs.jpg|A trio of marines approaching a herd of Thorn beasts in the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]]. | |||
</gallery> | |||
===Vulpard=== | ===Vulpard=== | ||
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from | The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from ''Halo: Combat Evolved''. | ||
<gallery> | |||
File:Vulpard.png|thumb|A render of the vulpard. | |||
</gallery> | |||
==Enemies== | ==Enemies== |
Revision as of 10:12, April 24, 2021
During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.
Vehicles
Forerunner Tank
The Forerunner Tank was a proposed vehicle. It was concepted by Marcus Lehto as a heavy vehicle intended for use by the Forerunners.[1] Whether the vehicle progressed beyond the concept phase or reached any active development is unknown.
Covenant bomber
Designed by Shi Kai Wang and Paul Russel. The Covenant bomber was a Covenant unit.[2]
- Covenant bomber (aft view).png
Aft view of the bomber.
- Covenant bomber (both views).png
Fore and aft views of the bomber.
Hummer
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the Warthog, designed and discarded by Bungie. It was used in an early 100 polygon build of Halo: Combat Evolved based on their previous game Myth.[3] It was based on the real world Humvee/HMMWV and featured a pair of roof-mounted machine guns.
Weapons
Gravity rifle
The gravity rifle is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in Halo: Custom Edition on certain maps using the devmode command cheat_all_weapons. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine.
- REALGravity rifle.JPG
Gravity rifle on the ground.
- GravityRifle.jpg
Developer Mode Screenshot from Halo PC on Battle Creek.
- Gravity Rifle.JPG
Another image of the gravity rifle.
Gravity wrench
The gravity wrench was a deleted Covenant weapon intended for an early version of 'the game. It may have also inspired the plasma pistol, as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the flamethrower, or other support weapons.
- Gravity Wrench.png
Gravity Wrench being held.
Pattern-2 Composite Sword
The Pattern-2 Composite Sword,[4] more commonly known as the machete, was a melee weapon that was originally planned to be included in Halo: Combat Evolved. It was deleted before the final game was released; the final product has no melee-specific weaponry, the player can perform a 'pistol whip' or 'buttstroke' attack with any weapon.
The machete shown on the Normal, Heroic, and Legendary difficulty icons for the Halo games appears to have been modeled after the Pattern-2 Composite Sword.
- Machete2.jpg
The machete being wielded by the Master Chief in a pre-Xbox build of Halo.
- EarlyHalo.png
Pattern-2 Composite Sword.
The crossed machetes on the Heroic difficulty icon for Halo: Reach.
Ambient life
Blind wolf
- Main article: Morolaath
The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[5][6] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[7] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[8] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[7][8] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[5] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[5]
This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.[9]
This image shows a three-dimensional model of a blind wolf created for Halo: Combat Evolved.[5]
This image provides a more detailed look at the unused model of a blind wolf.[9]
The player character rides a blind wolf in an early build of Combat Evolved.[5]
Doberman gator
The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[11]
- H2 DobermanGator Concept.jpg
Concept art of the Doberman gator
Threeleg
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[12]
- Threeleg.png
A render of the Threeleg.
Thorax
The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
- Thorax.png
A render of the Thorax.
Thorn beast
Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.
A trio of marines approaching a herd of Thorn beasts in the Halo E3 2000 trailer.
Vulpard
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.
- Vulpard.png
A render of the vulpard.
Enemies
Sharquoi
Keelbug
Tankbeast
Items
Skulls
Misc
Medals
Pre-Xbox Halo
Troop deployment pod
Sources
- ^ Medium: The Making of Halo: How Combat Evolved from Blam!— Part 1
- ^ Paul Russel, Twitter, May 8th, 2014
- ^ Halo 2 Limited Collector's Edition Disc, Halo Origins
- ^ Twitter: Marcus Lehto @game_fabricator ("Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?")
- ^ a b c d e f Halo 2, Limited Collector's Edition
- ^ Paul Russel on Twitter [1]
- ^ a b Paul Russel on Twitter [2]
- ^ a b Marcus Lehto on Twitter [3]
- ^ a b Marcus Lehto on Twitter [4]
- ^ Halo: Combat Evolved E3 2000 trailer
- ^ Halo 2 Limited Edition DVD: Deleted Species
- ^ Paul Russel, Twitter, May 8th, 2014