Super Sentinel: Difference between revisions
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They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself. | They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself. | ||
==Production notes== | |||
During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', an alternate design for the Super Sentinel was concepted and modelled through to final game asset. This model (shown below) remains in the game files of ''[[Halo Wars: Definitive Edition]]'' albeit untextured. The early design was later reused almost unchanged as the [[Protector Sentinel (Installation 00)|Protector Sentinels]] introduced in ''[[Halo Wars 2]]''. | |||
==Gallery== | ==Gallery== | ||
===Early design=== | |||
<gallery> | <gallery> | ||
File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''. | File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''. | ||
File:HW_SuperSentinel_HiPoly.jpg|A hi-poly render of the early Super Sentinel. | |||
File:HW_SuperSentinel_Wireframe.jpg|A wireframe of the early Super Sentinel. | |||
File:HW_SuperSentinel_Render.jpg|A textured render of the early Super Sentinel. | |||
</gallery> | |||
===Final model=== | |||
<gallery> | |||
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''. | File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''. | ||
File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']]. | File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']]. |
Revision as of 17:29, May 20, 2021
Super Sentinel | |
---|---|
Overview | |
Role: |
Support |
Armament: |
High-powered Sentinel Beam |
Armor: |
Shields |
The Super Sentinel[1][2] is a Sentinel variant that is considerably larger than standard Aggressor Sentinels. Like the Enforcers, they are only used to combat large Flood outbreaks, or other considerable threats.
Operational history
Super Sentinels were present during the Battle of the Etran Harborage. They were activated when the Shield World's artificial intelligence autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with Covenant forces and the crew of the UNSC Spirit of Fire, were detected. Super Sentinels, along with other Sentinel variants were tasked with eliminating these targets. These Sentinels on the shield world were most likely destroyed along with the entire installation when the star within it went supernova.
Gameplay
They are available as a support unit in Halo Wars. They, like regular Aggressors, are built at the Sentinel factory. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection.[1]
They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
Production notes
During the development of Halo Wars, an alternate design for the Super Sentinel was concepted and modelled through to final game asset. This model (shown below) remains in the game files of Halo Wars: Definitive Edition albeit untextured. The early design was later reused almost unchanged as the Protector Sentinels introduced in Halo Wars 2.
Gallery
Early design
- HW SuperSentinel Concept.jpg
Concept art for Halo Wars.
- HW SuperSentinel HiPoly.jpg
A hi-poly render of the early Super Sentinel.
- HW SuperSentinel Wireframe.jpg
A wireframe of the early Super Sentinel.
- HW SuperSentinel Render.jpg
A textured render of the early Super Sentinel.
Final model
- HW SuperSentinel vs Flood.jpg
A Super Sentinel clearing Flood forms from the Spirit of Fire.
List of appearances
- Halo Wars (First appearance)
Sources
- ^ a b Halo Wars
- ^ Halowars.com: Glacial Ravine 3v3
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