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M7S SMG: Difference between revisions

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File:H2-M7SMG-Suppressor-Concept.png|The suppressed SMG as it appears in [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. Note the absence of a sight  and a flashlight.
File:H2-M7SMG-Suppressor-Concept.png|The suppressed SMG as it appears in [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. Note the absence of a sight  and a flashlight.
File:HTMCC-H3 M7S.jpg|The M7S being used in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3]]''.
File:HTMCC-H3 M7S.jpg|The M7S being used in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3]]''.
File:H3_Epitaph_ODST.jpg|An [[ODST armor (MJOLNIR)|ODST]]-clad Spartan employing the M7S on [[Epitaph]].
File:H3-M7SHUD.png|First-person view of the M7S on [[Last Resort]] in ''Halo: The Master Chief Collection''.
File:H3-M7SHUD.png|First-person view of the M7S on [[Last Resort]] in ''Halo: The Master Chief Collection''.
File:H3-M7Szoom.png|The 2× zoom.
File:H3-M7Szoom.png|The 2× zoom.

Revision as of 14:45, July 26, 2021

M7S SMG
H2A M7S-SMG.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M7

Type:

Caseless Submachine Gun

Cost:

1484 cR[1]

Specifications

Length:

  • Extended: 62.7 centimetres (24.7 in)[1]
  • Retracted: 47.4 centimetres (18.7 in)[1]

Weight:

Loaded: 1.3 kg (2.86 lbs)[1]

Ammunition type:

5×23mm M443 Caseless Full Metal Jacket/.197 Caliber rounds[1]

Feed system:

48-round magazine
60-round magazine

Operation:

Gas-operating, rotating breech

Rate of fire:

900 rounds/min[1]

Effective range:

50 metres (160 ft)[1]

Service history

In service:

2431 - present[2]

 
"The suppressed M7 -- tears through armor and turns bad guys into chum."
Gunnery Sergeant Edward Buck[3]

The M7S Submachine Gun, sometimes referred to as the Suppressed or Silenced SMG or more colloquially by UNSC personnel as the bullet hose, black box, chum and popcorn, is a personal defense weapon issued to UNSC Armed Forces special operators.[1]

Overview

Design details

A variant of the M7 SMG, the M7S is equipped with an external flash and SS/M 49 sound suppressor on the barrel along with an underbarrel flashlight.[1] To assist the user in target acquisition, the weapon is fitted with a SLS/V 5B smart-linked scope.[1] Muzzle flash is significantly reduced, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil, making the weapon more efficient at medium-long range. It fires 5×23mm M443 Caseless Full Metal Jacket from a reduced 48-round magazine.[1] Some usage of the M7S sees the SMG employed with a laser sight.[4]

History

The M7S was introduced into UNSC service in 2431[2], and saw use during the Insurrection. The M7S was notably employed by SPARTAN-II Blue Team during Operation: TALON, during which they captured URF leader Robert Watts.[5] The weapon continued to see use throughout the Human-Covenant War, becoming notably iconic in the hands of Orbital Drop Shock Troopers. The weapon saw heavy use during the Battle of Mombasa in late 2552[6], and has since continued to see use by ODST units in the Post-Covenant War conflicts.[7][4]

Gameplay

Changes from Halo 2 Vista to Halo 3: ODST

  • The weapon lacks an activated laser sight, which is now mitigated to a simple aesthetic on the weapon.
  • The M7S now has a 2× zoom scope, adding more ranged capabilities.

Changes from Halo 3: ODST to Halo 2: Anniversary

  • The magazine size is increased from 48 to 60 and ammo capacity also increased from 192 to 240.
  • The M7S can now be dual wielded, however the player will be unable utilize the guns' scope while dual wielding.
  • The weapon now has visible reticle bloom in place of spread.

Changes from Halo 2: Anniversary to Halo 3

  • Can no longer be dual wielded.
  • Visible reticle bloom is replaced by spread.

Trivia

  • The M7S made its first in-game debut in the Example multiplayer map, featured in Halo 2 for Windows Vista.
  • The M7S is the starting weapon in most Firefight levels in Halo 3: ODST except for Windward, where the player starts with a sniper rifle instead.
  • The Halo 3: ODST manual erroneously states that the M7S is "a sound-suppressed variant of the M7 rifle".
  • The M7S is the first fully-automatic weapon in the Halo series to have a usable scope.
  • In Halo Wars 2, the M7S SMGs wielded by ODSTs are equipped with laser sights.
  • The M7S was added to the Halo: The Master Chief Collection version of Halo 3 when Halo 3: ODST was added to PC.

Gallery

List of appearances

Sources