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Requiem: Difference between revisions

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|description=A series of concentric spherical shells enclosed within an armored exterior
|description=A series of concentric spherical shells enclosed within an armored exterior
|location=[[Epoloch system]]<ref name="DK H4TEVG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 198''</ref>
|location=[[Epoloch system]]<ref name="DK H4TEVG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 198''</ref>
|anchor=7<ref name="sil278"/>
|anchor=7{{Ref/Reuse|sil278}}
|anchor-title=Satellites
|anchor-title=Satellites
|type=[[Shield world]]
|type=[[Shield world]]
|function=[[Promethean]] operations hub
|function=[[Promethean]] operations hub
|caretaker=
|caretaker=
|constructed=Before [[107,445 BCE]]<ref name="h4terminals"/>
|constructed=Before [[107,445 BCE]]{{Ref/Reuse|h4terminals}}
|destroyed=[[2558#February|February 2558]]
|destroyed=[[2558#February|February 2558]]
|diameter={{Convert|10787|km|mi|sp=us}}<ref name="DK H4TEVG"/>
|diameter={{Convert|10787|km|mi|sp=us}}{{Ref/Reuse|DK H4TEVG}}
|surface width=
|surface width=
|gravity=0.987 G<ref name="DK H4TEVG"/>
|gravity=0.987 G{{Ref/Reuse|DK H4TEVG}}
|surface temperature= -38&deg;C to 71&deg;C (-36&deg;F to 159&deg;F)<ref name="DK H4TEVG"/>
|surface temperature= -38&deg;C to 71&deg;C (-36&deg;F to 159&deg;F){{Ref/Reuse|DK H4TEVG}}
|atmosphere=1.2 ([[Wikipedia:Nitrogen|N<sub>2</sub>]], [[Oxygen|O<sub>2</sub>]], [[Argon|Ar]])<ref name="DK H4TEVG"/>
|atmosphere=1.2 ([[Wikipedia:Nitrogen|N<sub>2</sub>]], [[Oxygen|O<sub>2</sub>]], [[Argon|Ar]]){{Ref/Reuse|DK H4TEVG}}
}}
}}
{{Quote|The scale and brilliance of the Didact's strategic plan now appears more like the tomb of all hope—certainly of all my hopes. A dream we had both shared is little more than a repository for a Promethean long since chewed up and cast aside by history, by force of his enemies, human and Forerunner—and by the dire influence of the Flood. And yet, this enormous construct, nothing less than a completely artificial world, this bastion designed for endless war, still impresses in a way that a Halo cannot.|The [[Librarian]] reflects on Requiem near the close of the Flood conflict<ref>'''Halo: Silentium''', ''page 279''</ref>}}
{{Quote|The scale and brilliance of the Didact's strategic plan now appears more like the tomb of all hope—certainly of all my hopes. A dream we had both shared is little more than a repository for a Promethean long since chewed up and cast aside by history, by force of his enemies, human and Forerunner—and by the dire influence of the Flood. And yet, this enormous construct, nothing less than a completely artificial world, this bastion designed for endless war, still impresses in a way that a Halo cannot.|The [[Librarian]] reflects on Requiem near the close of the Flood conflict<ref>'''Halo: Silentium''', ''page 279''</ref>}}


'''Requiem''', formally designated by its [[Forerunner]] creators as '''Shield World 0001''',<ref name="DK H4TEVG"/> was a Forerunner [[shield world]] located in the [[Epoloch system]].<ref name="DK H4TEVG"/> It once served as the central base of operations for the [[Promethean]]s, an elite class of [[Warrior-Servant]]s, for thousands of years until the end of the [[Forerunner-Flood war]]. It remained sealed off for a hundred millennia since the end of the war,<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> and became the site of [[Battle of Requiem|major events]] as [[United Nations Space Command|UNSC]] and [[Jul 'Mdama's Covenant]] forces stumbled upon it in [[2557]]. The {{UNSCShip|Infinity}} returned to Requiem in early [[2558]], resulting in a [[Requiem Campaign|protracted battle]] between the UNSC and the occupying Promethean-Jul's Covenant alliance.<ref name="departure">'''[[Spartan Ops]]''', ''[[S1/Departure|S1E1 Departure]]''</ref> Requiem itself was [[self-destruct|destroyed]] at the conclusion of this campaign by [[Jul 'Mdama]].<ref name="Exodus">'''Spartan Ops:''' ''[[S1/Exodus|S1E10 Exodus]]''</ref>
'''Requiem''', formally designated by its [[Forerunner]] creators as '''Shield World 0001''',{{Ref/Reuse|DK H4TEVG}} was a Forerunner [[shield world]] located in the [[Epoloch system]].{{Ref/Reuse|DK H4TEVG}} It once served as the central base of operations for the [[Promethean]]s, an elite class of [[Warrior-Servant]]s, for thousands of years until the end of the [[Forerunner-Flood war]]. It remained sealed off for a hundred millennia since the end of the war,<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> and became the site of [[Battle of Requiem|major events]] as [[United Nations Space Command|UNSC]] and [[Jul 'Mdama's Covenant]] forces stumbled upon it in [[2557]]. The {{UNSCShip|Infinity}} returned to Requiem in early [[2558]], resulting in a [[Requiem Campaign|protracted battle]] between the UNSC and the occupying Promethean-Jul's Covenant alliance.<ref name="departure">'''[[Spartan Ops]]''', ''[[S1/Departure|S1E1 Departure]]''</ref> Requiem itself was [[self-destruct|destroyed]] at the conclusion of this campaign by [[Jul 'Mdama]].<ref name="Exodus">'''Spartan Ops:''' ''[[S1/Exodus|S1E10 Exodus]]''</ref>


==History==
==History==
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Built as the template for the [[Ur-Didact|Didact]]'s [[shield world]] [[Star-hopping|defensive strategy]], Requiem was constructed long before the [[human-Forerunner wars]] to serve as a fortress world for the [[Warrior-Servant]]s' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other [[rate]]s; although its components were constructed by the [[Builder]]s, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.<ref name="sil278">'''[[Halo: Silentium]]''', ''pages 278-279''</ref>
Built as the template for the [[Ur-Didact|Didact]]'s [[shield world]] [[Star-hopping|defensive strategy]], Requiem was constructed long before the [[human-Forerunner wars]] to serve as a fortress world for the [[Warrior-Servant]]s' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other [[rate]]s; although its components were constructed by the [[Builder]]s, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.<ref name="sil278">'''[[Halo: Silentium]]''', ''pages 278-279''</ref>


Requiem was a central hub for all Forerunner forces and war efforts for thousands of years, from the conflict with [[prehistoric human civilization|ancient humanity]] to the end of the [[Forerunner-Flood war]].<ref name="h4guide"/> Upon his recovery from the clutches of the [[Gravemind]] near the end of the conflict with the Flood, the now mentally unstable [[Ur-Didact]] returned and reassumed control of Requiem. In his vision, Requiem was to serve as a core of a new era of prosperity and power to the Forerunners through the defeat of the Flood and the subjugation of all their enemies. To this end, the Didact used the [[Composer]] to convert his loyal Warrior-Servants into powerful robotic [[Promethean Knight|Knights]]. Despite his grand plans, relatively few of his Warriors joined him: in addition to the Didact's flagship, ''[[Mantle's Approach]]'', only one [[Fortress-class vessel]], several [[Forerunner dreadnought|dreadnoughts]] and scrapped Builder vessels were present at Requiem during the endgame of the war.<ref name="s281">'''Halo: Silentium''', ''page 281''</ref>
Requiem was a central hub for all Forerunner forces and war efforts for thousands of years, from the conflict with [[prehistoric human civilization|ancient humanity]] to the end of the [[Forerunner-Flood war]].{{Ref/Reuse|h4guide}} Upon his recovery from the clutches of the [[Gravemind]] near the end of the conflict with the Flood, the now mentally unstable [[Ur-Didact]] returned and reassumed control of Requiem. In his vision, Requiem was to serve as a core of a new era of prosperity and power to the Forerunners through the defeat of the Flood and the subjugation of all their enemies. To this end, the Didact used the [[Composer]] to convert his loyal Warrior-Servants into powerful robotic [[Promethean Knight|Knights]]. Despite his grand plans, relatively few of his Warriors joined him: in addition to the Didact's flagship, ''[[Mantle's Approach]]'', only one [[Fortress-class vessel]], several [[Forerunner dreadnought|dreadnoughts]] and scrapped Builder vessels were present at Requiem during the endgame of the war.<ref name="s281">'''Halo: Silentium''', ''page 281''</ref>


After the Ur-Didact used the Composer to enslave [[Omega Halo]]'s human population to use them to create more of his Knight constructs, the [[Librarian]] imprisoned the Didact in a [[Cryptum]] in the core of the shield world to stop him.<ref name="h4terminals">'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref> The Librarian [[Mind transfer|uploaded]] a [[Librarian's Rest|personality impression]] of herself within Requiem's systems,<ref name="Reclaimer">'''Halo 4 -''' ''[[Reclaimer (level)]]''</ref> placing the [[Janus Key]] in the possession of this imprint.<ref name="Key">'''Spartan Ops:''' ''[[S1/Key|S1E9 Key]]''</ref> The Librarian then departed Requiem and sealed the shield world off for the next 100,000 years.
After the Ur-Didact used the Composer to enslave [[Omega Halo]]'s human population to use them to create more of his Knight constructs, the [[Librarian]] imprisoned the Didact in a [[Cryptum]] in the core of the shield world to stop him.<ref name="h4terminals">'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref> The Librarian [[Mind transfer|uploaded]] a [[Librarian's Rest|personality impression]] of herself within Requiem's systems,<ref name="Reclaimer">'''Halo 4 -''' ''[[Reclaimer (level)]]''</ref> placing the [[Janus Key]] in the possession of this imprint.<ref name="Key">'''Spartan Ops:''' ''[[S1/Key|S1E9 Key]]''</ref> The Librarian then departed Requiem and sealed the shield world off for the next 100,000 years.
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In [[2554]], [[Jul 'Mdama]] and his [[Jul 'Mdama's Covenant|Covenant]] discovered Requiem, using coordinates provided by Forerunner symbols. Over the next three years, his Covenant tried to enter the planet, without success.
In [[2554]], [[Jul 'Mdama]] and his [[Jul 'Mdama's Covenant|Covenant]] discovered Requiem, using coordinates provided by Forerunner symbols. Over the next three years, his Covenant tried to enter the planet, without success.


On [[2557#July|July 21, 2557]], the severed aft section of the {{Class|Charon|light frigate}} {{UNSCShip|Forward Unto Dawn}}, containing [[John-117]] and [[Cortana]], drifted near Requiem and were forcibly pulled inside an automated entrance portal on its surface, along with a number of ships from a [[Covenant remnants|Covenant remnant]] [[Covenant Fleet|fleet]] and later, the prototype starship {{UNSCShip|Infinity}}.<ref>'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> Inside, they encountered hostile [[Promethean]] forces that occupied the structure, and unwittingly released the Didact.<ref name="waypoint">[http://halo.xbox.com/en-us/games/overview/halo4 '''Halo Waypoint''': ''Halo 4'']</ref> The humans battled their way through the world, destroying its [[Gravity well|gravity well generator]] so the ''Infinity'' could escape. The ''Infinity'' escaped from the shield world, and despite the best efforts of the [[John-117|Master Chief]] and [[Cortana]], the Didact escaped as well to go after the [[Composer]], chased by the two in a [[Lich]]. Six months later, the ''Infinity'' returned to Requiem in order to establish research facilities to study the installation, facing both the local Prometheans and Jul's Covenant forces which still occupied the structure.<ref name="departure"/>
On [[2557#July|July 21, 2557]], the severed aft section of the {{Class|Charon|light frigate}} {{UNSCShip|Forward Unto Dawn}}, containing [[John-117]] and [[Cortana]], drifted near Requiem and were forcibly pulled inside an automated entrance portal on its surface, along with a number of ships from a [[Covenant remnants|Covenant remnant]] [[Covenant Fleet|fleet]] and later, the prototype starship {{UNSCShip|Infinity}}.<ref>'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> Inside, they encountered hostile [[Promethean]] forces that occupied the structure, and unwittingly released the Didact.<ref name="waypoint">[http://halo.xbox.com/en-us/games/overview/halo4 '''Halo Waypoint''': ''Halo 4'']</ref> The humans battled their way through the world, destroying its [[Gravity well|gravity well generator]] so the ''Infinity'' could escape. The ''Infinity'' escaped from the shield world, and despite the best efforts of the [[John-117|Master Chief]] and [[Cortana]], the Didact escaped as well to go after the [[Composer]], chased by the two in a [[Lich]]. Six months later, the ''Infinity'' returned to Requiem in order to establish research facilities to study the installation, facing both the local Prometheans and Jul's Covenant forces which still occupied the structure.{{Ref/Reuse|departure}}
{{Clear}}
{{Clear}}


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{{Quote|We have what we came for. Initiate the evacuation. Whoever does not make it to a ship will die with Requiem.|Jul 'Mdama}}
{{Quote|We have what we came for. Initiate the evacuation. Whoever does not make it to a ship will die with Requiem.|Jul 'Mdama}}
[[File:Requiem destruction.png|thumb|right|250px|UNSC ''Infinity'' fleeing the flare emitted immediately after Requiem's collision with Epoloch.]]
[[File:Requiem destruction.png|thumb|right|250px|UNSC ''Infinity'' fleeing the flare emitted immediately after Requiem's collision with Epoloch.]]
In February [[2558]] Jul 'Mdama, believing to have obtained the [[Janus Key|artifact]] they sought, implemented a local [[Flood]] [[containment protocol]],<ref name="CatalogContainment">[https://forums.halowaypoint.com/yaf_postsm2994218_Catalog-Interaction.aspx#post2994218 '''Halo Waypoint''': ''Catalog Interaction'' (post 2994218)]</ref> placing Requiem on a collision course with its parent star, Epoloch, in effect setting Requiem to [[self-destruct]]. With the ''Infinity'' anchored to the planet via a slipspace conduit generated by a [[Requiem slipspace artifacts|Forerunner artifact]] on board, Fireteams [[Fireteam Majestic|Majestic]] and [[Fireteam Crimson|Crimson]] were sent to deactivate two artifacts on Requiem that kept the ship anchored, while [[Henry Glassman]] deactivated the third one aboard the ''Infinity''. After many complications, both fireteams reached their objective and the ''Infinity'' was able to flee the planet,<ref name="Exodus"/> seconds before Requiem was consumed by the sun, which went [[supernova]] immediately afterward due to a total failure of local plasma shell maintenance systems as well as Requiem's containment measures.<ref name="CatalogContainment"/>
In February [[2558]] Jul 'Mdama, believing to have obtained the [[Janus Key|artifact]] they sought, implemented a local [[Flood]] [[containment protocol]],<ref name="CatalogContainment">[https://forums.halowaypoint.com/yaf_postsm2994218_Catalog-Interaction.aspx#post2994218 '''Halo Waypoint''': ''Catalog Interaction'' (post 2994218)]</ref> placing Requiem on a collision course with its parent star, Epoloch, in effect setting Requiem to [[self-destruct]]. With the ''Infinity'' anchored to the planet via a slipspace conduit generated by a [[Requiem slipspace artifacts|Forerunner artifact]] on board, Fireteams [[Fireteam Majestic|Majestic]] and [[Fireteam Crimson|Crimson]] were sent to deactivate two artifacts on Requiem that kept the ship anchored, while [[Henry Glassman]] deactivated the third one aboard the ''Infinity''. After many complications, both fireteams reached their objective and the ''Infinity'' was able to flee the planet,{{Ref/Reuse|Exodus}} seconds before Requiem was consumed by the sun, which went [[supernova]] immediately afterward due to a total failure of local plasma shell maintenance systems as well as Requiem's containment measures.{{Ref/Reuse|CatalogContainment}}
{{Clear}}
{{Clear}}


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===Structure===
===Structure===
[[File:Halo4-Cortana-RequiemCore.jpg|thumb|right|300px|[[Cortana]] observing the core of Requiem.]]
[[File:Halo4-Cortana-RequiemCore.jpg|thumb|right|300px|[[Cortana]] observing the core of Requiem.]]
The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.<ref name="h4guide"/> The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. [[Core of Requiem|Requiem's core]] was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized [[Dyson sphere|Dyson shell]].
The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.{{Ref/Reuse|h4guide}} The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. [[Core of Requiem|Requiem's core]] was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized [[Dyson sphere|Dyson shell]].


Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.<ref>'''Halo: Silentium''', ''page 282''</ref> The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the [[Mantle]]), as well as the [[Reclaimer]] glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the [[slipspace bubble]] generated by his [[Cryptum]].<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''' - The Halo Bulletin: 9.24.14'']</ref>
Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.<ref>'''Halo: Silentium''', ''page 282''</ref> The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the [[Mantle]]), as well as the [[Reclaimer]] glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the [[slipspace bubble]] generated by his [[Cryptum]].<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''' - The Halo Bulletin: 9.24.14'']</ref>
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The next known aspect of this facility is that it possessed fully active and functioning technology, unlike other Forerunner sites, which have largely been abandoned and dormant,<ref>[http://www.youtube.com/watch?v=JD429ZWcQ_w '''YouTube''': ''Halo Fest: Halo 4 Panel'']</ref> with the exception of [[Trevelyan|Shield World 006]]. Examples of such active technology included enormous spires suspended in the air without visible support and structures capable of shifting and reconfiguring themselves, extensive use of sophisticated [[hard light]] construction to create structural elements, or the Prometheans' various weapon and equipment caches found across the shield world.
The next known aspect of this facility is that it possessed fully active and functioning technology, unlike other Forerunner sites, which have largely been abandoned and dormant,<ref>[http://www.youtube.com/watch?v=JD429ZWcQ_w '''YouTube''': ''Halo Fest: Halo 4 Panel'']</ref> with the exception of [[Trevelyan|Shield World 006]]. Examples of such active technology included enormous spires suspended in the air without visible support and structures capable of shifting and reconfiguring themselves, extensive use of sophisticated [[hard light]] construction to create structural elements, or the Prometheans' various weapon and equipment caches found across the shield world.


Designed to wage continuous war for eons if necessary, Requiem was completely self-sustaining. It was orbited by seven captured planetoids, covered in ice, which could be strip-mined for resources, allowing its occupants to survive and carry out their campaigns potentially for millions of years. Like most Forerunner technology, Requiem drew its power from [[vacuum energy]], with pylons across the structure tapping into numerous nascent alternate universes and draining them of energy.<ref name="sil278"/> Large regions of the terrestrial interior were kept dormant, with the landscape covered in mineral-rich ice, to be melted down to create more refuges for Forerunners and other species in the event of an extended campaign.<ref name="sil283"/>
Designed to wage continuous war for eons if necessary, Requiem was completely self-sustaining. It was orbited by seven captured planetoids, covered in ice, which could be strip-mined for resources, allowing its occupants to survive and carry out their campaigns potentially for millions of years. Like most Forerunner technology, Requiem drew its power from [[vacuum energy]], with pylons across the structure tapping into numerous nascent alternate universes and draining them of energy.{{Ref/Reuse|sil278}} Large regions of the terrestrial interior were kept dormant, with the landscape covered in mineral-rich ice, to be melted down to create more refuges for Forerunners and other species in the event of an extended campaign.{{Ref/Reuse|sil283}}


For travel between the layers and various locations, Requiem used [[Teleportation grid#Requiem|teleportation portals]] that could transport anyone who used them to different locations on the shield world. Due to her experience and expertise with Forerunner technology, the [[Artificial intelligence|AI]] [[Cortana]] was capable of controlling these portals. The Prometheans that occupied Requiem were capable of generating portals and translocating across the shield world.
For travel between the layers and various locations, Requiem used [[Teleportation grid#Requiem|teleportation portals]] that could transport anyone who used them to different locations on the shield world. Due to her experience and expertise with Forerunner technology, the [[Artificial intelligence|AI]] [[Cortana]] was capable of controlling these portals. The Prometheans that occupied Requiem were capable of generating portals and translocating across the shield world.
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*Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet'', referring to the planet's first appearance in ''Halo 3''<nowiki>'</nowiki>s Legendary difficulty-exclusive ending. Requiem also appears in a small image in the ''[[Halo Encyclopedia]]'', where it is shown to have a reddish-orange color on a small illuminated section.<ref>'''[[Halo Encyclopedia]]''', ''page 279''</ref> The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer">'''Game Informer''' ''(May 2012)'', ''page 44-45''</ref>
*Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet'', referring to the planet's first appearance in ''Halo 3''<nowiki>'</nowiki>s Legendary difficulty-exclusive ending. Requiem also appears in a small image in the ''[[Halo Encyclopedia]]'', where it is shown to have a reddish-orange color on a small illuminated section.<ref>'''[[Halo Encyclopedia]]''', ''page 279''</ref> The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer">'''Game Informer''' ''(May 2012)'', ''page 44-45''</ref>
*An image of Requiem is used to advertise an in-universe film titled ''Dark Planetoid Rising'' on the {{UNSCShip|Pillar of Autumn}}'s [[bulletin board]] in ''[[Halo: Combat Evolved Anniversary]]''.
*An image of Requiem is used to advertise an in-universe film titled ''Dark Planetoid Rising'' on the {{UNSCShip|Pillar of Autumn}}'s [[bulletin board]] in ''[[Halo: Combat Evolved Anniversary]]''.
*According to [[Brian Reed]], the lead writer of ''Spartan Ops'', Requiem is the largest Forerunner construct in history, though this is far from accurate:<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> With a diameter of 10,787 kilometers,<ref name="DK H4TEVG"/> Requiem is dwarfed by several Forerunner constructs, such as the [[Capital]] (~ 100,000 km), [[Installation 00]] (127,530 km), and especially [[Trevelyan|Shield World 006]] (~ 300,000,000 km).
*According to [[Brian Reed]], the lead writer of ''Spartan Ops'', Requiem is the largest Forerunner construct in history, though this is far from accurate:<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> With a diameter of 10,787 kilometers,{{Ref/Reuse|DK H4TEVG}} Requiem is dwarfed by several Forerunner constructs, such as the [[Capital]] (~ 100,000 km), [[Installation 00]] (127,530 km), and especially [[Trevelyan|Shield World 006]] (~ 300,000,000 km).
*Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
*Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
*Requiem is designated as "43121124" by the holographic terminal displaying the ''Dawn'''s predicted drift course.<ref name="Dawn"> '''Halo 4''', campaign level ''[[Dawn]]''</ref>
*Requiem is designated as "43121124" by the holographic terminal displaying the ''Dawn'''s predicted drift course.<ref name="Dawn"> '''Halo 4''', campaign level ''[[Dawn]]''</ref>
*Requiem being pulled into its star was originally suggested as a joke by [[Frank O'Connor]] during a brainstorming session on the ending of the first season of ''[[Spartan Ops]]''.<ref name="Bulletin">[http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx '''Waypoint''': ''The Halo Bulletin: 02.27.13'']</ref>
*Requiem being pulled into its star was originally suggested as a joke by [[Frank O'Connor]] during a brainstorming session on the ending of the first season of ''[[Spartan Ops]]''.<ref name="Bulletin">[http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx '''Waypoint''': ''The Halo Bulletin: 02.27.13'']</ref>
*''[[Halo 4: The Essential Visual Guide]]'' and the shield world's in-game appearance in ''Halo 4'' seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.<ref name="DK H4TEVG"/> Despite this, the ''Halo 4'' terminals and ''Halo: Silentium'' portray Requiem as having a number of access corridors.<ref name="s281"/> It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.
*''[[Halo 4: The Essential Visual Guide]]'' and the shield world's in-game appearance in ''Halo 4'' seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.{{Ref/Reuse|DK H4TEVG}} Despite this, the ''Halo 4'' terminals and ''Halo: Silentium'' portray Requiem as having a number of access corridors.{{Ref/Reuse|s281}} It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.


==Gallery==
==Gallery==

Revision as of 11:05, April 15, 2021

This article is about the Forerunner shield world. For other uses, see Requiem (disambiguation).
Requiem
Concept art of the entrance to Requiem.
General overview

Description:

A series of concentric spherical shells enclosed within an armored exterior

Location:

Epoloch system[1]

Satellites:

7[2]

Operation overview

Type:

Shield world

Function:

Promethean operations hub

Date of construction:

Before 107,445 BCE[3]

Date of destruction:

February 2558

Structural information

Diameter:

10,787 kilometers (6,703 mi)[1]

Gravity:

0.987 G[1]

Surface temperature:

-38°C to 71°C (-36°F to 159°F)[1]

Atmospheric composition:

1.2 (N2, O2, Ar)[1]

 

"The scale and brilliance of the Didact's strategic plan now appears more like the tomb of all hope—certainly of all my hopes. A dream we had both shared is little more than a repository for a Promethean long since chewed up and cast aside by history, by force of his enemies, human and Forerunner—and by the dire influence of the Flood. And yet, this enormous construct, nothing less than a completely artificial world, this bastion designed for endless war, still impresses in a way that a Halo cannot."
— The Librarian reflects on Requiem near the close of the Flood conflict[4]

Requiem, formally designated by its Forerunner creators as Shield World 0001,[1] was a Forerunner shield world located in the Epoloch system.[1] It once served as the central base of operations for the Prometheans, an elite class of Warrior-Servants, for thousands of years until the end of the Forerunner-Flood war. It remained sealed off for a hundred millennia since the end of the war,[5] and became the site of major events as UNSC and Jul 'Mdama's Covenant forces stumbled upon it in 2557. The UNSC Infinity returned to Requiem in early 2558, resulting in a protracted battle between the UNSC and the occupying Promethean-Jul's Covenant alliance.[6] Requiem itself was destroyed at the conclusion of this campaign by Jul 'Mdama.[7]

History

Forerunner era

The Didact and the Librarian in Requiem's war room.

Built as the template for the Didact's shield world defensive strategy, Requiem was constructed long before the human-Forerunner wars to serve as a fortress world for the Warrior-Servants' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other rates; although its components were constructed by the Builders, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.[2]

Requiem was a central hub for all Forerunner forces and war efforts for thousands of years, from the conflict with ancient humanity to the end of the Forerunner-Flood war.[5] Upon his recovery from the clutches of the Gravemind near the end of the conflict with the Flood, the now mentally unstable Ur-Didact returned and reassumed control of Requiem. In his vision, Requiem was to serve as a core of a new era of prosperity and power to the Forerunners through the defeat of the Flood and the subjugation of all their enemies. To this end, the Didact used the Composer to convert his loyal Warrior-Servants into powerful robotic Knights. Despite his grand plans, relatively few of his Warriors joined him: in addition to the Didact's flagship, Mantle's Approach, only one Fortress-class vessel, several dreadnoughts and scrapped Builder vessels were present at Requiem during the endgame of the war.[8]

After the Ur-Didact used the Composer to enslave Omega Halo's human population to use them to create more of his Knight constructs, the Librarian imprisoned the Didact in a Cryptum in the core of the shield world to stop him.[3] The Librarian uploaded a personality impression of herself within Requiem's systems,[9] placing the Janus Key in the possession of this imprint.[10] The Librarian then departed Requiem and sealed the shield world off for the next 100,000 years.

Rediscovery

Main articles: Battle of Requiem, Requiem Campaign
The UNSC Forward Unto Dawn entering Requiem via an access portal.

In 2554, Jul 'Mdama and his Covenant discovered Requiem, using coordinates provided by Forerunner symbols. Over the next three years, his Covenant tried to enter the planet, without success.

On July 21, 2557, the severed aft section of the Charon-class light frigate UNSC Forward Unto Dawn, containing John-117 and Cortana, drifted near Requiem and were forcibly pulled inside an automated entrance portal on its surface, along with a number of ships from a Covenant remnant fleet and later, the prototype starship UNSC Infinity.[11] Inside, they encountered hostile Promethean forces that occupied the structure, and unwittingly released the Didact.[12] The humans battled their way through the world, destroying its gravity well generator so the Infinity could escape. The Infinity escaped from the shield world, and despite the best efforts of the Master Chief and Cortana, the Didact escaped as well to go after the Composer, chased by the two in a Lich. Six months later, the Infinity returned to Requiem in order to establish research facilities to study the installation, facing both the local Prometheans and Jul's Covenant forces which still occupied the structure.[6]

Destruction

"We have what we came for. Initiate the evacuation. Whoever does not make it to a ship will die with Requiem."
— Jul 'Mdama
UNSC Infinity fleeing the flare emitted immediately after Requiem's collision with Epoloch.

In February 2558 Jul 'Mdama, believing to have obtained the artifact they sought, implemented a local Flood containment protocol,[13] placing Requiem on a collision course with its parent star, Epoloch, in effect setting Requiem to self-destruct. With the Infinity anchored to the planet via a slipspace conduit generated by a Forerunner artifact on board, Fireteams Majestic and Crimson were sent to deactivate two artifacts on Requiem that kept the ship anchored, while Henry Glassman deactivated the third one aboard the Infinity. After many complications, both fireteams reached their objective and the Infinity was able to flee the planet,[7] seconds before Requiem was consumed by the sun, which went supernova immediately afterward due to a total failure of local plasma shell maintenance systems as well as Requiem's containment measures.[13]

Description

Structure

Cortana observing the core of Requiem.

The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.[5] The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. Requiem's core was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized Dyson shell.

Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.[14] The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the Mantle), as well as the Reclaimer glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the slipspace bubble generated by his Cryptum.[15]

A holographic representation of Requiem.

The interior of the facility was unique relative to the other known shield worlds; rather than housing an artificial star at its center, surrounded by a habitable inner surface, the exterior shell housed additional layered shells, the outermost of which had an environment resembling a terrestrial planet. Another important feature was that immediately above the cloud layer of the protected second layer, the interior surface of the protective shell was visible. This was demonstrated by the sky being dominated by the machinery above it, with large, vertical structures reaching down to the surface below. Numerous small artificial stars provided illumination for Requiem's interior.[16]

The innermost miniature Dyson shell housed the core of Requiem, which was where the Didact's Cryptum was situated. The platform which housed the Cryptum was suspended in the very center of the sphere and was protected by a shield emitted by two adjacent pylons located on opposing sides on the surface of the inner sphere. Two enormous energy conduits perpendicular to one another ran between the pylons across the entire inner surface. The surface in the inner shell mostly consisted of rocky desert landscape dense with prominent arrangements of light indicating the presence of large-scale structures.

Features

Artwork of Requiem.
A general view of Requiem.

A readily seen feature of this construct is that it harbored a number of large circular entrance portals, with iris-type opening mechanisms. When opened, a vibrant, blue-white light could be seen emanating from the interior. These portals featured the ability to generate artificial gravity well, drawing in objects in the immediate vicinity if the presence of Reclaimer is detected. These gravity wells were powered by generator complexes situated somewhere on the inner planetary shell.[17]

The next known aspect of this facility is that it possessed fully active and functioning technology, unlike other Forerunner sites, which have largely been abandoned and dormant,[18] with the exception of Shield World 006. Examples of such active technology included enormous spires suspended in the air without visible support and structures capable of shifting and reconfiguring themselves, extensive use of sophisticated hard light construction to create structural elements, or the Prometheans' various weapon and equipment caches found across the shield world.

Designed to wage continuous war for eons if necessary, Requiem was completely self-sustaining. It was orbited by seven captured planetoids, covered in ice, which could be strip-mined for resources, allowing its occupants to survive and carry out their campaigns potentially for millions of years. Like most Forerunner technology, Requiem drew its power from vacuum energy, with pylons across the structure tapping into numerous nascent alternate universes and draining them of energy.[2] Large regions of the terrestrial interior were kept dormant, with the landscape covered in mineral-rich ice, to be melted down to create more refuges for Forerunners and other species in the event of an extended campaign.[16]

For travel between the layers and various locations, Requiem used teleportation portals that could transport anyone who used them to different locations on the shield world. Due to her experience and expertise with Forerunner technology, the AI Cortana was capable of controlling these portals. The Prometheans that occupied Requiem were capable of generating portals and translocating across the shield world.

Locations

Trivia

"Requiem needed to be impactful; it needed to take the player back to the epic mystery and nostalgia of exploring the first Halo video game a decade ago. Making weird and alien spaces is not terribly challenging. Keeping them from falling into abstraction or failing to be believable is. Keeping the player invested and finding those keys to keeping him or her immersed was our goal."
Kenneth Scott[19]
  • A requiem is a Catholic mass dedicated to the souls of the deceased, often celebrated at funerals.
  • "Requiem" comes from the Latin word requiem, which means rest (A reference to the Ur-Didact).
  • Many Huragok know that Requiem is home to the Didact. However, they do not know its location as a security measure. [20]
  • Prior to Halo 4, Requiem was known among fans as the Legendary Planet, referring to the planet's first appearance in Halo 3's Legendary difficulty-exclusive ending. Requiem also appears in a small image in the Halo Encyclopedia, where it is shown to have a reddish-orange color on a small illuminated section.[21] The planet appears again in the Halo 4 announcement trailer, where the aft half of the Forward Unto Dawn is seen being pulled into a massive, iris-like opening on its surface.[22][23] The planet was finally identified as "Requiem" in the May 2012 issue of the GameInformer magazine.[24]
  • An image of Requiem is used to advertise an in-universe film titled Dark Planetoid Rising on the UNSC Pillar of Autumn's bulletin board in Halo: Combat Evolved Anniversary.
  • According to Brian Reed, the lead writer of Spartan Ops, Requiem is the largest Forerunner construct in history, though this is far from accurate:[25] With a diameter of 10,787 kilometers,[1] Requiem is dwarfed by several Forerunner constructs, such as the Capital (~ 100,000 km), Installation 00 (127,530 km), and especially Shield World 006 (~ 300,000,000 km).
  • Early concept art for Halo 4 display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
  • Requiem is designated as "43121124" by the holographic terminal displaying the Dawn's predicted drift course.[26]
  • Requiem being pulled into its star was originally suggested as a joke by Frank O'Connor during a brainstorming session on the ending of the first season of Spartan Ops.[27]
  • Halo 4: The Essential Visual Guide and the shield world's in-game appearance in Halo 4 seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.[1] Despite this, the Halo 4 terminals and Halo: Silentium portray Requiem as having a number of access corridors.[8] It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.

Gallery

Exterior

Interior

Concept art

List of appearances

Sources

  1. ^ a b c d e f g h i Halo 4: The Essential Visual Guide, page 198
  2. ^ a b c Halo: Silentium, pages 278-279
  3. ^ a b Halo 4, Terminals
  4. ^ Halo: Silentium, page 279
  5. ^ a b c Halo 4 Interactive Guide
  6. ^ a b Spartan Ops, S1E1 Departure
  7. ^ a b Spartan Ops: S1E10 Exodus
  8. ^ a b Halo: Silentium, page 281
  9. ^ Halo 4 - Reclaimer (level)
  10. ^ Spartan Ops: S1E9 Key
  11. ^ Halo 4 E3 2012 Stage Demo
  12. ^ Halo Waypoint: Halo 4
  13. ^ a b Halo Waypoint: Catalog Interaction (post 2994218)
  14. ^ Halo: Silentium, page 282
  15. ^ Halo Waypoint - The Halo Bulletin: 9.24.14
  16. ^ a b Halo: Silentium, page 283
  17. ^ Halo 4, campaign level Reclaimer
  18. ^ YouTube: Halo Fest: Halo 4 Panel
  19. ^ Awakening: The Art of Halo 4, page 22
  20. ^ Halo: The Thursday War, page 115
  21. ^ Halo Encyclopedia, page 279
  22. ^ Halo 4 Announcement Trailer
  23. ^ GameTrailers: E3 2011: Halo Returns Interview (Stream) HD
  24. ^ Game Informer (May 2012), page 44-45
  25. ^ Youtube Halo 4: A Hero Awakens Behind the Scenes
  26. ^ Halo 4, campaign level Dawn
  27. ^ Waypoint: The Halo Bulletin: 02.27.13