Armor customization (Halo: Reach): Difference between revisions
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Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | ||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season Point]]}}, which can be used to unlock the next tier in the progression system. | With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Season 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but cut armor permutations, including [[AKIS]]. | ||
==Overview== | ==Overview== | ||
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''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | ''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | ||
In [[Season 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' will see the addition of several new helmets and chest armour pieces, never-previously useable in any edition of ''Halo: Reach''. The two new helmets; | In [[Season 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' will see the addition of several new helmets and chest armour pieces, never-previously useable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets. | ||
A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown. | A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown. |
Revision as of 13:22, April 18, 2021
Player customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is mostly acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the Campaign, Matchmaking, Custom game, Firefight, or Forge modes; by completing achievements; by getting commendations; or by completing daily and weekly challenges. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and does not impact gameplay whatsoever.
With Halo: Reach being added to Halo: The Master Chief Collection, 343 Industries overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a Season Point, which can be used to unlock the next tier in the progression system. Halo: Reach unlocks in Halo: the Master Chief Collection are contained within Season 1: Noble, and Season 5: Anvil. Noble contains Reach's base unlocks present in the original title, while Anvil contains multiple planned, but cut armor permutations, including AKIS.
Overview
In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet (can be "upgraded" with various gadgets, known as Helmet Variants), Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.[1]
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to Elite Slayer, Invasion and Invasion Slayer gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from Halo 3: players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer.[2]
Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.
The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist achievements; for example, the Military Police helmet requires the user to have completed Halo: Reach on Normal difficulty, the second variant of the helmet requires the user to have the A Spoonful of Blamite achievement and Halo 3's Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).
Much like Halo 3's "Bungie" armor permutation that granted the player an exclusive flaming head, Halo: Reach featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app.
Halo: The Master Chief Collection
Halo: Reach's port on Halo: The Master Chief Collection forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised season amd rank system. All items from the original Halo: Reach game can be obtained in Season 1: Noble's progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in Halo: Reach, featuring the same chest armor plates without the grenades.
In Season 5: Anvil of The Master Chief Collection's post-launch support, Reach will see the addition of several new helmets and chest armour pieces, never-previously useable in any edition of Halo: Reach. The two new helmets; AKIS and Mariner; are content cut from the original Halo: Reach game and intended for inclusion in the Anniversary Map Pack in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to Reach. Five of these are "[R]" (robot arm) variants of already available chest pieces, while the sixth - EXO/TSCS - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets.
A second cut chest piece, named in game files as "Preserve", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into The Master Chief Collection is unknown.
List of permutations
Spartan
Helmets | |||||
---|---|---|---|---|---|
Helmet | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) | Helmet attachments | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Mark V [B] |
0 cR - Default | Unlocked by default | UA |
Recruit, 750 cR | Series 1 Tier 4, 1 |
UA/HUL |
Corporal, 1,500 cR | Series 1 Tier 15, 1 | |||
CQC |
Recruit, 0 cR | Series 1 Tier 1, 1 | CBRN |
Sergeant, 750 cR | Series 1 Tier 5, 1 |
UA/HUL |
Sergeant, 1,500 cR | Series 1 Tier 16, 1 | |||
ODST |
Recruit, 2,000 cR | Series 1 Tier 19, 1 | UA/CNM |
Corporal, 1,000 cR | Series 1 Tier 19, 1 |
CBRN/HUL |
Sergeant, 500 cR | Series 1 Tier 38, 1 | |||
HAZOP |
Recruit, 7,000 cR | Series 1 Tier 1, 1 | CBRN/HUL |
Sergeant, 2,000 cR | Series 1 Tier 27, 1 |
CNM-I |
Captain, 1,000 cR | Series 1 Tier 45, 1 | |||
EOD |
Sergeant, 15,000 cR | Series 1 Tier 29, 1 | CNM |
Sergeant, 5,000 cR | Series 1 Tier 29, 1 |
UA/HUL |
Sergeant, 3,000 cR | Series 1 Tier 29, 1 | |||
Operator |
Sergeant, 7,000 cR | Series 1 Tier 30, 1 | UA/HUL |
Sergeant, 2,000 cR | Series 1 Tier 30, 1 |
CNM |
Sergeant, 1,000 cR | Series 1 Tier 30, 1 | |||
Grenadier |
Warrant Officer, 25,000 cR | Series 1 Tier 39, 1 | UA |
Warrant Officer, 5,000 cR | Series 1 Tier 39, 1 |
UA/FC |
Warrant Officer, 2,000 cR | Series 1 Tier 41, 1 | |||
Air Assault |
Warrant Officer, 15,000 cR | Series 1 Tier 37, 1 | UA/CNM |
Warrant Officer, 7,500 cR | Series 1 Tier 37, 1 |
FC-I |
Warrant Officer, 5,000 cR | Series 1 Tier 38, 1 | |||
Scout |
Captain, 40,000 cR | Series 1 Tier 40, 1 | HU/RS |
Captain, 5,000 cR | Series 1 Tier 40, 1 |
CBRN/CNM |
Captain, 5,000 cR | Series 1 Tier 40, 1 | |||
EVA |
Major, 30,000 cR | Series 1 Tier 51, 1 | CNM |
Major, 7,000 cR | Series 1 Tier 52, 1 |
UA/HUL[3] |
Lieutenant Colonel, 15,000 cR | Series 1 Tier 58, 1 | |||
JFO |
Lieutenant Colonel, 60,000 cR | Series 1 Tier 59, 1 | HUL-I |
Lieutenant Colonel, 20,000 cR | Series 1 Tier 59, 1 |
UA |
Lieutenant Colonel, 10,000 cR | Series 1 Tier 61, 1 | |||
Commando |
Commander, 85,000 cR | Series 1 Tier 68, 1 | CBRN/CNM |
Commander, 40,000 cR | Series 1 Tier 69, 1 |
UA/FC-I[2] |
Commander, 40,000 cR | Series 1 Tier 71, 1 | |||
EVA [C] |
Commander, purchase EVA helmet, 120,000 cR | Series 1 Tier 70, 1 | CNM |
Commander, 25,000 cR | Series 1 Tier 70, 1 |
UA/HUL[3] |
Commander, 140,000 cR | Series 1 Tier 70, 1 | |||
Mark V |
Lieutenant Colonel, 130,000 cR | Series 1 Tier 60, 1 | CNM |
Lieutenant Colonel, 10,000 cR | Series 1 Tier 60, 1 |
UA |
Lieutenant Colonel, 15,000 cR | Series 1 Tier 60, 1 | |||
Pilot |
Commander, 90,000 cR | Series 1 Tier 80, 1 | HUL[3] |
Commander, 25,000 cR | Series 1 Tier 80, 1 |
UA/HUL[3] |
Commander, 55,000 cR | Series 1 Tier 80, 1 | |||
Haunted |
Inheritor, all prior helmets and attachments must be purchased, 1 cR | Series 1 Tier 100, 1 | |||
Recon |
Colonel, 100,000 cR | Series 1 Tier 3, 1 | HUL-I |
Colonel, 75,000 cR | Series 1 Tier 74, 1 |
UA/HUL[3] |
Pre-order/ day one purchase of Halo: Reach. | Series 1 Tier 10, 1 | |||
Mark VI |
Brigadier, 300,000 cR | Series 1 Tier 86, 1 | FC-I[2] |
Brigadier, 75,000 cR | Series 1 Tier 90, 1 |
UA/HUL-I |
Brigadier, 75,000 cR | Series 1 Tier 91, 1 | |||
GUNGNIR |
Brigadier, 250,000 cR | Series 1 Tier 85, 1 | HU/RS |
Brigadier, 125,000 cR | Series 1 Tier 89, 1 |
CBRN |
Mythic, 400,000 cR | Series 1 Tier 94, 1 | |||
Security |
General, 250,000 cR | Series 1 Tier 90, 1 | UA/HUL |
General, 200,000 cR | Series 1 Tier 99, 1 |
CBRN/CNM |
Legend, 200,000 cR | Series 1 Tier 96, 1 | |||
Military Police |
Halo Waypoint exclusive: reach Waypoint Career Milestone 15 and unlock The Soldier We Need You To Be achievement. | Series 1 Tier 2, 1 | CBRN/HU/RS |
Halo Waypoint exclusive: reach Waypoint Career Milestone 20 and unlock Pink and Deadly achievement in Halo 3: ODST, alongside having the base Military Police helmet unlocked. | Series 1 Tier 9, 1 |
HU/RS/CNM |
Halo Waypoint exclusive: reach Waypoint Career Milestone 25 and unlock Fear the Pink Mist achievement in Halo 3, alongside having the base Military Police helmet and CBRN/HU/RS attachment unlocked. | Series 1 Tier 9, 1 | |||
CQB |
Halo Waypoint exclusive: reach Waypoint Career Milestone 20 and unlock the Folks Need Heroes... achievement. | Series 1 Tier 1, 1 | HU/RS/CNM |
Halo Waypoint exclusive: reach Waypoint Career Milestone 25 and unlock the Campaign Complete: Heroic achievement in Halo 3: ODST, alongside having the base CQB helmet unlocked. | Series 1 Tier 6, 1 |
UA/HUL |
Halo Waypoint exclusive: reach Waypoint Career Milestone 30 and unlock the Campaign Complete: Legendary achievement in Halo 3, alongside having the base CQB helmet and HU/RS/CNM attachment unlocked. | Series 1 Tier 10, 1 | |||
AKIS |
N/A (Cut) | Series 5 Tier 1, 1 | GRD |
N/A (Cut) | Series 5 Tier 60, 1 |
CBRN |
Series 5 Tier 30, 1 | ||||
GRD/CBRN |
Series 5 Tier 100, 1 | ||||
Mariner |
N/A (Cut) | Series 5 Tier 10, 1 | Defiant |
N/A (Cut) | Series 5 Tier 45, 1 |
Mister Chief |
Series 5 Challenge: Because You Begged The Exchange, 2 | ||||
OPTREX |
Series 5 Tier 80, 1 | ||||
Belos | N/A (MCC-exclusive) | Series 8 | Belos Heran |
N/A (MCC-exclusive) | Series 8, Tier 6 1 |
Belos Syntrofos |
Series 8, Tier 56 1 | ||||
Belos Kerata |
Series 8, Tier 14 1 | ||||
Belos Leontokardos |
Series 8, Tier 85 1 | ||||
Belos Stheno |
Series 8, Tier 25 1 | ||||
Belos Cerberus |
Series 8, Tier 28 1 | ||||
Blackguard | N/A (MCC-exclusive) | Series 8 | Blackguard Warfeast |
N/A (MCC-exclusive) | Series 8, Tier 21 1 |
Blackguard Fallen Equerry |
The Exchange | ||||
Blackguard Forsaken Dragon |
Series 8, Tier 37 1 | ||||
Blackguard Carrion Crow |
Series 8, Tier 49 1 | ||||
Blackguard Sorrowful Visage |
Series 8, Tier 73 1 | ||||
Blackguard Ashen Crown |
Series 8, Tier 19 1 | ||||
Drengr | N/A (MCC-exclusive) | Series 8 | Drengr Skald |
N/A (MCC-exclusive) | Series 8, Tier 42 1 |
Drengr Valdemar |
Series 8, Tier 58 1 | ||||
Drengr Dvalinn |
Series 8, Tier 52 1 | ||||
Drengr Thyra |
Series 8, Tier 81 1 | ||||
Drengr Nari |
Series 8, Tier 88 1 | ||||
Drengr Tyr |
Series 8, Tier 92 1 |
Chest armor | ||
---|---|---|
Chest armor | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
HP/HALO |
Recruit, 600 cR | Series 1 Tier 14, 1 |
UA/Counterassault |
Corporal, 600 cR | Series 1 Tier 26, 1 |
Tactical/LRP |
Sergeant, 1,000 cR | Series 1 Tier 31, 1 |
UA/ODST |
Warrant Officer, 750 cR | Series 1 Tier 41, 1 |
Tactical/Recon |
Warrant Officer, 1,500 cR | Series 1 Tier 44, 1 |
Collar/Grenadier |
Captain, 4,000 cR | Series 1 Tier 47, 1 |
Tactical/Patrol |
Major, 4,000 cR | Series 1 Tier 54, 1 |
Collar/Breacher |
Lieutenant Colonel, 8,000 cR | Series 1 Tier 62, 1 |
Assault/Sapper |
Commander, 14,000 cR | Series 1 Tier 73, 1 |
Assault/Commando |
Colonel, 12,000 cR | Series 1 Tier 75, 1 |
HP/Parafoil |
Colonel, 8,000 cR | Series 1 Tier 78, 1 |
Collar/Grenadier [UA] |
General, 40,000 cR | Series 1 Tier 49, 1 |
UA/Multi-Threat [W] |
Halo: Reach GameStop pre-order exclusive. | Series 1 Tier 32, 1 |
UA/Base Security [W] |
Halo Waypoint exclusive: reach Waypoint Career Milestone 30 and unlock the Yes, Sensei achievement. | Series 1 Tier 31, 1 |
Collar/Breacher [R] |
Lieutenant Colonel, 75,000 cR (Must have Collar/Breacher already purchased) | Series 1 Tier 62, 1 |
HP/Parafoil [R] |
Brigadier, 175,000 cR (Must have HP/Parafoil already purchased) | Series 1 Tier 62, 1 |
Assault/Sapper [R] |
General, 250,000 cR (Must have Assault/Sapper already purchased) | Series 1 Tier 62, 1 |
UA/Multi-Threat |
N/A (Unused) | Series 1 Tier 18, 1 |
UA/Base Security |
N/A (Unused) | Series 1 Tier 17, 1 |
Default [R] |
N/A | Series 5 Tier 25, 1 |
UA/Counterassault [R] |
N/A | Series 5 Tier 90, 1 |
Tactical/Recon [R] |
N/A | Series 5 Tier 70, 1 |
Tactical/Patrol [R] |
N/A | Series 5 Tier 76, 1 |
Collar/Grenadier [UA] [R] |
N/A | Series 5 Tier 55, 1 |
EXO/TSCS |
N/A (Cut) | Series 5 Tier 20, 1 |
Shoulder | ||
---|---|---|
Shoulder | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
FJ/PARA |
Recruit, 250 cR | Series 1 Tier 11, 1 |
HAZOP |
Recruit, 500 cR | Series 1 Tier 12, 1 |
JFO |
Recruit, 1,000 cR | Series 1 Tier 13, 1 |
Recon |
Corporal, 1,500 cR | Series 1 Tier 22, 1 |
UA/Multi-Threat |
Corporal, 2,000 cR | Series 1 Tier 23, 1 |
Jump Jet |
Sergeant, 5,000 cR | Series 1 Tier 24, 1 |
EVA |
Sergeant, 3,000 cR | Series 1 Tier 28, 1 |
GUNGNIR |
Warrant Officer, 5,000 cR | Series 1 Tier 36, 1 |
ODST |
Captain, 25,000 cR | Series 1 Tier 46, 1 |
UA/Base Security |
Major, 12,000 cR | Series 1 Tier 53, 1 |
CQC |
Lieutenant Colonel, 20,000 cR | Series 1 Tier 61, 1 |
Operator |
Commander, 28,000 cR | Series 1 Tier 72, 1 |
Commando |
Commander, 40,000 cR | Series 1 Tier 71, 1 |
Grenadier |
Colonel, 65,000 cR | Series 1 Tier 76, 1 |
Sniper |
Brigadier, 80,000 cR (left), 75,000 cR (right) | Series 1 Tier 88, 1 |
MJOLNIR Mk. V |
Brigadier, 100,000 cR (left), 80,000 cR (right) | Series 1 Tier 87, 1 |
Security |
General, 70,000 cR (left), 275,000 cR (right) | Series 1 Tier 83, 1 |
Knee guards | ||
---|---|---|
Knee guard | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
FJ/PARA |
Sergeant, 10,000 cR | Series 1 Tier 33, 1 |
GUNGNIR |
Captain, 25,000 cR | Series 1 Tier 48, 1 |
Grenadier |
Lieutenant Colonel, 45,000 cR | Series 1 Tier 64, 1 |
Wrist attachment | ||
---|---|---|
Wrist attachment | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
UA/Buckler |
Sergeant, 5,000 cR | Series 1 Tier 32, 1 |
UA/Bracer |
Warrant Officer, 10,000 cR | Series 1 Tier 42, 1 |
Tactical/TACPAD |
Major, 50,000 cR | Series 1 Tier 55, 1 |
Tactical/UGPS |
Lieutenant Colonel, 80,000 cR | Series 1 Tier 63, 1 |
Assault/Breacher |
Colonel, 200,000 cR | Series 1 Tier 81, 1 |
Utility | ||
---|---|---|
Utility | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
Tactical/Hard Case |
Captain, 40,000 cR | Series 1 Tier 36, 1 |
UA/CHOBHAM |
Purchase Tactical/Hard Case, 30,000 cR | Series 1 Tier 51, 1 |
UA/NxRA |
Major, purchase Tactical/Hard Case 40,000 cR | Series 1 Tier 57, 1 |
Tactical/Trauma Kit |
Lieutenant Colonel, purchase Tactical/Hard Case 80,000 cR | Series 1 Tier 66, 1 |
Tactical/Soft Case |
Colonel, 100,000 cR | Series 1 Tier 82, 1 |
Hydration Container |
N/A | The Exchange (Week of December 8, 2021) |
Visor Color | ||
---|---|---|
Visor Color | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
0 cR - Default | Unlocked by default |
Silver |
Sergeant, 35,000 cR | Series 1 Tier 34, 1 |
Blue |
Warrant Officer, 50,000 cR | Series 1 Tier 43, 1 |
Black |
Lieutenant Colonel, 100,000 cR | Series 1 Tier 69, 1 |
Gold |
Colonel, 250,000 cR | Series 1 Tier 84, 1 |
Armor Effects | ||
---|---|---|
Effect | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Default |
Unlocked by default | |
Legendary |
0 cR - Included with the Legendary Edition of Halo: Reach. | Series 1 Tier 83, 1 |
Eternal |
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. | Series 1 Tier 100, 1 |
Birthday Party |
200,000 cR | Series 1 Tier 25, 1 |
Heart Attack |
300,000 cR | Series 1 Tier 65, 1 |
Pestilence |
1,000,000 cR | Series 1 Tier 52, 1 |
Inclement Weather |
2,000,000 cR | Series 1 Tier 79, 1 |
Firefight Voices | ||
---|---|---|
Firefight voice | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Noble Six |
Unlocked by default | Unlocked by default |
Jorge S-052 |
10,000 cR | Series 1 Tier 77, 1 |
Jun S-266 |
10,000 cR | Series 1 Tier 20, 1 |
Emile S-239 |
10,000 cR | Series 1 Tier 35, 1 |
Kat S-320 |
10,000 cR | Series 1 Tier 49, 1 |
Auntie Dot [A.I.] |
15,000 cR | Series 1 Tier 56, 1 |
Carter S-259 |
100,000 cR | Series 1 Tier 67, 1 |
GYSGT Stacker |
5,000 cR | Series 1 Tier 7, 1 |
GYSGT Buck |
15,000 cR | Series 1 Tier 81, 1 |
SGTMAJ Johnson |
100,000 cR | Series 1 Tier 97, 1 |
Cortana [A.I.] |
100,000 cR | Series 1 Tier 95, 1 |
John S-117 |
150,000 cR | Series 1 Tier 100, 1 |
Elite
Elite armor | ||
---|---|---|
Armor | Unlock (Halo: Reach) | Unlock (Halo: The Master Chief Collection) |
Minor |
Unlocked by default | Unlocked by default |
Officer |
Halo: Reach Xbox 360, Limited and Legendary editions only | Season 1 Tier 98, 1 |
Spec Ops |
Corporal | Season 1 Tier 8, 1 |
Ranger |
Sergeant | Season 1 Tier 21, 1 |
Ultra |
Warrant Officer | Season 1 Tier 45, 1 |
Zealot |
Captain | Season 1 Tier 50, 1 |
General |
Major | Season 1 Tier 65, 1 |
Field Marshal |
Lieutenant Colonel | Season 1 Tier 79, 1 |
Trivia
- With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. [verification needed]
- The current cost of all the armor pieces in the Halo: Reach armory combined is 9,634,201 cR. [verification needed]
- In Halo: Reach, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
- The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo: Reach.
- Halo: Reach armor permutations return in Halo: The Master Chief Collection, mostly identical to their original form. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
Gallery
Spartan
Armor permutation customization in the Halo: Reach Multiplayer Beta.
The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the Bungie armor from Halo 3.
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A Recon-clad spartan with the Legendary Flames.
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Initial Halo: Reach Armor Options
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All Halo: Reach helmets
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Most armor permutations in Halo: Reach.
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Default visor.
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Silver visor.
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Blue visor.
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Black visor.
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Gold visor.
Elite
Concept art of a Sangheili Minor's combat harness.
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Concept art of a cut Sangheili armor permutation bearing resemblance to the Commando harness.
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All Sangheili Armor Permutations in Halo: Reach.