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Guardian Forest: Difference between revisions

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|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|name=Guardian Forest
|name=Guardian Forest
|image=[[File:H3 GuardianForest Concept 1.jpg|300px]]A concept art image of Guardian Forest.
|image=[[File:H3 GuardianForest Concept 1.jpg|300px]]<br/>A concept art image of Guardian Forest.
|player=[[John-117]]
|player=[[John-117]]
|date=
|date=
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Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}} The Guardian was intended to be massive in size, similar to the cut [[Strato-Sentinel]]s.{{Ref/Reuse|Vic1}} The Guardian model remained in the final release of ''Halo 3'', existing as a hologram on the map [[Epitaph]], while the Guardians' concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''.
Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}} The Guardian was intended to be massive in size, similar to the cut [[Strato-Sentinel]]s.{{Ref/Reuse|Vic1}} The Guardian model remained in the final release of ''Halo 3'', existing as a hologram on the map [[Epitaph]], while the Guardians' concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''.
An early design document created by designer [[Dan Miller]] was posted on Twitter in 2017 (shown below).{{Ref/Site|Id=Doc|URL=https://twitter.com/dmiller360/status/881997799046258697?s=19|SiteName=Twitter|PageName=Dan Miller|Quote=#halo3 original 'guardian forest' (cut map):}}
<gallery>
File:H3 GuardianForest DesignDoc.png
</gallery>
This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include [[Strato-Sentinel]]s and [[Enforcer]]s as enemies alongside the Guardian, with flyable Hornets and [[Type-26C Banshee|Banshees]]. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses. During the level, the player would ride on a "train" for a section before the power died and the train ground to a halt. The player would then "crawl through the creepy forest" before eventually flying the aforementioned aircraft. At some point in the level, the Guardian would be introduced with a dedicated vignette, and eventually the player would be able to rip out its eye and use it as a weapon. The level would close with the Strato-Sentinel rising out of the ground, with the player riding it.{{Ref/Reuse|Doc}}


By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|SiteName=Bungie.net|PageName=Forest For The Trees: Guardian Postmortem}}
By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|SiteName=Bungie.net|PageName=Forest For The Trees: Guardian Postmortem}}


===Current status===
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder, indicating that Guardian Forest was intended to take place following the level [[The Ark (level)|The Ark]] and before the level [[The Covenant (level)|The Covenant]] (The Ark and The Covenant are known internally, respectively, as <code>070_waste</code> and <code>100_citadel</code>).{{Ref/Site|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|SiteName=YouTube|PageName=Halo 3 - Cut Campaign Levels DISCOVERED!}} However, a GDC talk given by Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]].{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}.
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder, indicating that Guardian Forest was intended to take place following the level [[The Ark (level)|The Ark]] and before the level [[The Covenant (level)|The Covenant]] (The Ark and The Covenant are known internally, respectively, as <code>070_waste</code> and <code>100_citadel</code>).{{Ref/Site|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|SiteName=YouTube|PageName=Halo 3 - Cut Campaign Levels DISCOVERED!}} However, a GDC talk given by Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]].{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}.


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<gallery>
<gallery>
File:H3 GuardianForest Concept 2.jpg|Concept art of a forest on "Waypoint", the former name for [[Installation 00|the Ark]].
File:H3 GuardianForest Concept 2.jpg|Concept art of a forest on "Waypoint", the former name for [[Installation 00|the Ark]].
File:H3 GuardianMap Concept 1.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept 1.jpg|Concept art for the Guardian Forest level.
File:HTMCC H3 Achievement Cool Story Bro.png|Concept art for the level.
File:H3 StratoSentinel Concept 3.jpg|Concept art for the Strato-Sentinel on the level.
File:H3 StratoSentinel Concept 2.png|Concept art for the Strato-Sentinel on the level.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept Mood.jpg|Steve Cotton's "mood" concept for the final Guardian multiplayer map.
File:H3 GuardianMap Concept Mood.jpg|Steve Cotton's "mood" concept for the final Guardian multiplayer map.

Revision as of 06:05, October 14, 2020

This article is about a cut campaign level. For other uses, see Guardian (disambiguation).

Prev:

The Ark (Intended)

Next:

The Covenant (Intended)

Guardian Forest
H3 GuardianForest Concept 1.jpg
A concept art image of Guardian Forest.

Game:

Halo 3

Player:

John-117

Location:

Installation 00

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 

Guardian Forest was a planned level in Halo 3's campaign[1], intended to take place later in the campaign.

Description

Guardian Forest was a level intended to be set on Installation 00, in the eponymous forest. During the level, the Master Chief would have piloted an AV-14 Hornet through the trees in an aerial battle. Although Bungie scrapped Guardian Forest, the team felt the aerial battle was too fun to lose, and transplanted the sequence onto the next level, The Covenant. The level was also intended to introduce a new Forerunner enemy type, the titular Guardian. Described by producer Allen Murray as a "floating, conical sentry" with a laser-emitting eyeball that the player could rip out and use as a weapon.[2][3]

Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.[2][3] The Guardian was intended to be massive in size, similar to the cut Strato-Sentinels.[4] The Guardian model remained in the final release of Halo 3, existing as a hologram on the map Epitaph, while the Guardians' concept was later used and expanded upon for the Guardian Custode which debuted in Halo 5: Guardians. The Guardian concept from Halo 3 additionally featured in the Halo Legends episode Origins.

An early design document created by designer Dan Miller was posted on Twitter in 2017 (shown below).[5]

This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include Strato-Sentinels and Enforcers as enemies alongside the Guardian, with flyable Hornets and Banshees. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses. During the level, the player would ride on a "train" for a section before the power died and the train ground to a halt. The player would then "crawl through the creepy forest" before eventually flying the aforementioned aircraft. At some point in the level, the Guardian would be introduced with a dedicated vignette, and eventually the player would be able to rip out its eye and use it as a weapon. The level would close with the Strato-Sentinel rising out of the ground, with the player riding it.[5]

By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it. Unfortunately, the level was one of many victims of scope reduction in Halo 3 for time. However, by this time many pieces of concept art had been put together for Guardian Forest by artists Chris Barrett and Frank Capezzuto, which inspired level designer Steve Cotton to create a map with lots of platforms and walkways similar to Halo 2's Lockout. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the Halo 3 multiplayer map Guardian.[6]

Current status

Although most level files for Guardian Forest do not exist within Halo 3 anymore, one texture file does remain in the 080_forest folder, indicating that Guardian Forest was intended to take place following the level The Ark and before the level The Covenant (The Ark and The Covenant are known internally, respectively, as 070_waste and 100_citadel).[7] However, a GDC talk given by Allen Murray lists the level as intended to take place after The Covenant and before the level Cortana.[2][3].

Gallery

Level concept art

Guardian enemy

Sources

  1. ^ IGN, GDC 09: The Halo 3 Level You Never Played
  2. ^ a b c GDC Vault, Building Your Airplane While Flying: Production at Bungie
  3. ^ a b c Bungie.net, Building Your Airplane While Flying: Production at Bungie: Original presentation download
  4. ^ a b Twitter, Vic DeLeon: "Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel."
  5. ^ a b Twitter, Dan Miller: "#halo3 original 'guardian forest' (cut map):"
  6. ^ Bungie.net, Forest For The Trees: Guardian Postmortem
  7. ^ YouTube, Halo 3 - Cut Campaign Levels DISCOVERED!