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erome-092, born Jerome Cable,[1] is a SPARTAN-II Commando of the UNSC Naval Special Warfare Command. He was a member of Red Team and fought alongside the crew of the UNSC Spirit of Fire in early 2531. He is one of the leaders of Red Team.
{{Era|UNSC|HCW|Post}}
{{Character infobox|variant=Human
|name=Jerome-092
|image=[[File:Jerome Halo Wars 2 leader portait.png|300px]]
|homeworld=[[Minister (planet)|Minister]]<ref name="HWJerome">[https://www.halowaypoint.com/en-us/universe/characters/jerome-092 '''Halo Waypoint''' - ''Jerome-092'']</ref>
|birth=[[2511|May 8, 2511]]<ref name="HWJerome"/>
|death=
|species=[[Human]]
|gender=Male
|height={{Convert|219.1|cm|ftin|sp=us}}<ref name="HWJerome"/>
|mass={{Convert|131.5|kg|lb|sp=us}}<ref name="HWJerome"/>
|hair=
|eyes=
|affiliation=*[[UNSC Navy]]
**[[UNSC Special Forces|Naval Special Warfare Command]]
***[[SPARTAN-II program]]<ref name="HWJerome"/>
|rank=*Commander (acting, 2559-)<ref name="knowscope"/>
*[[Senior chief petty officer]]<ref name="HWJerome"/>
|sn=S-092
|notable=
}}
{{Quote|no=two|q1=Human filth. Do you know what you have cost me? My salvage operation, the portals.|Decimus|q2=My heart bleeds.|Jerome|[[Decimus]] and Jerome after the latter destroyed the [[Banished]] portal network on [[Installation 00]].<ref name="Lights Out"/>}}


Contents[show]
[[Commander]] '''Jerome-092''',<ref name="knowscope">[https://www.halowaypoint.com/en-us/news/know-scope '''Halo Waypoint''': ''Know-Scope'']</ref> born '''Jerome Cable''', is a [[SPARTAN-II program|Spartan-II supersoldier]] of the [[United Nations Space Command|UNSC]] [[UNSC Navy|Naval]] [[UNSC Special Forces|Special Warfare Command]]. In [[2531]], he served as the leader of [[Red Team]] and fought alongside the crew of {{UNSCShip|Spirit of Fire}}.<ref name="HW">'''[[Halo Wars]]'''</ref><ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 153''</ref>
BiographyEdit
ConscriptionEdit
Jerome Cable was born on May 8, 2511 to a poor family in the Palaikos borderlands of the colony of Minister.[1] Early into his childhood, he turned to a life of crime and discovered his violent side.[4] After being selected as a suitable candidate for the SPARTAN-II Program in 2517, he was abducted and sent to Reach, where he was specially trained to be a soldier. In 2525, he and the other candidates underwent a series of augmentations to improve their physical and mental abilities.[5] Jerome was among the ones that survived and were not crippled or killed by the procedure.


During his training, he tried to escape numerous times, but he quickly proved himself to be considered one of the program's top candidates.[4] Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the Spartan-II group, along with Kurt-051, Frederic-104, and John-117.[6]
==Biography==
===Early life and conscription===
Jerome Cable was born on [[2511|May 8, 2511]] to a poor family in the infamous [[Palaikos borderlands]],<ref name="phoenix log">'''[[Halo Wars 2]]''', ''[[Phoenix Log]]: Jerome-092''</ref> an undeveloped portion of the [[human]] [[Inner Colony]] of [[Minister (planet)|Minister]],<ref name="HWJerome"/> a tough world that forced him into an early childhood of crime where he also realized his capacity for violence.<ref name="phoenix log"/> He was of a genetic make-up that Doctor [[Catherine Halsey]] regarded as desirable for the [[SPARTAN-II program]]. After being selected as a suitable candidate for the SPARTAN-II program in [[2517]], he was abducted and sent to [[Reach]], where he was specially trained to be a soldier by [[Chief Petty Officer]] [[Franklin Mendez]] and the [[artificial intelligence]] construct [[Déja]]. Although he initially attempted to escape from his training facilities several times, Jerome soon transformed from a self-centered survivalist to a competent leader, honing the speed and agility that kept him alive back on Minister.<ref name="phoenix log"/> Jerome quickly proved himself to be one of the program's top candidates. Both Dr. Halsey and CPO Mendez identified him as one of the four emerging leaders of the group, along with [[Kurt-051]], [[Fred-104]], and [[John-117]].<ref>''[[Dr. Halsey's personal journal]]''</ref>


Jerome's leadership skills were correctly observed, as he later became the earliest known appointed leader of the Spartan-II's Red Team.
In [[2525]], he and the other candidates underwent a [[SPARTAN-II augmentation procedures|series of augmentations]] to improve their physical and mental abilities.<ref>'''Halo: The Fall of Reach'''</ref> Jerome was one of a number of "washouts" whose bodies initially rejected the augmentations, but he was able to be retrained and re-augmented separately. During the process, he was partnered with fellow augmentation washouts [[Alice-130]] and [[Douglas-042]], with the three being organized into an incarnation of [[Red Team]] with Jerome as a team leader.<ref name="log alice">'''Halo Wars 2''', ''[[Phoenix Logs]] — Alice-130''</ref>


Battle of ArcadiaEdit
=== Battle for Arcadia ===
Jerome was the appointed leader of Red Team during the First Battle of Arcadia. He and his team were tasked with stopping the Covenant long enough to evacuate the civilians of Arcadia.[7] Afterward, he and Red Team linked up with forces from the Spirit of Fire and assisted in a counter-attack on a Covenant outpost.[8] Once the plan to infiltrate a large Covenant shield was passed down from Captain James Cutter, Jerome and Red Team remained with the crew to assist with the assignment. He prevented the destruction of several prototype Rhinos while they ensured that the shield was destroyed.[9] After Sergeant John Forge's forces triumphed over a Scarab, the three searched for Covenant survivors in the jungles on a Warthog.[10] Jerome accompanied Sergeant Forge to the bridge of the Spirit of Fire to report their situation. Upon hearing that Professor Ellen Anders had been abducted by the Arbiter, Jerome immediately recommended destroying the fleeing vessel, much to Forge's displeasure, stating that Professor Anders "...represented a significant security breach." However, against Jerome's recommendation, Captain Cutter ordered the Spirit of Fire into Slipspace, following the Covenant ship carrying Anders. Jerome-092 and Sergeant Forge left the bridge, and came to a brief altercation, resulting in a broken chair, a seal malfunction on a bulkhead and a stern interruption from Serina. From then on, Forge and Jerome always ate together in the mess hall.[11]
{{Main|Battle for Arcadia}}
[[File:Anderssignal1.png|left|thumb|250px|Captain Cutter, Sergeant Forge, and Jerome-092 discuss how to proceed after Professor Anders' abduction.]]
Jerome was the leader of Spartan [[Red Team]] during the Battle for Arcadia. On [[2531#February|February 9, 2531]], Jerome and Red Team were tasked with stopping the [[Covenant]] long enough to evacuate the civilians of [[Arcadia|the planet]].<ref>'''Halo Wars''', campaign level, ''[[Arcadia City]]''</ref> Afterward, he and Red Team linked up with forces from the {{UNSCShip|Spirit of Fire}} and assisted in a counterattack on a Covenant outpost.<ref>'''Halo Wars''', campaign level, ''[[Arcadia Outskirts]]''</ref> Once the plan to infiltrate a large Covenant [[Energy shielding#Covenant|shield dome]] was passed down from [[Captain (Navy)|Captain]] [[James Cutter]], he and Red Team remained with the crew to assist with the assignment. He helped prevent the destruction of several prototype [[M145D Rhino]]s while the tanks ensured that the shield was destroyed.<ref>'''Halo Wars''', campaign level, ''[[Dome of Light]]''</ref> After [[Sergeant]] [[John Forge]]'s forces triumphed over a [[Type-29 Scarab|Scarab]], Jerome, [[Douglas-042]], and [[Alice-130]] searched for Covenant survivors in the jungles on an [[M12 Warthog]].<ref>'''Halo Wars''', campaign level, ''[[Scarab (level)|Scarab]]''</ref> Upon hearing that [[Ellen Anders|Professor Ellen Anders]] had been abducted by [[Arbiter]] [[Ripa 'Moramee]], Forge and Red Team boarded ''Spirit of Fire'', which jumped into slipspace in pursuit of the Covenant ship carrying Anders.<ref name="EVG"/><ref name="signal">'''Halo Wars''', campaign level, ''[[Anders' Signal]]''</ref>


Shield WorldEdit
{{clear}}
Jerome-092
Jerome-092 fighting at the Battle of the Apex.


Later, upon arriving at a Forerunner Shield World, Jerome assisted the Spirit of Fire's crew in neutralizing Covenant and Flood forces.[11] Once Jerome assisted in destroying a Proto-Gravemind[12] he and Red Team became stranded on the planet. With the Spirit of Fire being dragged inside the megastructure, Red Team was assisted by the forces of Sergeant John Forge and successfully withdrew to the ship.[13] Red Team then assisted the crew in scouring the Flood forces from the hull of the Spirit of Fire[14] and successfully repaired the power core when it was damaged.[15]
=== The Etran Harborage ===
[[File:HW7.png|thumb|250px|Jerome-092 fighting on the Apex.]]
{{Main|Battle of the Etran Harborage}}
{{Quote|Good luck, sir. It's been an honor.|Jerome-092 to [[John Forge]].<ref name="Escape"/>}}


“Good luck sir, it's been an honor.”
After Jerome recommended destroying 'Moramee's ship and killing Anders rather than let classified information fall into Covenant hands, Forge confronted the Spartan. The altercation resulted in a broken chair, a seal malfunction on a bulkhead, and a stern interruption from [[Serina]]. From then on, Forge and Jerome always ate together in the mess hall.<ref>'''[[Halo Wars Timeline Events]]'''</ref><ref group="note">The in-game timeline states that Douglas-042 made the suggestion to destroy 'Moramee's vessel, that he fought Sergeant Forge over the suggestions, and that the two later bonded over meals. However, Red Team's leader, Jerome-092, clearly makes the suggestion in the game proper. Jerome is also the only Spartan seen to interact directly with Forge during the campaign. More importantly, Forge takes Jerome's place in the suicidal attempt to destroy the shield world's star, suggesting the camaraderie said to have developed between Forge and the Spartan in question.</ref>
— Jerome-092 to John Forge.[16]
Once Anders was rescued, he was tasked with ensuring the Spirit of Fire's Shaw-Fujikawa Translight Engine arrived at the teleporter that would take it to The Apex's command center.[17] In the control center, Jerome, along with Alice-130 and Douglas-042, engaged a large force of Honor Guards while Forge engaged the Arbiter. Once the area was clear, Jerome volunteered to take the slightly-damaged drive in and ensure its destruction. Sergeant Forge, believing that Spartans would play a bigger part in the war than he ever could, took his place. Jerome (with the Spirit of Fire's crew) was then charged with opening the gate which allowed the Spirit of Fire to exit the Shield World.[16]


ReawakeningEdit
Upon arriving at the [[Etran Harborage]] on February 23, Jerome assisted the ''Spirit of Fire's'' crew in neutralizing Covenant and [[Flood]] forces.<ref name="signal"/> Once Jerome assisted in destroying a [[proto-Gravemind]],<ref>'''Halo Wars''', campaign level, ''[[The Flood (level)|The Flood]]''</ref> he and Red Team became stranded on the surface of the [[shield world]]. With the ''Spirit of Fire'' being dragged inside the megastructure, Red Team was assisted by Sergeant Forge and his forces and successfully withdrew to the ship.<ref>'''Halo Wars''', campaign level, ''[[Shield World (level)|Shield World]]''</ref> Red Team then assisted the crew in scouring the Flood forces from the hull of the ''Spirit of Fire''.<ref>'''Halo Wars''', campaign level, ''[[Cleansing]]''</ref> Soon, the crew repelled Covenant boarders and successfully repaired the ship's power core when after it was damaged by Covenant forces.<ref>'''Halo Wars''', campaign level, ''[[Repairs]]''</ref>
HelpThis section requires expansion.
Main article: Battle of Installation 00 (2559)
In 2559, after years in cryosleep, Jerome and the rest of the Spirit of Fire arrived at Installation 00. The Spirit detected a signal coming from the surface. Jerome with Red Team were sent down to investigate. Eventually they found the destroyed Henry Lamb Research Outpost along with a lone AI called Isabel. The team recovered the AI before discovering the leader of the The Banished Atriox waiting for them in the rear of the outpost. The battle with Atriox left Douglas injured forcing Red Team to retreat in a Warthog. Jerome and Douglas returned to the Spirit with Alice going MIA after covering their escape.[18]


The Official Digital Toolset for Dungeons & Dragons
Once Anders was rescued, Jerome was tasked with ensuring that the ''Spirit of Fire''<nowiki>'</nowiki>s [[Shaw-Fujikawa Translight Engine|slipspace drive]] arrived at the [[teleporter]] that would take it to the [[Apex Site]] in an attempt to destroy the shield world's sun, denying the Covenant access to a fleet of [[Unidentified Forerunner starship|Forerunner warships]].<ref>'''Halo Wars''', campaign level, ''[[Reactor (level)|Reactor]]''</ref> Atop the Apex Site, Jerome, Alice and Douglas engaged a large force of [[Stealth Sangheili]] while Forge engaged 'Moramee. Once the area was clear, Jerome volunteered to take the damaged drive in and ensure its detonation. Forge, believing that the SPARTANs would play a bigger part in the war than he ever could, took his place. Jerome, Douglas, Alice, and the ''Spirit of Fire''<nowiki>'</nowiki>s crew were then charged with opening the gate which allowed the ''Spirit of Fire'' to exit the shield world.<ref name="EVG"/><ref name="Escape">'''Halo Wars''', campaign level, ''[[Escape]]''</ref> Red Team returned to the ''Spirit of Fire'' before slipspace drive detonated and, after the ''Spirit of Fire'' escaped the destruction of the shield world, Jerome, as with the rest of the crew, entered [[Cryo chamber|cryo-sleep]]. The loss of contact prompted the UNSC to conduct a search of the vessel for the next three years, and eventually, in [[2534]], declared the ''Spirit of Fire'' "lost with all hands". Thus, Jerome was declared [[MIA]].


VISIT D&D BEYOND
On January 1, [[2537]], six years after the events on the Etran Harborage, a Flood outbreak was initiated aboard the ''Spirit of Fire'' by a [[Pod infector]] that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke Jerome, who, with the aid of Professor Ellen Anders, was forced to exterminate all infected crew members, ensuring the survival of the ''Spirit'' and its remaining crew. After all traces of the Flood parasite aboard the ''Spirit of Fire'' were erased, Jerome returned to cryo-sleep.<ref name="SHH">'''[[Halo: Tales from Slipspace]]''', ''[[Something Has Happened]]''</ref>
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Aboard the Spirit, Jerome and Captain Cutter were briefed on the current state of the galaxy by Isabel, the origin of Atriox and the Banished. Jerome was then tasked with leading a squad of Marines to cut through enemy lines whilst destroying their bases and avoiding fire from the Banished's CAS-class assault carrier, Enduring Conviction. The main objective of the mission was to corner and kill Decimus, Atriox's right hand, who was running a salvage operation in the area. Once cornered, Decimus used the Ark's teleportation Grid to escape and then bombarded the area with plasma. Following the devastation, Jerome's troops discovered the location of one of the Ark's Cartographers and that the Banished were trying to gain control of it.[19]
===The Ark===
[[File:HW2-Jerome&Isabel-01.jpg|thumb|250px|Jerome encounters Isabel.]]
{{Main|Second Ark Conflict}}
{{Quote|no=three|q1=Do we have a plan?|Alice|q2=We do. Jerome to ''Spirit of Fire'' Actual...Sir. Requesting danger close. On  our location, trailing north. Commence five seconds.|Jerome|q3=Interesting plan.|Alice|Alice and Jerome about their tactics<ref name="TS">'''[[Halo Wars 2]]''', campaign level ''[[The Signal]]''</ref>}}
In [[2559]], after 28 years of drifting in space, the UNSC ''Spirit of Fire'' found its way to the orbit of the Forerunner [[Installation 00]], also known as the Ark. Awakened from the cryo-sleep, Jerome and the rest of Red Team were tasked with investigating a UNSC distress signal coming from the surface of the Ark. There, inside the abandoned UNSC [[Henry Lamb Research Outpost|outpost]] they encountered [[Isabel]], a logistics [[AI]], who warned the Spartans about a grave danger.<ref name="gamestop">[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed'']</ref> Jerome extracted Isabel and Red Team continued investigating the outpost. However, they were soon ambushed by the [[Jiralhanae]] warlord [[Atriox]], the leader of a mercenary organization known as the [[Banished]]: Atriox defeated the Spartans, severely wounding Douglas by crushing his left shoulder. Red Team was forced to retreat, and Atriox ordered his troops to hunt them down and capture them, in order to learn where they came from. It was not long before the team was in a [[M12 Chaingun Warthog|Warthog]] and being pursued by [[Type-32 Ghost|Ghost]]s. In order to escape the pursuers, Jerome requested an [[orbital bombardment]] from the ''Spirit of Fire'' on their location. Reaching the [[landing zone]], Alice decided to stay back and provide cover for Jerome and Douglas' safe evacuation to the ''Spirit''.<ref name="TS"/>


Sometime during the campaigns against The Banished, Captain Cutter promoted Jerome to the rank of Commander, at the behest of Isabel. Though this rank is merely a formality, it does help to re-align the command structure on board the Spirit.[3]
[[File:HW2-Isabel&Co-02.jpg|thumb|250px|left|Cpt. Cutter and Jerome briefed by Isabel.]]
Aboard ''Spirit of Fire'' Jerome and Cpt. Cutter were briefed by Isabel on events that had occurred on the Ark, as well as on strength of their enemy.<ref name="TS"/> Soon after, Jerome was tasked with running an assault on Banished [[Salvaging|salvage]] operations. [[Strike One]], a unit of eight Marines led by Jerome, cut through enemy lines, capturing and destroying the Banished bases on their way while evading bombardment by the [[energy projector]] of the ''[[Enduring Conviction]]'', the Banished's {{Class|CAS|assault carrier}}. Their main target was [[Decimus]], Atriox's right hand, who led the salvage operation. Once cornered, Decimus managed to escape via [[Teleportation grid|portal network]]. In the ruins of Decimus' base Strike One recovered an encrypted piece of data, which pointed to the Ark's [[Cartographer]].<ref name="A New Enemy">'''[[Halo Wars 2]]''', campaign level, ''[[A New Enemy]]''</ref> After that Jerome led a small, experienced unit of Marines on a mission to capture and access Forerunner [[Control Tower]]s so that Anders could activate the Cartographer's [[elevator]]. On their way they discovered that the Ark's [[Aggressor Sentinel|Sentinels]] were not fond of Banished presence and destroyed their mining equipment. After eliminating all Banished forces around the Control Towers and capturing them, Anders was able to gain access to the elevator and transport the Marines up to the Cartographer.<ref name="Ascension">'''[[Halo Wars 2]]''', campaign level, ''[[Ascension (Halo Wars 2 level)|Ascension]]''</ref> After reaching the Cartographer, the UNSC forces discovered an energy shield was preventing them from accessing the central chamber and the map room. Moving up, Jerome and the Marines attempted to take down the shield. Before they could, however, the Ark's self-preservation protocol sent sentinels, forcing the Marines to retreat. Fortunately for the UNSC, [[EMP]] devices were launched down from the ''Spirit of Fire'' onto the Sentinels, successfully neutralizing them and allowing Jerome and the Marines to disable all of the conduits powering the shield. Accessing the Cartographer's data, Anders discovered that the Banished were using the Ark's network of thousands of portals to move around and reported her findings to Captain Cutter.<ref name="The Cartographer">'''[[Halo Wars 2]]''', campaign level, ''[[The Cartographer]]''</ref> Intending to cripple the Banished's portal network and strand most of their forces, Cutter deployed Jerome and a handful of the Marines near the network's control hub with orders to destroy it. As they advanced on the hub, the Marines destroyed portals along the way to prevent being overrun and discovered that the control hub was guarded by Decimus. On this mission Jerome was joined by Douglas, who had just recovered from his injuries, and together they successfully terminated Decimus and destroyed the device. Once the unit was informed that the ''Spirit of Fire'' was under attack, they had to return to the ship immediately.<ref name="Lights Out">'''[[Halo Wars 2]]''', campaign level, ''[[Lights Out]]''</ref>


GameplayEdit
[[File:HW2-Jerome-05.jpg|thumb|250px|Jerome storming the ''Enduring Conviction''.]]
Halo WarsEdit
Soon after Red Team participated in a mission developed by Isabel to destroy the enemy's flagship, ''Enduring Conviction''. According to the plan, Douglas and his team had to capture a Forerunner [[particle cannon]], which the UNSC would use against the carrier, immobilizing it and disabling its shields, allowing Jerome and Isabel to infiltrate the carrier through its [[gravity lift]] while Alice and her artillery units cleared out a Banished base around the lift.<ref name="Hold the Line">'''[[Halo Wars 2]]''', campaign level, ''[[Hold the Line]]''</ref> However, en route to their destination, Jerome's Pelican was shot down. Jerome and Isabel managed to survive the crash and soon they rendezvoused with a [[sniper]] team led by Sgt. [[Allieri]]. Reaching the Banished base below the carrier, Jerome noted that the grav-lift was guarded by the anti-air turrets and requested Alice's assistance in dealing with them. Alice positioned her [[Kodiak]]s on the edge of the cliff near the platform and ordered them to fire on the Banished ordnance. Once the particle cannon finally managed to break through the ''Enduring Conviction's'' shields, Jerome was notified that he was clear to board and all remaining UNSC personnel underneath the carrier were extracted immediately.<ref name="Under The Dark">'''[[Halo Wars 2]]''', campaign level, ''[[Under The Dark]]''</ref> Arriving inside the carrier, Jerome made short work of the [[Sangheili]] in the area before inserting Isabel into a nearby [[holotank]], allowing her to access the vessel's firing systems. Once Isabel managed to fire its [[ventral beam]] on the surface of the Ark, the installation's sentinels, in a desperate attempt to stop the destruction, launched themselves at the weakest part of the carrier. As the sentinels cut away at the vessel, Jerome held off Jiralhanae reinforcements, protecting Isabel. With the sentinels having done enough destruction to the carrier, the energy projector shut down and the front section of the vessel began to separate. Retrieving Isabel from the holotank, Jerome proceeded to jump out of the newly-formed opening, dodging debris as he descended toward the Ark's surface.<ref name="Under The Dark" />
Jerome-092 appears as a Hero unit in the Campaign of Halo Wars.


UnitEdit
[[File:HW2-Jerome-03.jpg|thumb|250px|left|Jerome on the surface of [[Installation 09]].]]
Jerome-092 is a Spartan unit who carries a Spartan Laser as his primary weapon and also has a special ability to hijack any vehicle.
Once the ''Enduring Conviction'' had been destroyed and a [[Installation 09|new Halo ring]] emerged from the Ark's [[Foundry]], Jerome was ordered to lead an offensive operation against the Banished on the Halo in order to beat them to the [[control room]]. Jerome was joined by Douglas and Alice, who just prevented the arrival of additional Banished reinforcements.<ref name="The Foundry">'''[[Halo Wars 2]]''', campaign level, ''[[The Foundry]]''</ref> A reunited Red Team led Marine forces to [[Alpha Base (Installation 09)|Alpha Base]] and defeated the Banished forces there. As the battle proceeded, a [[Retriever Sentinel]] suddenly appeared, wreaking havoc on the UNSC forces before the Marines could send it into retreat. After Red Team secured three Control Towers, Prof. [[Ellen Anders]] managed to take control of the massive sentinel and use its main weapon to gain access to the control room.<ref name="The Halo">'''[[Halo Wars 2]]''', campaign level, ''[[The Halo]]''</ref> As the professor descended to the control room, the Spartans and Marines stayed behind to defend the structure. With support from the ''Spirit of Fire'', Red Team and Marines held back heavy Banished reinforcements long enough for Anders to disable the Halo's weapons systems and plant a [[distress beacon]] to the UNSC. After the Banished forces on the ring had been dealt with, Red Team evacuated to the ''Spirit of Fire'' immediately before the Halo entered slipspace and departed for the [[Soell system]].<ref name="Last Stand">'''[[Halo Wars 2]]''', campaign level, ''[[Last Stand]]''</ref>


Skirmish
Jerome continued to serve during the ''Spirit of Fire'' crew's ongoing fight against the Banished. At Isabel's insistence to better align the ship's impromptu command structure with the regulations of the UNSC at large, Jerome, then a senior chief petty officer like his teammates, was conferred the acting rank of commander by Captain Cutter.<ref name="knowscope"/>
Although Jerome and his fellow Red Team members do not appear in Skirmish, the final upgrade for Spartans equips them with a Spartan Laser, making them functionally identical.
{{Clear}}


Halo Wars 2Edit
==Personality and traits==
UnitEdit
Jerome is regarded as an inspirational and highly competent leader. However, some aspects of his Spartan-II conditioning are in conflict with his strategic instincts, one of those being a preference for direct action.<ref name="knowscope"/>
Skirmish
Jerome-092 still maintains his 'Halo Wars' gameplay, unlike his counterpart, Commander Jerome now carries a Hydra Launcher that can deal splash damage to any units close enough. If any unit decide to get close to him, he'll smack them with his launcher.


He is also a unit for his leader self, and can enter a special Mantis called Theseus.
{{Expand-section}}


Blitz
==Equipment==
Spartan Jerome
Like the other members of Red Team, Jerome-092 is equipped with the [[Mark IV]] [[MJOLNIR Powered Assault Armor]]. Jerome's armor is emblazoned with red markings and an emblem of a [[Wikipedia:Corinthian helmet|Corinthian helmet]], known for its use by the ancient Greek [[Wikipedia:Sparta|Sparta]]ns, on his right shoulder pauldron. Jerome would frequently use a [[M6 Spartan Laser]]<ref name="HW"/><ref name="HW2">'''Halo Wars 2'''</ref> and [[M90 shotgun]]<ref name="Escape"/> in battle, with a [[M6C magnum]] as a sidearm.<ref name="Under The Dark" /> Over the course of the [[Second Ark Conflict]] in [[2559]], Jerome, Alice and Douglas, began receiving eclectic custom upgrades to their armor from various sources, resulting in all-new, unique permutations built for the requirements of each Spartan.<ref>[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref> Following his promotion to commander, Jerome began using a custom [[Hydra MLRS]] missile launcher and had a personalized backpack module added to his armor. He also operates a custom command variant of the [[HRUNTING/YGGDRASIL Mark IX Mantis]] walker, nicknamed ''Theseus''. Exclusively keyed to Jerome's [[neural interface]] and fitted to complement his [[Biological augmentation|augmented physiology]] and leadership style, ''Theseus'' is functions as his mobile command post. It features a command-and-control nexus relay from the ''Spirit of Fire'' to enhance Jerome's situational awareness in the field, and is able to function as a backup for the UNSC battlenet in the event the ship is damaged or destroyed.<ref name="knowscope"/>
Image Energy Cost Rarity Leader Restriction
HW2 Blitz-Artwork Jerome-092 180 Legendary Captain Cutter
Commander Jerome
Image Energy Cost Rarity Leader Restriction
HW2 Blitz-Artwork CommanderJerome 200 Legendary Commander Jerome
LeaderEdit
Jerome-092 was added as Leader in Halo Wars 2 as part of the Icons of War DLC.[3]


Skirmish
==Production notes==
Active Powers: Enduring Salvo, Victory Turret, Spartan Morale
{{Linkbox|gallery=yes|gameplay=yes}}
Unique Units: Mastodon, Team Omega (Robert-025, August-099, Leon-011), Theseus
*In ''Halo Wars'', Jerome was portrayed by [[Wikipedia: Crispin Freeman|Crispin Freeman]] in-game and [[Gideon Emery]] in cutscenes.<ref>[http://www.imdb.com/title/tt0879404/fullcredits?ref_=tt_cl_sm#cast '''IMDB''': ''Halo Wars'']</ref> In ''Halo Wars 2'', Jerome was portrayed by [[Wikipedia:Mark Deklin|Mark Deklin]] and [http://www.imdb.com/name/nm3896080/ Nik Doner].<ref name="HW2"/>
TriviaEdit
*Jerome-092's name was inspired by the campaign lead of ''Halo Wars'', [[Ensemble Studios]]' [[Jerome K. Jones]].<ref>[http://www.1up.com/do/previewPage?cId=3172311 '''1up.com:''' ''Ten Things You Didn't Know About Halo Wars'']</ref>
Jerome-092's name was inspired by the Campaign Lead of Halo Wars, Jerome K. Jones.[20]
*Some of the painted designs and decals on Jerome's armor vary between ''Halo Wars'' and ''Halo Wars 2''. In ''Halo Wars'', the red stripe on his right breastplate runs (from his perspective) diagonally from bottom right to top left, toward his chin. In ''Halo Wars 2'', the stripe begins at the top-right corner of the breastplate, runs diagonally toward the bottom left, and extends all the way to the abdominal plating. Additionally, Jerome's left breastplate now features the number "092" next to a red diamond. Furthermore, ''Halo Wars'' depicts a faint [[Legendary]] symbol decal on Jerome's left bicep; this is not present in the sequel.
Jerome has to be a Petty Officer Third Class for John Forge to outrank him. However, all SPARTAN-IIs became Petty Officers Second Class upon graduation in 2525.
*On [[2017#June|June 28, 2017]], Commander Jerome-092 was added as a leader for ''Halo Wars 2'' multiplayer.
McFarlane Toys released a figurine of Jerome titled "Red Team Leader Mark IV." It was released on March 2 in a boxed set that also included an MA5B Assault Rifle, John-117, and a flamethrower.
Mendez and Halsey considered him one of four top candidates for a leadership position among the SPARTAN-IIs.[6]
If one looks on Jerome's right pauldron, there is a tattooed print of an ancient Spartan Helmet.
Despite Commander Jerome being a Spartan unit, he can't be assassinated nor perform any.
GalleryEdit
HW4
Jerome-092 on Arcadia.
Anderssignal1
Captain James Cutter, Sergeant John Forge, and Jerome-092 discuss how to proceed after Professor Ellen Anders's abduction.
Eskape1
Sgt. John Forge and Red Team preparing to dismount Spirit of Fire's FTL.
Hw-prima-blog-04-01
Red Team preparing to defend against the Covenant attack.
Halo-Wars-New-Game-1680x1050
Jerome-092 from the GamePro Magazine.
Halo Wars Wallpaper 2 by igotgame1075
Jerome-092, Douglas-042, and Alice-130 seen in a warthog.
208514-1
The GamePro 2009 magazine featuring Jerome-092
Jerome Helmet
Jerome´s helmet.


Add a photo to this gallery
==Gallery==
AppearancesEdit
<gallery>
Halo Wars (First appearance)
File:HW promo mjolnir.png|Jerome-092 ''[[Halo Wars]]'' concept art.
Halo: Reach
File:MarkIV render.png|Jerome-092 in ''Halo Wars''.
Dr. Halsey's Personal Journal (Mentioned only)
File:HW4.png|Jerome-092 on [[Arcadia]].
Halo Wars 2
File:Eskape1.png|Sergeant Forge and Red Team preparing to dismount ''Spirit's'' FTL.
Halo: Tales From Slipspace
File:Hw-prima-blog-04-01.jpg|Red Team preparing to defend against a Covenant attack.
File:HW - Monster.jpg|Jerome-092 stands with the rest of Red Team.
File:TFS-Jeromekick.png|Jerome-02 kicking a Flood combat form in ''[[Something has Happened]]''.
File:TFS-Krunch.png|Jerome destroys a Pod infector in a single punch.
File:HW2C-CommanderJerome.jpg|Concept art of Commander Jerome-092 for ''[[Halo Wars 2]]''.
File:HW2B Jerome.png|Jerome models in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2-Jerome&Isabel-02.jpg|A close-up of Jerome and Isabel in ''Halo Wars 2''.
File:HW2-Jerome-06.jpg|Jerome aboard ''Conviction''.
File:HW2-Jerome-08.jpg|Jerome in a split ''Conviction''.
File:HW2 Halo - Red Team In-game.png|Jerome and the rest of Red Team on Installation 09.
File:HW2 - Spartan and Marines.jpg|Jerome and Marines boarding the Pelican.
File:HW2 Blitz Jerome-092.png|[[Blitz]] card of Jerome-092 in ''Halo Wars 2''.
File:HW2-BlitzJerome&Mantis.jpg|Blitz card of Commander Jerome-092 and ''Theseus''.
File:HW2-SpartanMorale.jpg|Blitz card of Commander Jerome-092 and UNSC Marines.
File:HW2-HailHydra.png|Commander Jerome-092 fighting Unggoy and Sangheili with his Hydra.
File:HW2-MantisFall.png|Commander Jerome calling in ''Theseus''.
File:HW2-Jerome&Theseus.png|Commander Jerome and ''Theseus''.
File:HW2-Jerome&Mantis.png|Another angle of Jerome and ''Theseus''.
File:HW2-CommanderJeromevsJerome.png|Commander Jerome faces off against the Captain Cutter version of himself in ''Halo Wars 2'' multiplayer.
File:HW2 Commander Jerome & Douglas.png|Commander Jerome fighting alongside with Douglas.
File:HW2 Commander Jerome Rocket Icon.png|Jerome with "Rocket" icon.
File:HW2 Jerome with Alt hero Icon.png|Jerome with a different hero icon.
</gallery>
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo: Reach]]''
**''[[Dr. Halsey's personal journal]]'' {{Mo}}
*''[[Know Your Enemy]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Something Has Happened]]''
*''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]'' {{Mo}}
 
==Note==
<references group="note"/>
 
==Sources==
<references/>
 
{{Spartan II}}
[[Category:Humans]]
[[Category:UNSC Navy enlisted personnel]]
[[Category:Spartan-IIs]]
 
{{HW Leaders}}

Revision as of 05:25, April 29, 2020

Jerome-092
Jerome Halo Wars 2 leader portait.png
Biographical information

Homeworld:

Minister[1]

Born:

May 8, 2511[1]

Personal details

Species:

Human

Gender:

Male

Height:

219.1 centimeters (7 ft 2.3 in)[1]

Weight:

131.5 kilograms (290 lb)[1]

Political and military information

Affiliation:

Rank:

Service number:

S-092

 

Decimus: "Human filth. Do you know what you have cost me? My salvage operation, the portals."
Jerome: "My heart bleeds."
Decimus and Jerome after the latter destroyed the Banished portal network on Installation 00.[3]

Commander Jerome-092,[2] born Jerome Cable, is a Spartan-II supersoldier of the UNSC Naval Special Warfare Command. In 2531, he served as the leader of Red Team and fought alongside the crew of UNSC Spirit of Fire.[4][5]

Biography

Early life and conscription

Jerome Cable was born on May 8, 2511 to a poor family in the infamous Palaikos borderlands,[6] an undeveloped portion of the human Inner Colony of Minister,[1] a tough world that forced him into an early childhood of crime where he also realized his capacity for violence.[6] He was of a genetic make-up that Doctor Catherine Halsey regarded as desirable for the SPARTAN-II program. After being selected as a suitable candidate for the SPARTAN-II program in 2517, he was abducted and sent to Reach, where he was specially trained to be a soldier by Chief Petty Officer Franklin Mendez and the artificial intelligence construct Déja. Although he initially attempted to escape from his training facilities several times, Jerome soon transformed from a self-centered survivalist to a competent leader, honing the speed and agility that kept him alive back on Minister.[6] Jerome quickly proved himself to be one of the program's top candidates. Both Dr. Halsey and CPO Mendez identified him as one of the four emerging leaders of the group, along with Kurt-051, Fred-104, and John-117.[7]

In 2525, he and the other candidates underwent a series of augmentations to improve their physical and mental abilities.[8] Jerome was one of a number of "washouts" whose bodies initially rejected the augmentations, but he was able to be retrained and re-augmented separately. During the process, he was partnered with fellow augmentation washouts Alice-130 and Douglas-042, with the three being organized into an incarnation of Red Team with Jerome as a team leader.[9]

Battle for Arcadia

Main article: Battle for Arcadia
Captain Cutter, Sergeant Forge, and Jerome-092 discuss how to proceed after Professor Anders' abduction.

Jerome was the leader of Spartan Red Team during the Battle for Arcadia. On February 9, 2531, Jerome and Red Team were tasked with stopping the Covenant long enough to evacuate the civilians of the planet.[10] Afterward, he and Red Team linked up with forces from the UNSC Spirit of Fire and assisted in a counterattack on a Covenant outpost.[11] Once the plan to infiltrate a large Covenant shield dome was passed down from Captain James Cutter, he and Red Team remained with the crew to assist with the assignment. He helped prevent the destruction of several prototype M145D Rhinos while the tanks ensured that the shield was destroyed.[12] After Sergeant John Forge's forces triumphed over a Scarab, Jerome, Douglas-042, and Alice-130 searched for Covenant survivors in the jungles on an M12 Warthog.[13] Upon hearing that Professor Ellen Anders had been abducted by Arbiter Ripa 'Moramee, Forge and Red Team boarded Spirit of Fire, which jumped into slipspace in pursuit of the Covenant ship carrying Anders.[5][14]

The Etran Harborage

Jerome-092 fighting on the Apex.
Main article: Battle of the Etran Harborage

"Good luck, sir. It's been an honor."
— Jerome-092 to John Forge.[15]

After Jerome recommended destroying 'Moramee's ship and killing Anders rather than let classified information fall into Covenant hands, Forge confronted the Spartan. The altercation resulted in a broken chair, a seal malfunction on a bulkhead, and a stern interruption from Serina. From then on, Forge and Jerome always ate together in the mess hall.[16][note 1]

Upon arriving at the Etran Harborage on February 23, Jerome assisted the Spirit of Fire's crew in neutralizing Covenant and Flood forces.[14] Once Jerome assisted in destroying a proto-Gravemind,[17] he and Red Team became stranded on the surface of the shield world. With the Spirit of Fire being dragged inside the megastructure, Red Team was assisted by Sergeant Forge and his forces and successfully withdrew to the ship.[18] Red Team then assisted the crew in scouring the Flood forces from the hull of the Spirit of Fire.[19] Soon, the crew repelled Covenant boarders and successfully repaired the ship's power core when after it was damaged by Covenant forces.[20]

Once Anders was rescued, Jerome was tasked with ensuring that the Spirit of Fire's slipspace drive arrived at the teleporter that would take it to the Apex Site in an attempt to destroy the shield world's sun, denying the Covenant access to a fleet of Forerunner warships.[21] Atop the Apex Site, Jerome, Alice and Douglas engaged a large force of Stealth Sangheili while Forge engaged 'Moramee. Once the area was clear, Jerome volunteered to take the damaged drive in and ensure its detonation. Forge, believing that the SPARTANs would play a bigger part in the war than he ever could, took his place. Jerome, Douglas, Alice, and the Spirit of Fire's crew were then charged with opening the gate which allowed the Spirit of Fire to exit the shield world.[5][15] Red Team returned to the Spirit of Fire before slipspace drive detonated and, after the Spirit of Fire escaped the destruction of the shield world, Jerome, as with the rest of the crew, entered cryo-sleep. The loss of contact prompted the UNSC to conduct a search of the vessel for the next three years, and eventually, in 2534, declared the Spirit of Fire "lost with all hands". Thus, Jerome was declared MIA.

On January 1, 2537, six years after the events on the Etran Harborage, a Flood outbreak was initiated aboard the Spirit of Fire by a Pod infector that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke Jerome, who, with the aid of Professor Ellen Anders, was forced to exterminate all infected crew members, ensuring the survival of the Spirit and its remaining crew. After all traces of the Flood parasite aboard the Spirit of Fire were erased, Jerome returned to cryo-sleep.[22]

The Ark

Jerome encounters Isabel.
Main article: Second Ark Conflict

Alice: "Do we have a plan?"
Jerome: "We do. Jerome to Spirit of Fire Actual...Sir. Requesting danger close. On our location, trailing north. Commence five seconds."
Alice: "Interesting plan."
— Alice and Jerome about their tactics[23]

In 2559, after 28 years of drifting in space, the UNSC Spirit of Fire found its way to the orbit of the Forerunner Installation 00, also known as the Ark. Awakened from the cryo-sleep, Jerome and the rest of Red Team were tasked with investigating a UNSC distress signal coming from the surface of the Ark. There, inside the abandoned UNSC outpost they encountered Isabel, a logistics AI, who warned the Spartans about a grave danger.[24] Jerome extracted Isabel and Red Team continued investigating the outpost. However, they were soon ambushed by the Jiralhanae warlord Atriox, the leader of a mercenary organization known as the Banished: Atriox defeated the Spartans, severely wounding Douglas by crushing his left shoulder. Red Team was forced to retreat, and Atriox ordered his troops to hunt them down and capture them, in order to learn where they came from. It was not long before the team was in a Warthog and being pursued by Ghosts. In order to escape the pursuers, Jerome requested an orbital bombardment from the Spirit of Fire on their location. Reaching the landing zone, Alice decided to stay back and provide cover for Jerome and Douglas' safe evacuation to the Spirit.[23]

Cpt. Cutter and Jerome briefed by Isabel.

Aboard Spirit of Fire Jerome and Cpt. Cutter were briefed by Isabel on events that had occurred on the Ark, as well as on strength of their enemy.[23] Soon after, Jerome was tasked with running an assault on Banished salvage operations. Strike One, a unit of eight Marines led by Jerome, cut through enemy lines, capturing and destroying the Banished bases on their way while evading bombardment by the energy projector of the Enduring Conviction, the Banished's CAS-class assault carrier. Their main target was Decimus, Atriox's right hand, who led the salvage operation. Once cornered, Decimus managed to escape via portal network. In the ruins of Decimus' base Strike One recovered an encrypted piece of data, which pointed to the Ark's Cartographer.[25] After that Jerome led a small, experienced unit of Marines on a mission to capture and access Forerunner Control Towers so that Anders could activate the Cartographer's elevator. On their way they discovered that the Ark's Sentinels were not fond of Banished presence and destroyed their mining equipment. After eliminating all Banished forces around the Control Towers and capturing them, Anders was able to gain access to the elevator and transport the Marines up to the Cartographer.[26] After reaching the Cartographer, the UNSC forces discovered an energy shield was preventing them from accessing the central chamber and the map room. Moving up, Jerome and the Marines attempted to take down the shield. Before they could, however, the Ark's self-preservation protocol sent sentinels, forcing the Marines to retreat. Fortunately for the UNSC, EMP devices were launched down from the Spirit of Fire onto the Sentinels, successfully neutralizing them and allowing Jerome and the Marines to disable all of the conduits powering the shield. Accessing the Cartographer's data, Anders discovered that the Banished were using the Ark's network of thousands of portals to move around and reported her findings to Captain Cutter.[27] Intending to cripple the Banished's portal network and strand most of their forces, Cutter deployed Jerome and a handful of the Marines near the network's control hub with orders to destroy it. As they advanced on the hub, the Marines destroyed portals along the way to prevent being overrun and discovered that the control hub was guarded by Decimus. On this mission Jerome was joined by Douglas, who had just recovered from his injuries, and together they successfully terminated Decimus and destroyed the device. Once the unit was informed that the Spirit of Fire was under attack, they had to return to the ship immediately.[3]

Jerome storming the Enduring Conviction.

Soon after Red Team participated in a mission developed by Isabel to destroy the enemy's flagship, Enduring Conviction. According to the plan, Douglas and his team had to capture a Forerunner particle cannon, which the UNSC would use against the carrier, immobilizing it and disabling its shields, allowing Jerome and Isabel to infiltrate the carrier through its gravity lift while Alice and her artillery units cleared out a Banished base around the lift.[28] However, en route to their destination, Jerome's Pelican was shot down. Jerome and Isabel managed to survive the crash and soon they rendezvoused with a sniper team led by Sgt. Allieri. Reaching the Banished base below the carrier, Jerome noted that the grav-lift was guarded by the anti-air turrets and requested Alice's assistance in dealing with them. Alice positioned her Kodiaks on the edge of the cliff near the platform and ordered them to fire on the Banished ordnance. Once the particle cannon finally managed to break through the Enduring Conviction's shields, Jerome was notified that he was clear to board and all remaining UNSC personnel underneath the carrier were extracted immediately.[29] Arriving inside the carrier, Jerome made short work of the Sangheili in the area before inserting Isabel into a nearby holotank, allowing her to access the vessel's firing systems. Once Isabel managed to fire its ventral beam on the surface of the Ark, the installation's sentinels, in a desperate attempt to stop the destruction, launched themselves at the weakest part of the carrier. As the sentinels cut away at the vessel, Jerome held off Jiralhanae reinforcements, protecting Isabel. With the sentinels having done enough destruction to the carrier, the energy projector shut down and the front section of the vessel began to separate. Retrieving Isabel from the holotank, Jerome proceeded to jump out of the newly-formed opening, dodging debris as he descended toward the Ark's surface.[29]

Jerome on the surface of Installation 09.

Once the Enduring Conviction had been destroyed and a new Halo ring emerged from the Ark's Foundry, Jerome was ordered to lead an offensive operation against the Banished on the Halo in order to beat them to the control room. Jerome was joined by Douglas and Alice, who just prevented the arrival of additional Banished reinforcements.[30] A reunited Red Team led Marine forces to Alpha Base and defeated the Banished forces there. As the battle proceeded, a Retriever Sentinel suddenly appeared, wreaking havoc on the UNSC forces before the Marines could send it into retreat. After Red Team secured three Control Towers, Prof. Ellen Anders managed to take control of the massive sentinel and use its main weapon to gain access to the control room.[31] As the professor descended to the control room, the Spartans and Marines stayed behind to defend the structure. With support from the Spirit of Fire, Red Team and Marines held back heavy Banished reinforcements long enough for Anders to disable the Halo's weapons systems and plant a distress beacon to the UNSC. After the Banished forces on the ring had been dealt with, Red Team evacuated to the Spirit of Fire immediately before the Halo entered slipspace and departed for the Soell system.[32]

Jerome continued to serve during the Spirit of Fire crew's ongoing fight against the Banished. At Isabel's insistence to better align the ship's impromptu command structure with the regulations of the UNSC at large, Jerome, then a senior chief petty officer like his teammates, was conferred the acting rank of commander by Captain Cutter.[2]

Personality and traits

Jerome is regarded as an inspirational and highly competent leader. However, some aspects of his Spartan-II conditioning are in conflict with his strategic instincts, one of those being a preference for direct action.[2]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Equipment

Like the other members of Red Team, Jerome-092 is equipped with the Mark IV MJOLNIR Powered Assault Armor. Jerome's armor is emblazoned with red markings and an emblem of a Corinthian helmet, known for its use by the ancient Greek Spartans, on his right shoulder pauldron. Jerome would frequently use a M6 Spartan Laser[4][33] and M90 shotgun[15] in battle, with a M6C magnum as a sidearm.[29] Over the course of the Second Ark Conflict in 2559, Jerome, Alice and Douglas, began receiving eclectic custom upgrades to their armor from various sources, resulting in all-new, unique permutations built for the requirements of each Spartan.[34] Following his promotion to commander, Jerome began using a custom Hydra MLRS missile launcher and had a personalized backpack module added to his armor. He also operates a custom command variant of the HRUNTING/YGGDRASIL Mark IX Mantis walker, nicknamed Theseus. Exclusively keyed to Jerome's neural interface and fitted to complement his augmented physiology and leadership style, Theseus is functions as his mobile command post. It features a command-and-control nexus relay from the Spirit of Fire to enhance Jerome's situational awareness in the field, and is able to function as a backup for the UNSC battlenet in the event the ship is damaged or destroyed.[2]

Production notes

  • In Halo Wars, Jerome was portrayed by Crispin Freeman in-game and Gideon Emery in cutscenes.[35] In Halo Wars 2, Jerome was portrayed by Mark Deklin and Nik Doner.[33]
  • Jerome-092's name was inspired by the campaign lead of Halo Wars, Ensemble Studios' Jerome K. Jones.[36]
  • Some of the painted designs and decals on Jerome's armor vary between Halo Wars and Halo Wars 2. In Halo Wars, the red stripe on his right breastplate runs (from his perspective) diagonally from bottom right to top left, toward his chin. In Halo Wars 2, the stripe begins at the top-right corner of the breastplate, runs diagonally toward the bottom left, and extends all the way to the abdominal plating. Additionally, Jerome's left breastplate now features the number "092" next to a red diamond. Furthermore, Halo Wars depicts a faint Legendary symbol decal on Jerome's left bicep; this is not present in the sequel.
  • On June 28, 2017, Commander Jerome-092 was added as a leader for Halo Wars 2 multiplayer.

Gallery

List of appearances

Note

  1. ^ The in-game timeline states that Douglas-042 made the suggestion to destroy 'Moramee's vessel, that he fought Sergeant Forge over the suggestions, and that the two later bonded over meals. However, Red Team's leader, Jerome-092, clearly makes the suggestion in the game proper. Jerome is also the only Spartan seen to interact directly with Forge during the campaign. More importantly, Forge takes Jerome's place in the suicidal attempt to destroy the shield world's star, suggesting the camaraderie said to have developed between Forge and the Spartan in question.

Sources

  1. ^ a b c d e f g Halo Waypoint - Jerome-092
  2. ^ a b c d e Halo Waypoint: Know-Scope
  3. ^ a b Halo Wars 2, campaign level, Lights Out
  4. ^ a b Halo Wars
  5. ^ a b c Halo: The Essential Visual Guide, page 153
  6. ^ a b c Halo Wars 2, Phoenix Log: Jerome-092
  7. ^ Dr. Halsey's personal journal
  8. ^ Halo: The Fall of Reach
  9. ^ Halo Wars 2, Phoenix Logs — Alice-130
  10. ^ Halo Wars, campaign level, Arcadia City
  11. ^ Halo Wars, campaign level, Arcadia Outskirts
  12. ^ Halo Wars, campaign level, Dome of Light
  13. ^ Halo Wars, campaign level, Scarab
  14. ^ a b Halo Wars, campaign level, Anders' Signal
  15. ^ a b c Halo Wars, campaign level, Escape
  16. ^ Halo Wars Timeline Events
  17. ^ Halo Wars, campaign level, The Flood
  18. ^ Halo Wars, campaign level, Shield World
  19. ^ Halo Wars, campaign level, Cleansing
  20. ^ Halo Wars, campaign level, Repairs
  21. ^ Halo Wars, campaign level, Reactor
  22. ^ Halo: Tales from Slipspace, Something Has Happened
  23. ^ a b c Halo Wars 2, campaign level The Signal
  24. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed
  25. ^ Halo Wars 2, campaign level, A New Enemy
  26. ^ Halo Wars 2, campaign level, Ascension
  27. ^ Halo Wars 2, campaign level, The Cartographer
  28. ^ Halo Wars 2, campaign level, Hold the Line
  29. ^ a b c Halo Wars 2, campaign level, Under The Dark
  30. ^ Halo Wars 2, campaign level, The Foundry
  31. ^ Halo Wars 2, campaign level, The Halo
  32. ^ Halo Wars 2, campaign level, Last Stand
  33. ^ a b Halo Wars 2
  34. ^ Halo Waypoint - Canon Fodder: The Art of War(s)
  35. ^ IMDB: Halo Wars
  36. ^ 1up.com: Ten Things You Didn't Know About Halo Wars