Era-rw.png
BungieEra.png

Chris Barrett: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "\[\[w:c:bungie:[^\|\n]*\|([^\]\n]*)]]" to "$1")
Line 10: Line 10:


==Gameography==
==Gameography==
*[[w:c:bungie:Myth II: Soulblighter|''Myth II'']] - Multiplayer Artist
*''Myth II'' - Multiplayer Artist
*''Myth II: Chimera''
*''Myth II: Chimera''
*''[[Halo: Combat Evolved]]'' - Artist
*''[[Halo: Combat Evolved]]'' - Artist

Revision as of 12:55, June 2, 2019

This article is about the Bungie employee. For other Chrises, see Chris.
Chris Barrett in the ViDoc O Brave New World.

Christopher (Chris) Barrett is an employee at Bungie Studios.

Biography

Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]

Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.

Gameography

Bungie.net Profile

  • Nickname: Barry
  • Classification: GrizzledAncients
  • Current Job: Environment Art Director
  • Origin: Burlington, VT
  • Blood Type: Classified
  • Age: Classified
  • Weight: Classified
  • Height: Classified
  • Girth: Classified
  • First Job: Classified
  • Hobby: Classified
  • Ultimate Halo Match: Classified
  • Ultimate Snack: Classified
  • Ultimate Website: Classified
  • Mode of Transport: Classified
  • Fake Weapon: Classified
  • Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]

Sources