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Super Sentinel: Difference between revisions

From Halopedia, the Halo wiki

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File:HW_SuperSentinel_Wireframe.jpg|A wireframe of the Super Sentinel.
File:HW_SuperSentinel_Wireframe.jpg|A wireframe of the Super Sentinel.
File:HW_SuperSentinel_Render.jpg|A textured render of the Super Sentinel.
File:HW_SuperSentinel_Render.jpg|A textured render of the Super Sentinel.
File:Forerunner Sentinel Boss.jpg|Concept art for ''[[Halo Wars]]''.
File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''.
File:Super_Sentinel.jpg|In-game screenshot of the {{subst:PAGENAME}} in ''Halo Wars''.
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''.
File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']].
File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']].
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==List of appearances==
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars]]'' {{1st}}

Revision as of 16:32, March 9, 2020

Template:Forerunner Infobox The Super Sentinel[1][2] is a Sentinel variant that is considerably larger than standard Aggressor Sentinels. Like the Enforcers, they are only used to combat large Flood outbreaks, or other considerable threats.

Operational history

Super Sentinels were present during the Battle of the Etran Harborage. They were activated when the Shield World's artificial intelligence autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with Covenant forces and the crew of the UNSC Spirit of Fire, were detected. Super Sentinels, along with other Sentinel variants were tasked with eliminating these targets. These Sentinels on the shield world were most likely destroyed along with the entire installation when the star within it went supernova.

Gameplay

They are available as a support unit in Halo Wars. They, like regular Aggressors, are built at the Sentinel Shop. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection.[1]

They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.

Gallery

List of appearances

Sources