Yapyap/Gameplay: Difference between revisions

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***Supply Cost: 300
***Supply Cost: 300
***Power Cost: 40
***Power Cost: 40
***Cooldown: 228 seconds
***Cooldown: 180 seconds
**'''Shade Drop II''': Increases the number of Shades to 6.
**'''Shade Drop II''': Increases the number of Shades to 6.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 400
***Power Cost: 60
***Power Cost: 60
***Cooldown: 228 seconds
***Cooldown: 180 seconds
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 300
***Supply Cost: 350
***Power Cost: 200
***Power Cost: 150
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 450
***Power Cost: 300
***Power Cost: 250
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 500
***Supply Cost: 550
***Power Cost: 400
***Power Cost: 350
***Cooldown: 228 seconds
***Cooldown: 228 seconds
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
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***Supply Cost: 400
***Supply Cost: 400
***Power Cost: 100
***Power Cost: 100
***Cooldown: 228 seconds
***Cooldown: 210 seconds
**'''Gruntdrome II''': Improve's the tower's shield and duration.
**'''Gruntdrome II''': Improve's the tower's shield and duration.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 500
***Supply Cost: 500
***Power Cost: 150
***Power Cost: 150
***Cooldown: 228 seconds
***Cooldown: 210 seconds
**'''Gruntdrome III''': Adds an extra manually dropped shield tower.
**'''Gruntdrome III''': Adds an extra manually dropped shield tower.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 600
***Supply Cost: 600
***Power Cost: 200
***Power Cost: 200
***Cooldown: 228 seconds
***Cooldown: 210 seconds
**'''Grunts from Above I''': Has a [[Type-25 Spirit]] drop off Heavy Grunts, Grunt Riders, and a Methane Wagon.
**'''Grunts from Above I''': Has a [[Type-25 Spirit]] drop off Heavy Grunts, Grunt Riders, and a Methane Wagon.
***Population Cost: 16
***Population Cost: 16
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***Supply Cost: 700
***Supply Cost: 700
***Power Cost: 700
***Power Cost: 700
***Cooldown: 265 seconds
***Cooldown: 300 seconds


==Sources==
==Sources==
<references/>
<references/>
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Revision as of 13:51, April 11, 2018

Halo Wars 2

"At last, a Grunt rises to become a mighty leader! Or at least outnumber the enemy with an endless supply of cheap, expendable units!"
— In-game description of Yapyap the Destroyer.[1]
  • Unique Units: Cannon Fodder, (Replaces Grunt squads) Goblin, (Hero unit) Methane Wagon, Unggoy Heavy, (Replaces Suicide Unggoy) Unggoy Rider (Replaces Jiralhanae Jumper)
  • Privileges: Allows Yapyap to produce Cannon Fodder without using resources.
  • Tier 1 Leader Powers
    • Surprise Party I: Activate to drop a mine onto the battlefield. Upon exploding the mine spawns two temporary veteran Cannon Fodder squads.
      • Population Cost: N/A
      • Supply Cost: 40
      • Power Cost: 40
      • Cooldown: 105 seconds
    • Surprise Party II: Drops another mine and increases explosion size.
      • Population Cost: N/A
      • Supply Cost: 60
      • Power Cost: 60
      • Cooldown: 105 seconds
    • Methane Wagon: Unlocks Methane Wagon for purchase at the Outpost.
  • Tier 2 Leader Powers
    • Please Don't Shoot Me I: Activate to briefly stop all new attacks from units, turrets, and leader powers for 14 seconds.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 100
      • Cooldown: 220 seconds
    • Please Don't Shoot Me II: Extends the duration of Please Don't Shoot Me to 22 seconds.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 150
      • Cooldown: 220 seconds
    • Guilt Trip: Severely reduces the veterancy experience gained when enemies kill the player's units.
  • Tier 3 Leader Powers
    • Shade Drop I: Activate to manually drop 4 Shade turrets onto the battlefield.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 40
      • Cooldown: 180 seconds
    • Shade Drop II: Increases the number of Shades to 6.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 60
      • Cooldown: 180 seconds
    • Glassing Beam I: Fires a controllable plasma beam.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 150
      • Cooldown: 228 seconds
    • Glassing Beam II: Increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 250
      • Cooldown: 228 seconds
    • Glassing Beam III: Further increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 350
      • Cooldown: 228 seconds
  • Tier 4 Leader Powers
    • Gruntdome I: Activate to drop a shield tower onto the battlefield. Absorbs damage for friendlies inside it.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 210 seconds
    • Gruntdrome II: Improve's the tower's shield and duration.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 150
      • Cooldown: 210 seconds
    • Gruntdrome III: Adds an extra manually dropped shield tower.
      • Population Cost: N/A
      • Supply Cost: 600
      • Power Cost: 200
      • Cooldown: 210 seconds
    • Grunts from Above I: Has a Type-25 Spirit drop off Heavy Grunts, Grunt Riders, and a Methane Wagon.
      • Population Cost: 16
      • Supply Cost: 800
      • Power Cost: 250
      • Cooldown: 105 seconds
    • Grunts from Above II: Improves the veterancy and number of units
      • Population Cost: 26
      • Supply Cost: 1,300
      • Power Cost: 320
      • Cooldown: 105 seconds
  • Tier 5 Leader Powers
    • Get Back Out There: Allows the player to have their next 6 infantry killed to respawn at their homebase. Does not affect Cannon Fodder.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 350
      • Cooldown: 360 seconds
    • Methane Party: Drops a series of bombs that damage and weaken enemy units while buffing the player's Unggoy infantry and vehicles.
      • Population Cost: N/A
      • Supply Cost: 700
      • Power Cost: 700
      • Cooldown: 300 seconds

Sources