Data Hive: Difference between revisions

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Reverted edits by Ramero (talk) to last revision by 36.71.228.61
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==Trivia==
==Trivia==
*Any weapon the player acquired from the [[supply cache]]s on ''[[Mombasa Streets]]'' will not be carried over into this level, even if they are low on ammo with exception of Rookie's standard loadout ([[M6C SOCOM]] and [[M7S SMG]]) as the level will start with Rookie's loadout if player acquire other weapons than Rookie's loadout from [[supply cache]]. Covenant weapons such as the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] or the [[Type-50 Sniper Rifle System|Beam Rifle]] will carry over.
*Any weapon the player acquired from the [[supply cache]]s on ''[[Mombasa Streets]]'' will not be carried over into this level, even if they are low on ammo. Covenant weapons such as the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] or the [[Type-50 Sniper Rifle System|Beam Rifle]] will carry over.
*The player starts the level on Sublevel 07, another [[Seven|7]] reference. The nine sublevels before the player meets Dare is one of the game's many references to The Divine Comedy, specifically the nine circles of hell. According to the book, the ninth level of hell is actually cold, as reflected by the frozen area where the player finds Dr. Endesha's body.
*The player starts the level on Sublevel 07, another [[Seven|7]] reference. The nine sublevels before the player meets Dare is one of the game's many references to The Divine Comedy, specifically the nine circles of hell. According to the book, the ninth level of hell is actually cold, as reflected by the frozen area where the player finds Dr. Endesha's body.
*Throughout the level are monitors showing data on the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified. In addition, some "corrupted screens" will flash the binary code for "BARRETT," a reference to level designer [[Chris Barrett]].
*Throughout the level are monitors showing data on the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified. In addition, some "corrupted screens" will flash the binary code for "BARRETT," a reference to level designer [[Chris Barrett]].
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*If the player swaps weapons with Dare, she will revert back to an [[M6C/SOCOM]] after finding the Engineer.
*If the player swaps weapons with Dare, she will revert back to an [[M6C/SOCOM]] after finding the Engineer.
*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*This is the first level where players and allies receive energy shielding for extra protection from Vergil. The damage taken was noted to be as Shield > Stamina > Health bar when player is in range of Vergil's area of influence.


==Gallery==
==Gallery==