Sentinel emitter: Difference between revisions
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{{era|Forerunner|HCW}} | {{era|Forerunner|HCW}} | ||
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[[File: | [[File:Sentinal.jpg|thumb|325px|An [[Aggressor Sentinel]] emerging from a Sentinel launcher.]] | ||
'''Sentinel launchers''' | '''Sentinel launchers''' are small armor-covered devices built into the walls of [[Forerunner]] facilities. They can be found in numerous locations, such as the [[sentinel wall]], the [[Control Room (Installation 04)#Installation 04B|control room]], [[Installation 00]]'s [[cartographer]], and the [[Absolute Record]].<ref name="icon">'''Halo 2''', campaign level ''[[Sacred Icon]]''</ref><ref name="ark">'''Halo 3''', campaign level ''[[The Ark]]''</ref><ref name="04B">'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref><ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 23|Issue #23]]''</ref> | ||
== Overview == | == Overview == | ||
When hostile entities, such as [[Flood]], are detected in the immediate area, | When hostile entities, such as the [[Flood]], are detected in the immediate area, the sentinel launchers open their covers and dispense [[Aggressor Sentinel]]s. When releasing an Aggressor, the launcher emits a noise that increases in pitch until the Aggressor appears.<ref name="icon"/><ref name="ark"/><ref name="04B"/> | ||
A sentinel launcher is at its most vulnerable when its armored cover opens to release an Aggressor. It is the most susceptible to overcharged [[Type-25 plasma pistol|plasma pistol]] shots, [[Type-1 plasma grenade|plasma explosions]], and even [[Melee|physical attacks]]. Upon destruction, a sentinel launcher emits an [[electromagnetic pulse]] to its surroundings.<ref name="icon"/><ref name="ark"/><ref name="04B"/> | |||
== | == Gameplay == | ||
In ''Halo 2'', sentinel launchers can only be found in the campaign level ''[[Sacred Icon]]'', and consistently release Aggressors to combat [[Flood combat forms]] and [[Thel 'Vadam]].<ref name="icon"/> | |||
In ''Halo 3'', sentinel launchers can be found in the campaign levels ''[[The Ark (level)|The Ark]]'' and ''[[Halo (Halo 3 level)|Halo]]''. In addition to being allied with [[John-117]], they are also more durable and release Aggressors at a quicker rate than those in ''Halo 2''. In addition, the hatch closes immediately after the Aggressor is released to prevent weapon fire from getting into the launcher, although this can be bypassed by throwing a grenade before it closes.<ref name="ark"/><ref name="04B"/> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Sentinel-Tunnel.jpg|An inactive Sentinel Launcher at the sentinel wall. | |||
File:1217626222 Sentinel Launcher.jpg|A destroyed Sentinel launcher at the sentinel wall. | |||
File:1212713083 Sentinel Launcher.jpg|A Sentinel launcher moments before deploying an Aggressor Sentinel. | |||
File:1215645854 Destroyed Launcher.jpg|A destroyed Sentinel launcher at Installation 00. | |||
</gallery> | </gallery> | ||
Revision as of 11:34, October 15, 2015
Sentinel launchers are small armor-covered devices built into the walls of Forerunner facilities. They can be found in numerous locations, such as the sentinel wall, the control room, Installation 00's cartographer, and the Absolute Record.[1][2][3][4]
Overview
When hostile entities, such as the Flood, are detected in the immediate area, the sentinel launchers open their covers and dispense Aggressor Sentinels. When releasing an Aggressor, the launcher emits a noise that increases in pitch until the Aggressor appears.[1][2][3]
A sentinel launcher is at its most vulnerable when its armored cover opens to release an Aggressor. It is the most susceptible to overcharged plasma pistol shots, plasma explosions, and even physical attacks. Upon destruction, a sentinel launcher emits an electromagnetic pulse to its surroundings.[1][2][3]
Gameplay
In Halo 2, sentinel launchers can only be found in the campaign level Sacred Icon, and consistently release Aggressors to combat Flood combat forms and Thel 'Vadam.[1]
In Halo 3, sentinel launchers can be found in the campaign levels The Ark and Halo. In addition to being allied with John-117, they are also more durable and release Aggressors at a quicker rate than those in Halo 2. In addition, the hatch closes immediately after the Aggressor is released to prevent weapon fire from getting into the launcher, although this can be bypassed by throwing a grenade before it closes.[2][3]
Gallery
- Sentinel-Tunnel.jpg
An inactive Sentinel Launcher at the sentinel wall.
- 1217626222 Sentinel Launcher.jpg
A destroyed Sentinel launcher at the sentinel wall.
- 1212713083 Sentinel Launcher.jpg
A Sentinel launcher moments before deploying an Aggressor Sentinel.
- 1215645854 Destroyed Launcher.jpg
A destroyed Sentinel launcher at Installation 00.
List of appearances
- Halo 2 (First appearance)
- Halo 3
- Halo 2 Anniversary
- Halo: Escalation
Sources
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