HRUNTING/YGGDRASIL Mark IX Mantis: Difference between revisions
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{{disambig header|the powered exoskeleton|the Covenant anti-air cannon nicknamed the "Mantis"|Type-27 Mantis}} | {{disambig header|the powered exoskeleton|the Covenant anti-air cannon nicknamed the "Mantis"|Type-27 Mantis}} | ||
{{Vehicle Infobox | {{Vehicle Infobox | ||
|name=Mantis | |name=HRUNTING/YGGDRASIL Mark IX Mantis | ||
|image=[[File:UNSC Mantis.png| | |image=[[File:UNSC Mantis.png|300px]] | ||
|manufacturer=[[Materials Group]] | |manufacturer=[[Materials Group]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/mantis '''Halo Waypoint''': ''Mantis'']</ref> | ||
|line=HRUNTING/YGGDRASIL | |line=HRUNTING/YGGDRASIL<ref name="universe"/> | ||
|model=Mark IX | |model=Mark IX<ref name="universe"/> | ||
|cost= | |cost= | ||
|length={{Convert|2.8|m|ft}} | |length={{Convert|2.8|m|ft}}{{Citation needed}} | ||
|width={{Convert|5.8|m|ft}} | |width={{Convert|5.8|m|ft}}{{Citation needed}} | ||
|height={{Convert|5.7|m|ft}} | |height={{Convert|5.7|m|ft}}<ref name="universe"/> | ||
|mass= | |mass= | ||
|max speed= | |max speed={{Convert|27|mph|km/h}}<ref name="universe"/> | ||
|engine= | |engine= | ||
|hull= | |hull= | ||
Line 18: | Line 18: | ||
*[[M655 machine gun]]<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | *[[M655 machine gun]]<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | ||
*[[M5920 Surface-to-Ground Missile Launcher/Anti-Matériel]]<ref name="h4guide"/> | *[[M5920 Surface-to-Ground Missile Launcher/Anti-Matériel]]<ref name="h4guide"/> | ||
|crew= | |crew=One operator<ref name="universe"/> | ||
|complement= | |complement= | ||
|consumables= | |consumables= | ||
Line 25: | Line 25: | ||
|firstuse=[[Human-Covenant War]]<br>[[Post-Covenant War conflicts]] | |firstuse=[[Human-Covenant War]]<br>[[Post-Covenant War conflicts]] | ||
|role=Armor defense system | |role=Armor defense system | ||
|affiliation=[[ | |affiliation=[[United Nations Space Command]] | ||
}} | }} | ||
{{Quote|Like the Cyclops mech suit but bigger and better and badder.|[[Black-Box]]<ref>'''Halo: The Thursday War''', ''page 364''</ref>}} | {{Quote|Like the Cyclops mech suit but bigger and better and badder.|[[Black-Box]]<ref>'''Halo: The Thursday War''', ''page 364''</ref>}} | ||
The '''HRUNTING/YGGDRASIL Mark IX Armor Defense System''',<ref name="h4guide"/> commonly known as the '''Mantis''', is a [[powered exoskeleton]]/[[wikipedia:Armoured fighting vehicle|armored fighting vehicle]] used by the [[UNSC Marine Corps]] after the [[Human-Covenant War]].<ref name="OXM">'''Official Xbox Magazine''' ''October 2012''</ref><ref name="THB 10.17.12">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx ''The Halo Bulletin 10.17.12'']</ref><!-- <ref name="expertzone"></ref> --> It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier [[HRUNTING/YGGDRASIL Mark I ADS|Mark I Armor Defense System]].<ref name="h4guide"/> | The '''HRUNTING/YGGDRASIL Mark IX Armor Defense System''',<ref name="h4guide"/> commonly known as the '''Mantis''', is a [[powered exoskeleton]]/[[wikipedia:Armoured fighting vehicle|armored fighting vehicle]] used by the [[UNSC Marine Corps]], [[UNSC Army]], [[Office of Naval Intelligence]], and private security forces<ref name="universe"/> after the [[Human-Covenant War]].<ref name="OXM">'''Official Xbox Magazine''' ''October 2012''</ref><ref name="THB 10.17.12">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx ''The Halo Bulletin 10.17.12'']</ref><!-- <ref name="expertzone"></ref> --> It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier [[HRUNTING/YGGDRASIL Mark I ADS|Mark I Armor Defense System]].<ref name="h4guide"/> | ||
== | ==Specifications== | ||
===Design details=== | ===Design details=== | ||
Standing roughly twenty feet tall, the Mantis is similar in appearance to the larger [[HRUNTING/YGGDRASIL Mark II (D) armor system]], which itself was the evolution of [[HRUNTING Mark III (B) Exoskeleton|another HRUNTING project]]. Its spindly legs and tiny "thorax" give the Mantis a passing resemblance to [[Wikipedia:Mantis|its namesake]], as do its weaponized arms. There are two versions of the Mantis, both of which have an anti-matériel machine gun on the right arm and a missile pod on the left. One variant has a larger-caliber cannon and surface-to-air missiles; the other version has an [[M655 Heavy Machine Gun/Anti-Matériel|M655 20mm heavy machine gun]] and [[M5920 Surface-to-Ground Missile Launcher/Anti-Matériel|M5920 35mm surface-to-surface missiles]].<ref name="THB 10.17.12"/> Though it lacks the sheer firepower and durability of the [[M808 Scorpion]], the Mantis is far more maneuverable, requires | Standing roughly twenty feet tall, the Mantis is similar in appearance to the larger [[HRUNTING/YGGDRASIL Mark II (D) armor system]], which itself was the evolution of [[HRUNTING Mark III (B) Exoskeleton|another HRUNTING project]]. Its spindly legs and tiny "thorax" give the Mantis a passing resemblance to [[Wikipedia:Mantis|its namesake]], as do its weaponized arms. There are two versions of the Mantis, both of which have an anti-matériel machine gun on the right arm and a missile pod on the left. One variant has a larger-caliber cannon and surface-to-air missiles; the other version has an [[M655 Heavy Machine Gun/Anti-Matériel|M655 20mm heavy machine gun]] and [[M5920 Surface-to-Ground Missile Launcher/Anti-Matériel|M5920 35mm surface-to-surface missiles]].<ref name="THB 10.17.12"/> The Mantis does not currently feature modular [[hardpoint]]s that allow armament swapping, though both the [[UNSC Marine Corps]] and the [[UNSC Army|Army]] have contracted [[Materials Group]] to produce a refit package to allow alternate loadouts.<ref name="universe"/> Though it lacks the sheer firepower and durability of the [[M808 Scorpion]], the Mantis is far more maneuverable, requires one crew member, and is equipped with [[Energy shielding|regenerating energy shields]].<ref>[[:File:Mantis in action.jpg|Image showing energy shield flaring]]</ref><ref name="THB 10.17.12"/> The Mantis integrates many features seen in the [[MJOLNIR Powered Assault Armor]], such as the [[neural interface]] link, compact [[Fusion reactor|fusion power plant]], and shield generator.<ref name="universe"/> | ||
==Operational history== | ==Operational history== | ||
Line 40: | Line 40: | ||
==Gameplay== | ==Gameplay== | ||
===Halo 4=== | ===''Halo 4''=== | ||
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile. One major drawback about the Mantis is it has the longest recovery time from being EMP'd. The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels. The Mantis's energy shields also take a very long time to begin recharging, and even longer for it to reach full shields again. | The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile. One major drawback about the Mantis is it has the longest recovery time from being EMP'd. The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels. The Mantis's energy shields also take a very long time to begin recharging, and even longer for it to reach full shields again. | ||
===Halo 5: Guardians=== | |||
===''Halo 5: Guardians''=== | |||
The Mantis in ''Halo 5: Guardians'' can no longer fire its missiles one at a time or charge them up. Instead all five are fired continuously, similar to the [[M79 rocket launcher]]. Unlike its ''Halo 4'' counterpart the Mantis in ''Halo 5: Guardians'' comes in multiple variants and skins for use in multiplayer.<ref>[https://www.youtube.com/watch?v=Wqb3Mgc_T0M#t=984 '''The Game Informer Show''': ''The Halo Spectacular'']</ref> | The Mantis in ''Halo 5: Guardians'' can no longer fire its missiles one at a time or charge them up. Instead all five are fired continuously, similar to the [[M79 rocket launcher]]. Unlike its ''Halo 4'' counterpart the Mantis in ''Halo 5: Guardians'' comes in multiple variants and skins for use in multiplayer.<ref>[https://www.youtube.com/watch?v=Wqb3Mgc_T0M#t=984 '''The Game Informer Show''': ''The Halo Spectacular'']</ref> | ||
Revision as of 19:01, August 28, 2015
The HRUNTING/YGGDRASIL Mark IX Armor Defense System,[2] commonly known as the Mantis, is a powered exoskeleton/armored fighting vehicle used by the UNSC Marine Corps, UNSC Army, Office of Naval Intelligence, and private security forces[3] after the Human-Covenant War.[4][5] It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier Mark I Armor Defense System.[2]
Specifications
Design details
Standing roughly twenty feet tall, the Mantis is similar in appearance to the larger HRUNTING/YGGDRASIL Mark II (D) armor system, which itself was the evolution of another HRUNTING project. Its spindly legs and tiny "thorax" give the Mantis a passing resemblance to its namesake, as do its weaponized arms. There are two versions of the Mantis, both of which have an anti-matériel machine gun on the right arm and a missile pod on the left. One variant has a larger-caliber cannon and surface-to-air missiles; the other version has an M655 20mm heavy machine gun and M5920 35mm surface-to-surface missiles.[5] The Mantis does not currently feature modular hardpoints that allow armament swapping, though both the UNSC Marine Corps and the Army have contracted Materials Group to produce a refit package to allow alternate loadouts.[3] Though it lacks the sheer firepower and durability of the M808 Scorpion, the Mantis is far more maneuverable, requires one crew member, and is equipped with regenerating energy shields.[6][5] The Mantis integrates many features seen in the MJOLNIR Powered Assault Armor, such as the neural interface link, compact fusion power plant, and shield generator.[3]
Operational history
The earliest known use of the Mantis occurred on the Human-Covenant War, during the Battle of Meridian in 2551, when the first prototype of the Mantis engaged in an action known as the "Cherbourg Run" successfully engaging 18 heavily guarded Type-27 Anti-Aircraft Cannons, which also bore the title of "Mantis". The success of the prototype in the "Cherbourg Run" is one of the theories behind the origin of the moniker of "Mantis".[7] After the Human-Covenant War, in early 2553, one Mantis was delivered to Kilo-Five aboard their prowler UNSC Port Stanley.[8] The Mantis continued to be in use only by select highly classified ONI units and the UNSC Infinity,[2] which carried a number of Mantises by 2557. After Infinity was drawn inside the shield world Requiem, Spartan John-117 used a Mantis against Covenant remnant forces in the vicinity of the ship's crash site.[4] Several Mantises were used to defend Ivanoff Station.[9] Later that year, Infinity's SPARTAN-IV complement used a version with scaled-down weapons in War Games training.[5] During the Second Battle of Requiem, Fireteam Crimson was sent to rescue a squad of Marines trapped behind enemy lines. During the rescue attempt Crimson was met with overwhelming Covenant forces, Commander Sarah Palmer ordered mission handler Robert Dalton to deploy several Mantises to aid Crimson in holding off enemy forces.[10] Several Mantises were used in the defense of Magma Base.[11] During the attack on the Infinity, Lieutenant Murphy brought in a Mantis to support Fireteam Crimson in order to clear a landing zone.[12]
Later, when on their way back to activate the Harvester, Crimson used a salvaged Mantis to fight their way out of the Warrens. [13] Two Mantises were later deployed during the Battle of Aktis IV to fend off Covenant troops.[14]
Gameplay
Halo 4
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and Spartan Ops, is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the Type-52 plasma launcher in Halo: Reach. The player can stomp the ground with the Mantis' legs by pressing the melee button.[5] The Mantis is also capable of crouching to lower its profile. One major drawback about the Mantis is it has the longest recovery time from being EMP'd. The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels. The Mantis's energy shields also take a very long time to begin recharging, and even longer for it to reach full shields again.
Halo 5: Guardians
The Mantis in Halo 5: Guardians can no longer fire its missiles one at a time or charge them up. Instead all five are fired continuously, similar to the M79 rocket launcher. Unlike its Halo 4 counterpart the Mantis in Halo 5: Guardians comes in multiple variants and skins for use in multiplayer.[15]
Production notes
See our gameplay information related to HRUNTING/YGGDRASIL Mark IX Mantis on its gameplay page. | |
Browse more images in this article's gallery page. |
During the early concept phase, 343 Industries considered implementing the HRUNTING/YGGDRASIL Mark I powered exoskeleton from the Halo Legends short Prototype. Later concepts derived from this design featured a larger exoskeleton that would cover the wearer's MJOLNIR armor. Designing the Mantis required months of playtesting, much of which involved tweaking the speed of the "stomp" move. One of the biggest concerns was making it clear when a player is reloading the Mantis' weapons; originally, the Mantis held its arms forward as the weapons were reloaded. Due to playtesters' feedback, the animation was changed so that the mech lifts its arms when new ammunition is being fed.[5]
The rear of the Mantis's legs and the back of the metal plate directly under the "thorax" cockpit section sport what appear to be rocket nozzles. These are never used in gameplay. Concept art (seen below) showed similar nozzles being attached to the vehicle's "shoulders".
Gallery
Concept explorations for a "UNSC mech" which would eventually evolve into the Mantis for Halo 4.
A Mantis engaging two Type-44 Phantom dropships.
A Mantis being boarded by a Spartan-IV in War Games training.
Two Mantises destroying each other on Ragnarok.
A Mantis taking minor damage from an Unggoy Ranger.
A Mantis battling a T26 Wraith AGC.
A Mantis opening fire with its M655 Heavy Machine Gun/Anti-Matériel.
Two Mantises on the cover of Halo: Escalation #15.
Two Mantises during the Battle of Aktis IV.
An inactive Mantis in Halo 5: Guardians.
List of appearances
- Halo: The Thursday War (First appearance)
- Halo 4
- Halo: Escalation
- Halo 5: Guardians
Sources
- ^ Halo: The Thursday War, page 364
- ^ a b c Cite error: Invalid
<ref>
tag; no text was provided for refs namedh4guide
- ^ a b c Cite error: Invalid
<ref>
tag; no text was provided for refs nameduniverse
- ^ a b Official Xbox Magazine October 2012
- ^ a b c d e f The Halo Bulletin 10.17.12
- ^ Image showing energy shield flaring
- ^ Halo 4: The Essential Visual Guide, page 111
- ^ Halo: The Thursday War, page 416
- ^ Halo 4, Composer
- ^ Spartan Ops, S1E3 Catherine: Episode 3: Shootout In Valhalla
- ^ Spartan Ops, Episode 5, Chapter 4: "The Cauldron Base"
- ^ Spartan Ops, S1E7 Invasion: Chapter 1: Backup
- ^ Spartan Ops, S1E10 Exodus: Chapter 4: Out the Other
- ^ Halo: Escalation, Issue #15
- ^ The Game Informer Show: The Halo Spectacular